BT basekit buffed to 10 seconds
Comments
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10 seconds of basekit i believe is too much and the buffed haste was unneeded. I could get behind maybe 8 second base with 8 seconds added if you have the perk borrowed time. Borrowed time was already a very strong meta perk, dont understand why it needed a huge buff. 20 seconds of endurance with the added haste means that person will be safe always, even 10 seconds at base means that person will be almost always safe. With this new buff 110% killers wont even be able to catch up, survivors will simply easily outrun them.
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That is the point.
Stop tunneling the survivor who just came off the hook and go kill someone else.
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Saying that Killers won't tunnel is false. People that tunnel will tunnel until a game mechanic stops tunneling from being effective. That's the best way to deal with tunnelling.
I do agree maps still need reworking though.
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Lmao used aggressively? If somebody body blocks a doorway for you then instead of counting to 5, count to 10! Now you have a free down.. Wow very aggressive lmfao. Off the record gives them borrowed time for 80 seconds.. it’s like some people don’t think and just love to complain
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If this can make the killer queues not insufferable anymore then I'm all for it.
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I feel like 7s is the more fair option, 5 was to short but 10 is way to long, I rather go after the unhooker but now I will have to deal with body blockers every unhook which is extremely lame and will absolutely cause me to tunnel you out of the game.
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Well, of course I see him all the time. He's me.
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Still I wouldnt consider it a reliable conter to it which is a good thing tbh
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True that change will do nothing against tunneling, it's too funny reading all these posts crying for such a weak change, I expected a DS buff or something good Idk, I'm sad everytime one of my teammates use DS and die 3 seconds later
they really don't want to give us anything strong against tunneling it's crazy
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They just need to make it so you don't have collision for that time. So you can't body block aggressively, and also the killer can't just body block you and wait out the 10 second timer.
If not that, i'd argue they should make the endurance last 5 seconds again, but buff the haste to like 15 seconds of 20% more movement speed (faster than killer) to actually discourage tunneling while making sure body blocking is discouraged.
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Speaking for myself I often go for the "off the hook hit" if I have the opportunity. Forces them to both leave (no OTR bodyblocking) and forces them to mend (keeping them out of action that little bit longer). I'm also convinced it resulted in me getting a head pop as Pig on at least one occasion.
Pre-6.1 it also provided potential pressure through a slug.
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Survivors not looping main building on DDS doesn't suddenly make it balanced. Basement is only dangerous against killers who can quickly get back to the basement in the first place.
Basement hasn't been truly dangerous for a long time and is outdated. Before Off the Record, Borrowed Time + DS made it so basement wasn't dangerous. Even without those perks, one person running We'll Make It is enough to offset the dangers of basement.
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The unhooked survivors like to get in my face
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They need to nerf bt to 5 bonus seconds, 15s total is a sweet spot
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I have to disagree in that tunneling is necessary. You can win without tunneling, without camping, consistently. The more killers tunnel/camp, the more survivors are going to complain and the more it's going to become less and less viable.
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Big thumbs up to this change. Tunneling has been through the roof since DS got nerfed and the gen times increased.
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We don’t need data to see how common basement bubba is.
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This reminds me of something someone once said: Survivors haven't earned their escape until they've actually escaped. The same is true of killers.
If you haven't secured a kill by the EGC and the survivors go out of their way to get that 4E and succeed, it means you got outplayed. Just as survivors are not guaranteed escape, killers are not guaranteed kills.
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I am glad about endurance being 10s but not sure of it needed haste for also 10 seconds. Guess we will see how it plays out on live
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Well... I mean, you literally do? I genuinely cannot even tell what your assumption is. Is Basement Bubba common or not, from your world view?
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exactly this
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None of the data we get is even reliable.
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Read my previous comment.
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Sorry, but why are we even getting caught up in how many people use Bubba to facecamp every hook or not? The fact that it even exists is issue enough. Even if only one Bubba player was out there doing this, it would be a problem.
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Good god the M1 killers are going to be so ######### trash now they might as well remove the M1 attack and just have them function as scarecrows while survivors run around, gen rushing, clicky clicky, tbagging, body blocking, 360ing etc, this is too funny amazing LUL.
You thought the killer queue times were slow?
Prepare for the survivors to be chasing trying to kill each other....
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You need to change the time required for safe unhooks if you wanna change base by. The reason why it's 5 seconds is because for it to be a safe unhook they gotta not go down for 6 seconds so there's *some* risk involved, you don't wanna just give people free safe unhooks. If you want the base bt to be 10 seconds then you'll have to bump up the time required for a safe unhook to 12-15 seconds.
That and the point of baseline bt is to prevent immediate farming off the hook, it's not meant to supplement bt. You're supposed to be using the perk if you want to ensure safe unhooks.
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Absence of evidence is not evidence of absence
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They still need a full hook re-work.
There are two parties that are still getting the low end of the totem pole: The killer who do not camp and survivors in general.
I think these devs aren't considering factors like a hook being in a dead zone. 10 seconds mean nothing. They need more practical/meaningful CORE changes. By allowing something like PH's cages, they are giving that survivor more of a chance to "reset" before tanking on a 1v1 because the killer wants to make it easier on themselves by simply singling out that one survivor. Not only that but it would also prevent survivors from insta-farming and allowing the killer to have another free down.
The simple fact that they added:
"We released this feature with safe numbers to ensure that things don’t get out of hand."
When we all knew very well that even regular BT's timer wasn't enough which was already above the 10 seconds they just added, tells me they STILL do not know/understand their own game. It's mind-boggling that they are acting like killers only started camping and tunneling yesterday, when there is a lot of evidence showingcasing the opposite.
Finally, I love this one...
Wishful thinking: "We hope you’ll find these improvements to be much more effective in discouraging the Killer from chasing the same Survivor immediately after they’re unhooked."
Reality:
Post edited by Johnny_XMan on0 -
What about when the unhooked person runs in front of you so you can't get to the unhooker?
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And what can you do as surv if only 2 are alive and at least 2 gens are not done?
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Great change, but I hate how they call the section "Camping and Tunneling". Basekit BT does nothing against camping, only against tunneling.
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I wouldn't celebrate just yet, tunneling and camping killers are relentless, they'll find a way to ruin this maybe.
I feel like this is kind of a step in the right direction but it's still not enough. Sure you're safe once you're unhooked, but what about while you're hooked? How can a survivor rescue you from a camping killer without trading or unrealisticly high skill coordination?
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Survs dont do this enough, they need to try to take aggro and help their teammate aswell if they dont want them to get tunneled. if i come back and cant find the unhooker im forced to go for the person on the hook. atleast make it somewhat interesting for the killer to go for the others.
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It happens quite often. I've had survivors try and use there 5 seconds seconds bt to bodyblock me.
It's not that uncommon of a strategy and I will guarantee its about to be more common.
BHVR just needs to Remove collision to stop it.
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So they take the hit righter after an unhook. Then what? They aren't going to be making much distance to another tile. At the very least, they'll need to mend. At worst, right onto the hook again for them.
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I said it was an example and then I asked how many more examples did you want and then you proceeded to say I am a mono trapper main.
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How would you buff killers in a way that they can do something about endgame unhooks though? I'm all for buffing the weaker killers but I don't even think Pyramid Head, Blight, and depending on the map, nurse can even do anything about it.
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Why does endgame exist if you aren't suppose to be able to get a kill during it?
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If BHVR can change things around so the optimal playstyle is spreading hooks all over so the survivors are on death hook in endgame I'm all for it
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I like that idea but I don't know how you would incentive and make it so that spreading hooks is better.
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but survivors ARE guaranteed escapes now. you get unhooked, the 4.4 movement and 20 seconds of endurance is 88m of distance where you just hold w with 0 risk. if the killer hits you, you get out, if the killer doesnt, you get out
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If the killer hasn't secured a kill by that point, it's a skill issue.
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lmao
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You aren't entitled to a free kill in the endgame. Endgame is the result of survivors finishing their objective. If they make it to that point and you haven't a secured a kill, it is 100% a skill issue. Rancor exists, NOED exists, Blood Warden exists, No Way Out exists. The tools are there, it's up to the individual to make use of them.
Your objective as the killer is to prevent the survivors from completing their objective by sacrificing them. The survivors objective is to avoid being sacrificed while repairing generators to power the gates that allow them to escape.
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If you played normally (ie. Didn't tunnel for a win) and consistently copped a bunch of 0k games, then wouldn't your MMR presumably drop to a more manageable level? Your problem is that high MMR (which the devs have said only consists of a very small percentage of the playerbase) survivors are your veteran coordinated swfs on comms. Sweating to keep up with them isn't fun for anyone I imagine, but if the high MMR playerbase is as small as the devs said it was then I honestly don't think it's healthy to base any changes around them.
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I had put in a suggestion before where basically as gens get done there's a debuff to repair speed that disappears over time and as survivors get killed there's an increase in repair speed that disappears over time. I think it's probably too complicated to code though or there's just not enough people that like the idea.
Some other people have suggested a Dying Light type effect that slows down gens with hooks but disappears when the survivor is killed.
I think the main issue, besides coding, with them is 2 and 3 person SWFs sometimes treat the solos like cannon fodder so I could see SWFs just deciding to let the rando one hook for the repair speed buff.
It's a tough question; that's for sure.
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They get a speed boost to another tile and by then the unhooker has plenty of time to do the same so instead of getting a hook trade or at least injuring the unhooker it's a free unhook for them.
It happens to me all the time I stick someone on the hook walk about 3 steps turn around and they guy off the hook is right in my face bodyblocking for the other person I should of got a hit on.
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Personally, I haven't been getting there very often lately anyway lol survivors are probably better off bringing Left Behind or Sole Survivor imo
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Touching gen speeds is pointless. Maps being too big are the problem, which I see BHVR is beginning to understand with how they've split up RPD.
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This is absolutely overkill. Killers are being pushed into a corner, needing to tunnel to win but being punished at base for doing so.
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