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Map balancing (especially newer ones)

Please rework some of the newer maps, eyrie of crows is a bad map but garden of joy is even worse. Don't need all these god/strong pallets so closely together and the godwindows in garden of joy main building is painful and very bad design. Not balanced at all and not skillfull to run these.

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Nah they’d rather buff bloodlust than actually try to design a decent map

  • Veinslay
    Veinslay Member Posts: 1,959

    It's hilarious how every time I play Garden of Joy, the survivors will camp the main house or run directly there from wherever they get hit. That's how bad it is. That gen is always the first to pop

  • lifestylee
    lifestylee Member Posts: 262
    edited August 2022

    Getting bloodlust earlier (t2/t3) isnt enough for the horrible map design. Alot of maps arent designed well but i think garden of joy is probaly the worst designed map in the game.

  • RatbasterdJr
    RatbasterdJr Member Posts: 702

    I just want them to fix the collision so I can actually use blights power on GOJ. 😂 same with a bunch of the maps.

  • Kolitra
    Kolitra Member Posts: 61

    I absolutely agree on rework of some maps.

    Garden of joy is a pain because of the main building, survivors know it, killers know it, everybody know how strong the main building is in this map for survs, just add some breakable walls, it will do the job.

    Artist map is a problem because too huge, survs can do gen mostly safe.

    New haddonfield is like mega over huge with a stupid gigantic road, even houses are huges, man, as a killer, when you are on this one, you are like "oh god no...easy loss incoming..."

    gas station is still a huge problem too, too much long pile of cars walls.

    And, i all maps, problem is gold pallets, one of the thing i hate the most is seeing survivors run to "killer" shack...more like survs shack for me...because of the pallet who is always, always here. But it's a sample, there is other ones. You should make something like this;

    • All pallets are on RNG, and total number is fixed.

    The main goal is to cancel "safe zones".