72 winstreak (still no defeat) as survivor with perks restrictions and no addons or offerings
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Ah yes the game is balanced in X side's favor because of a sample size of one SWF
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Good for them.
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Jesus did I miss an episode.I though he was still at 300 and something
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I really feel like people are just grasping at straws at this point.
The only time I have ever used a "(insert person) has a winstreak" was to just counteract the argument of someone saying winstreaks arent possible. They are possible, but here is the thing, they dont really show game balance, and even if it did, people would just constantly use it as an excuse to complain over and over and over.
This community F-ing sucks.
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I don't know why we would look at any killer but the strongest ones if we're comparing it to the strongest survivor setup we can get (coordinated 4-SWF with voice comms), not least because any player can simply play the strongest killers 100% of the time, as opposed to being able to 4-SWF with voice comms all the time (you need 3 other players ready and willing to play and use voice comms for that). But sure:
Dowsey - Twins - 199 4ks in a row
Fungoose - Plague - 200+ 4ks in a row
CardClasher - Oni - 120+ 4ks in a row
That just as a small selection off of memory. And mind you, these are 4k streaks, not merely "winning" streaks of 3/4ks; as opposed to what has been falsely claimed in this thread, killer streaks are regularly much more ridiculous than survivor ones because you will never find an actual 4-escape streak that could even hope to compare to the 4-kill streaks.
Again, pub games are not a good measure for base balance because they almost never meet the competitive basic premise of all players in them being roughly equally skilled and experienced, or even just trying equally hard to win. Fact is that huge winstreaks like this are completely ridiculous and fly in the face of any sensible balancing (or matchmaking). They'd be essentially impossible in most of any other competitive game. Who cares about "balance" or let alone how "survivor-sided" the game supposedly is, when good players win 90+% of their killer matches day in and day out and have for years? I can give you countless streams of players that dominate the vast majority of their killer matches comfortably, but just for one recent example I stumbled over: https://www.twitch.tv/kaiizoru/videos - Just a random streamer among many that easily win most of their killer matches; I'm linking him because he has recently been doing perkless 4ks rotating through most killers. I skipped through 58 of those matches, he 4k'd 49 times, getting 2 and 3ks in the other 9 (and 2 1ks), averaging 3.7 kills overall.
If you actually cared about balance, you would look at tournaments which are a controlled environment where the battlefield is much more even in terms of levels of skill, experience and trying to win, and realize that the results there are actually killer-leaning (for basically all killers), even more so now after the recent changes. That again doesn't mean the game is actually killer-sided at that level, we'd have to go into nuances of the different killers, maps and loadouts (both roles have restrictions there), but it does go to show that the game balance couldn't be further away from what people regularly claim it is. And again, that's with teams of 4 survivor players that know each other, practice and compete together regularly, communicate with voice comms and have practiced call-outs and high levels of coordination. Something you will see maybe once every 1000 matches in pubs. The killer equivalent of that, e. g. a Nurse or Blight tryharding? You'll see that once every 10 games, if you're lucky (otherwise you will see it a handful of times within those 10 games).
Also want to point out that tryhard 4-SWFs with voice comms are not only infinitely more rare than tryhard killers, but that's not even base game balance: the basic balance premise for this game is 4 players that do not know each other or let alone have external means of communication. That's also the average match experience. Solos and duos combine for roughly 80% of the survivor player pool last we got stats on this (with solo being 50-60% alone).
Just because I feel like it, I will also comment on your reply to CaulDrohn:
Using the speculation that Nurse will be nerfed in the future to describe the current state of the game is hilarious. There is no basekit BT, but 5 seconds of Endurance after getting unhooked, which will get you nowhere in the vast majority of scenarios. We lost a better anti-tunnelling perk (DS) for OTR, and they also deactivate in the endgame now. OTR is not as good an anti-tunnelling tool because the distance you make from one hit as opposed to the distance you got from DS regularly does not get you anywhere if you've been hit off hook, and that is all the more true depending on the killer and their perks (STBFL means you can go down again in seconds, as do hatchets, blinks, phases, rushes, bottles, chains, chainsaws, spears, throwing knives, babies, kanabos and bloody vomit). Plus DS could even allow you to lose the killer altogether. Dead Hard is objectively weaker now, it only has very specific timings in which it is still good, and survivors also have to time those right, and there is even killer counterplay to this (e. g. instead of swinging through a pallet when you know the survivor has DH and would be getting a guaranteed hit, delay your swing because they will almost certainly DH). DH for distance on the other hand did only very rarely have real counterplay. Call Of Brine, Eruption, Overcharge, Corrupt, Pain Resonance, Gift Of Pain, Deadlock, No Way Out, Pentimento, Dead Man's Switch - you've got plenty of hugely impactful slowdown perks still in the game.
Again, I would never say something as simplistic as "game killer-sided", but the recent changes have objectively benefitted killer gameplay much more, it's pretty absurd to claim the opposite. I do think the game actually leans toward killer for the basic game premise (meaning 4 random survivors, i. e. no coordination or communication), and is surprisingly balanced at the top top end of tournament play, but I also know that there are problems, such as SWF with comms, certain maps, certain perks and items when they are stacked in SWF. There's also killers that need individual buffs. Likewise, there's problems on the other side of the balancing coin, most of all camping and tunnelling, the lack of coordination in solos, Nurse, Blight, some add-ons and a few maps.
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I could not find any of these winstreak with the current skill based matchmaking. Only 2 years old videos.
Also I asked for C and D tier killers, not A and B.
Post edited by Murgleïs on0 -
This game is not and cannot be balanced around both solos and SWF.
I mostly agree--just commented on your recent discussion about that topic. Whatever BHVR can do to bring the two closer together is best for the game's longevity.
Last night I played against a Plague on Lery's. I was first chase--I ran Plag in a corner of the map for at least 30 seconds, before she left me at 75% infection to find other survivors. I then cleansed a totem and started working on a generator. My generator was 25% when the first survivor was hooked--activating Scourge Hook: Pain Resonance on MY generator.
I was trying to win, but it was extremely evident in that moment that my teammates were not.
My comment was a critique of your disingenuous statement that "all you needs is actually trying to win."
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I personally am not aware of recent huge 4-kill streaks with other killers, although I'm sure they're there. I showed you someone getting 90+% 4ks perkless with all killers and you doubt people can get streaks anymore that they used to be able to in the past, where the game was objectively more difficult for killer than it is now? And either way, there's Nurse streaks spanning hundreds of matches in MMR, that's the equivalent for 4-SWFs with comms.
MMR has a value cap, plus the actual matchmaking algorithm for it is weird and way too lax anyway. I have looked at the recent matches of Hens' pub team, even after more than 100 wins they are still getting absolute potatoes regularly, with most killers they face being mediocre at best. The same is true for the average survivors top MMR killers get.
If you want C and D tier killer streaks, I will say that sure, some of the weaker killers definitely deserve buffs, but not only does that not mean that good players don't also win the vast majority of their pub matches with those killers pretty comfortably (again, just watch streams, there's an entire library of recorded evidence of this, but I could also give you screenshots from me going for perkless/add-onless Legion 4ks prior to the Legion buff (but still in MMR times)), but then I would go ahead and ask you to show me winning streaks of solo or even duo or trio survivors. And I don't mean escape streaks where they cheese out hatch escapes, but actual winning streaks where at least 3 survivors escape through gates. Can't find any? Game clearly killer-sided unless there is a 4-SWF with comms, which is not even 5% of all matches. Game confirmed 95% killer-sided!
To be perfectly honest, I knew from the start that you would not engage in an actual discussion on any of this, I mostly just replied here because I wanted to comment on the inevitable post about the Hens SWF streak. Which, granted, is ridiculous, and it's not 72, they are at above 200 now. But as are killer streaks, of which there are some spanning 300+ games. Matchmaking is just bonkers. Although I will repeat that I for one would welcome SWF nerfs (loadout restrictions).
Something I would really like for anyone going for streaks to do is to record the playtime of their opponents whenever possible. Even just that alone I bet will be a sure-fire indicator that the real issue is that they're just beating up on what are essentially noobs compared to them.
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I DON’T CARE ABOUT NURSE.
I asked for C and D tier killer winstreak, with the current matchmaking algorithm and you can’t provide anything. Even the best streamers can’t do it, meanwhile SWF is still as easy as ever.
"But good SWF are rare", so are good Nurses. And she is getting nerfed. The ranged addons are the beginning, I am positive she will end up like Freddy.
BHVR doesn’t want to fix matchmaking because they know some killers are way above others, so the softcap is there to prevent good survivors to face only comp Nurses and Blights.
And I don’t want to make this game competitive either, I just wanted to show that if you really want to win, you can. The survivors still have the upper hand, they decide the outcome of the match against the huge majority of killers.
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Just because I personally am not aware of any such recent streaks of lower-tier killers, doesn't mean it's now impossible to have them. There could well be some I'm simply not aware of, or even if there aren't that is not evidence that it's impossible, for that you'd have to have a range of players attempting such streaks and consistently failing to achieve them. And even then the idea of a "streak" is not really important, that's just wins in a row - if they still win the vast majority of their matches (which most good killers do), it's not like that is less of a balance argument (and it again still isn't really one altogether because of matchmaking).
I don't care whether you don't care about Nurse. You keep making false statements. You take a voice comm 4-SWF composed of some of the most experienced and best players in the game facing off against mediocre-at-best pub randoms, and say "everyone can win if they just want to, game survivor-sided". I will refrain from repeating myself pointing out again the various ways in which this is flawed.
I do think C and D tier killers need buffs, and as do solos. Nurse and Blight and some add-ons need nerfs, as do SWFs. Some maps need adjustments, in either direction. Matchmaking needs to be improved (higher rating cap or cap removal, more strict especially at the high end).
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It's rather disingenuous to say "all you need to do is try to win". I can try to win all I want, but it doesn't really matter if my soloq teammates rage quit, don't try to win, or throw. It's simply much harder to 1v1 the killer unless you massively outskill them.
People are most certainly overreacting to the killer buffs on 6.1.0. But this post isn't really bring any sort of new information. If you play in a 4 man with people who are equally trying to win and are good, then it's not hard to escape more than you die. Something that was already true before 6.1.0.
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