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so... every unhook will count as a safe unhook now and you will be guranteed deliverance

Rise432
Rise432 Member Posts: 162

the way BT worked, was when you rescued someone and even if they took a hit they were guranteed distance and you as well was granted a safe unhook which makes BT + deli a very strong combo. Now when BT is basekit for 10 seconds + 10% haste, every unhook will count as a safe unhook?

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Doesn't the "Safe Unhook" prompt appear 15 seconds after an unhook? You could run BT to guarantee it, but base-kit wise, it's fine

  • DoritoHead
    DoritoHead Member Posts: 3,546

    Cool, new meta perk

  • Crowman
    Crowman Member Posts: 9,517

    It's 10 seconds.

    The time should probably increase to 15 seconds with the basekit 10 seconds buff, but it's not a huge issue that needs to be addressed.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,913

    It’s 10 seconds. The only way you won’t get it now is if the survivor gets grabbed or hit twice within 10s

  • Ryuhi
    Ryuhi Member Posts: 3,826

    Now that WGLF doesnt give stacks anymore on top of the BT changes, the safe unhook event is kinda pointless tbh. People need to actively try in order for it to not be granted, when the entire point was to persuade survivors to go for safer unhooks and not brute force ones right in the killer's face.

  • lifestylee
    lifestylee Member Posts: 262

    Yea survivors will get deliverance for free now on every unhook pretty much. Not like deliverance was already a strong meta perk that denied alot of pressure from the killer as your teammates dont have to spend any time trying to save you.

  • Crowman
    Crowman Member Posts: 9,517

    Deliverance still cares about it as well as challenges.

  • Ryuhi
    Ryuhi Member Posts: 3,826

    You still get the free BT with deliverance, and challenges aren't exactly the pinnacle of good design. Most of them pretty much force you to sandbag yourself at least once to make sure you get them in the first place.

    My point was that the event was introduced specifically because of old WGLF, to prevent people from hookfarming unsafe unhooks in the killer's face. Some survivors still to this day think doing so is a good idea, and stuff like buffing the free basekit BT even further is rewarding that mindset instead of encouraging smarter play.

  • Valaryyn
    Valaryyn Member Posts: 76

    I still think that reducing the unhook animation time and extending the base hook timer is a far better solution to camping than basekit BT ever could be. Way less abusable by coordinated bodyblocking SWFs too.

  • KolbyKolbyKolby
    KolbyKolbyKolby Member Posts: 623

    It might be a tiny bit more assured but it is never guaranteed. Bubba didn't care about BT, Bubba didn't care about basekit BT, and Bubba will not care about the 10 second one either. A huntress can also down within the timeframe, as can a Plague in power, a Pyramid head in the right place, etc. No unhook is ever fully guaranteed, even with 10 seconds of endurance.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I don't really see this as a problem. It seems fine. Every survivor won't get use out of it and it has pretty substantial downsides fo counter it. It probably also won't be good if the killer camps

  • Kaiju
    Kaiju Member Posts: 530

    Only if the Deliverance curse wasn't a thing

  • zarr
    zarr Member Posts: 1,005
    edited August 2022

    Made me giggle because of your Deliverance avatar.

    But yeah, this is not a problem at all. Deliverance is not a perk that sees ubiquitous use, not even frequent use. It can only be good if you're getting camped and nobody is able to save you, or if you're in a full SWF and can tell your fellow players that they don't have to waste time coming to unhook you. And both of those scenarios of course require that survivor having been able to activate their Deli in the first place, which can be prevented by the killer as well as other survivors.

    I don't think it could ever really be meta because if 4 players have Deli, at most 3 of them could be using it in a given game, and in order for that to be possible, survivors have to be hooked and unhooked in a perfect sequence that will basically never happen: first survivor hooked gets no Deli of course, then someone unhooks them, activating their Deli; now the next survivor that has to be hooked is the one that unhooked the first survivor or that first survivor again, otherwise another survivor would be unable to activate Deli; the hooked survivor uses Deli, meaning nobody can unhook them and activate their Deli; the next survivor that has to be hooked is either the one that just used Deli or the first survivor that was hooked, but if it's the first survivor, they can't have been hooked the second time prior to this, otherwise they'll obviously die and someone else won't be able to activate their Deli; the survivor that unhooks this survivor has to be one of the two that haven't been hooked yet; once they unhook and activate their Deli, the next survivor that is getting hooked can't be the last one that hasn't activated their Deli yet, and if it is the one that just activated their Deli, the last one obviously cannot activate their Deli until someone else is hooked again for them to unhook, which also again of course can't be a survivor that is dead on hook... Long story short: Put 4 Delis in a match and the survivors will be lucky if they can use 2 of them, and that's with coordination. And whether they actually get good value out of those Deli uses is another question still, because without complete coordination other survivors might still waste time trying to unhook, or there might well be other scenarios where survivors simply are around to unhook you to begin with so using Deli makes no sense.

    And on top of that, survivors that use Deli tend to play very defensively until they manage to get their Deli activated, which can benefit the killer due to those survivors not pressuring gens aggressively, taking hits, and so on. They will also all be running to unhook, regularly wasting time since obviously only 1 survivor can get it.

    Plus as @KolbyKolbyKolby pointed out, there are still scenarios that can see the unhooked survivor go down through Endurance within those 10 seconds. Not to mention that it's also possible the would-be-rescuer trying to get their Deli will just be prevented from unhooking in the first place, due to getting downed or grabbed or being injured too far away from the hook to still make it. Deli is still far from guaranteed. And not seldomly, people going for reckless save attempts to get their Deli up can if anything also play into the killer's hands.

    Post edited by zarr on
  • Zexbunny
    Zexbunny Member Posts: 209

    Are people really complaining about this in regards to deliverance? Yes, deliverance is a strong perk. But it's also one use, and does nothing if you're the first one hooked. Or if you're hooked before you unhook someone. As far as it always was tbh.

  • BreadSilence
    BreadSilence Member Posts: 77

    Nah. People who equip Deliverance will still be the first ones found every game. Guaranteed.

  • White_Owl
    White_Owl Member Posts: 3,786

    It doesn't matter if every unhook is safe, if the first to be unhooked is always you.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    to be fair @ the deliverance curse, ive been using deliverance a lot recently and actually have gotten value out of it in a lot of games. mostly because its paired with off the record and that helps the post-deliverance vulnerability massively but still- the fact i can even use the perk shocks me

  • neb
    neb Member Posts: 790

    what happens if everyone equips deliverance...


    everyone gets slugged

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,049

    Cause I dont have really anything to add, heres a fun fact.

    The unhooked survivor can tell when they're considered a "safe unhook" because, for the moments after the unhook, a unique track plays, and they're considered safe when they hear a trumpet-like effect and the tense music fades into the injured "danger" music.