Cannibal should not be able to use his chainsaw near hooks
Newer killer powers work this way: for example, Artist cannot place her birds near hooks and Dredge's lockers near the hook are blocked and cannot be teleported to.
Cannibal's power is a relic from 2017 and needs an upgrade, for the sake of better game health.
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This would be insanely exploitable, which is literally why devs haven’t done it.
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Survivors would just exploit it
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Great. Do you have a better suggestion? Or is facecamping Bubba always going to be a thing that is a part of this game?
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As others have said, it'd be too exploitable.
Personally, I'm wondering if it might be worth making his chainsaw stop when it hits Endurance. Might be too harsh since there are a lot more sources of Endurance now, but if the devs can code it so only the post-unhook Endurance triggers it, that'd be damn near perfect; forces Bubba to trade and nothing more, just as any other killer.
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Honestly the mechanic of not being able to use your power near hooks feels awful and I really don't want to see more killers to get that treatment. And it's really awful on multi-level maps where if you chase a survivor under the hook and now you can't use your power.
Pyramid Head and Dredge I find to be fine, because they can still use their power around the hook. PH just has really short duration trails and Dredge can't just tp back to nearby lockers.
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In what way would it be exploitable? Cant think of any scenes where Artist got exploited for that. I mean, you can use M1 near hooks, so what's the problem? You can charge the chainsaw after the unhook too
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People would stop playing bubba if they can't guarantee 2 downs at every hook?
Bubba still has an insanely good chase power, you often can't avoid his chainsaw sprint unless you have a pallet or a vault in range. He doesn't need to camp.
How is the Artist exploited by survivors in not being able to place crows near the hook?
I say his power should be changed so:
1. He can't charge his chainsaw within 6m of a hooked survivor. Persists for 3s after the unhook.
2. If he hits a survivor with his chainsaw within 6m (having initiated the sweep outside of 6m) then he stop immediately, whether they go down or go into deepwound.
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Kind of my thoughts as well. M1 and hook grabs are still a thing.
What I'm really interested in is if the forum contrarians think that a facecamping Bubba is a healthier scenario than whatever "exploits" survivor could do in a situation where he cannot M2.
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It would be similar to old DS before the added conspicuous actions, where even though you weren't intentionally tunneling someone they could do objectives directly in your face and your options were to either leave them alone or eat the DS. Making it so Bubba can't use his chainsaw within hook range will cause similar situations where even if the Bubba isn't camping and is chasing another survivor, if that survivor runs to the hook he can no longer use the chainsaw.
Also, the Artist argument is dumb because her ability isn't an insta down, it's an anti-loop ability. They aren't comparable.
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dumb... ok...
you still cant use her anti loop ability near a hook and have to M1 and, comparable to huntress hatchets, landing a power hit can sometimes lead to a quick down right after that because the cooldown with power is way less than with an M1 hit. And still you have your M1, it is not comparable to old DS. you have a way to play around it. An injured survivor is way weaker vs Bubba than a healthy one because you can chose to M1 or chainsaw him when playing a pallet. The survivor looping a hook is in no way invulnerable. Either wasting time to heal or you can just pick to chase him unless you are sure to have more survivors around
This is a pretty weak argument and not at all strong enough to be called "abuse" and since you still have the ability to chase the survivor rather than let him escape or work on objectives, this is not really similar. shall I call you dumb now?
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You typed a whole lot of words and still said absolutely nothing. Yes, landing a power hit can sometimes lead to a quick down right after, is that your only argument? You realize with no cover blocking the crow it becomes incredibly easy to telegraph the path it will take. So much so that if you get hit by it while it's placed in the open, you deserved to get hit by it. The Huntress's hatchets don't have that sort of telegraph, survivors play a guessing game on when she's gonna actually throw the hatchet so they can dodge it. When the Artist places her crow down, you simply just don't walk 10m in front of its path.
What kind of argument is "an injured survivor is weaker vs. a Bubba than a healthy one"? Not sure if you knew this, but an injured survivor is weaker against literally EVERY killer in the game. They're one hit away from going down. This argument makes absolutely no sense.
I also never said that a survivor looping the hook is invulnerable. But it creates a situation where now the Killer has to decide to either hit the survivor and potentially give them a free unhook, or play the waiting game and hope the survivor messes up and the Killer can grab them while they are trying to unhook the survivor, which is why it would be similar to old DS. But of course you wouldn't understand that. Before calling someone's argument weak, make sure you at least have an actual argument and not just jumbled words.
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So you got nothing out of what I wrote? You dont want to understand or you cannot? I try to repeat.
An anti loop power is meant to give you easier hits at loops, right? So against artist you cant loop windows and pallets that effectively because you have to cross crow paths that are easy to place. Which you cant do near a hook. Not sure how you got there, but we were not talking about running through the open and eating random crows, we were talking about looping close to the hook. That weakens the killer because he has to play the tile like a regular M1 killer. But this is basekit on a lot of killers as mentioned above, and noone talks about abuse here.
Comparing that with hatchets was to say that also Artist can get nearly instant downs if played correctly. Not as efficient as a chainsaw but still strong, which is gone when too close to a hook. Your initial point regarding Artist also makes no sense btw. Your argumentation was "it is an anti loop, not an instadown". Is the power level relevant to be able to talk about abuse? I could understand this argument if someone compared Phead trails that vanish near hooks with chainsaws, but not when talking about powers that help you get quick downs.
With what I wanted to say with the injured survivor is, that it seemed like you think that Bubba HAS to down survivors with his chainsaw (also related to your argumentation "he has insta down"). This is not the case. M1 survivors that you cant chainsaw because they get too close to a window is common. Which means having to M1 a survivor too close to a hook makes Bubba weaker, but surely not making the survivor invincible. Having the option to M1 a survivor and continue the chase is not comparable to old DS, where you had to ignore the survivor or grant him a stun that allows him to make like 20m of distance, even allowing unhooks while both still get enough time to get distance after the unhook. You have the option to do something as killer and deal with the situation.
You didnt say the survivor is invulnerable but you compared the DS abuse with Bubba not being able to revv his chainsaw. And that is comparing an invulnerable survivor with a survivor that eats hits and eventually goes down like in a normal chase. So this is not really comparable because the killer has a possibility to act. I wouldnt call it a free unhook, you still can grab and the unhook normally means a trade, granting the killer a free hook rather than the survivor a free unhook. It is better for the killer to get a fast hook rather than having to wait 60 seconds for it to happen automatically. Unless you want to argue with tunneling, the hook exchange is something that is always welcome as a killer. Having 2 survivors escape from the hook is not comparable to a trade. And you are not forced into a lose lose decision, you can just force the trade if you are not up to gamble for the double down. The killer is totally in charge and gets rewarded in whatever way.
Btw you started calling out dumb arguments while not getting my or other's points apparently, we can go on bitching or keep it civil.
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