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I miss the old DBD

Mushwin
Mushwin Member Posts: 4,606

Before its many massivre nerfs and buffs and buffs and nerfs, I found the grind good, challenging, I found it more of a game I could attack and climb at. Now.............................now here we sodding well are. I don't like it.

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Comments

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,047
    edited August 2022

    I joined in December 2018, and I remember looking at the killer roster and I saw Spirit, I knew I had to buy her because her power was very unique and better from the other killers I looked at, and her outfits were just beautiful. I remember the old maps and environment while I played Spirit, and how spooky it looked, very nostalgic for me. After everything that changed throughout the years it kind of hits you in the stomach with memories of how fast time went. I remember old ranks, there weren't no grades back then, I remember grinding blood points for Spirit and getting to rank 1 and Prestige 3. I will always though never forget how powerful Old Spirit was, thinking about it makes me miss it a lot, but current Spirit is still as good and will always be the best. I do miss a lot of the old stuff DBD had to offer.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,437
    edited August 2022

    I aint gonna get all sentimental and say I have all those mushy crap nostalgic feelings, but I joined shortly after the ps4 port and there were good times and bad. Mostly good for players like myself. Say what you will about the old moris, keys, hatch, models, and animation but I never had as much of an issue with them being the way they were as others have. Probably a hot take but they just added to the already unique horror experience the game provided.


    Figure you'll pop in on this one eventually @GeneralV

  • GeneralV
    GeneralV Member Posts: 11,654

    Ah, no one understands this feeling better than I do.

    If there is one thing I love, is Old DBD.

    Far more than anyone does.

    Far more than anyone ever will.

    Damn right!

  • Shroompy
    Shroompy Member Posts: 6,772

    I miss being new and having this feeling of being on edge

    Everything else? Can stay in the past for the most part

  • cybermonkey
    cybermonkey Member Posts: 7

    Totally agree about the old art style. While the graphics were dated by todays standards, it had a charm to it that is now missing. And the fog.. where did that go? For me, much of the anxiety and atmosphere came from not being able to see too far across the map. There is so much to be said about what that added to the experience, but gradually over the last few years it's all but gone. Who is responsible? Who said it was a good idea?

    I miss old blue McMillan and yellow murky Coldwind too. Why we can't have the dark maps back in their graphically superior form, at least as an additional option, I will never know.

  • Junylar
    Junylar Member Posts: 2,005

    2017 was the year when DbD was the most balanced

  • Tsulan
    Tsulan Member Posts: 15,095

    You mean, when we had darkest moonlight offerings, bright white flashlight blinds and actual facecamping?

    No thx.

  • solidhex
    solidhex Member Posts: 891

    the old maps were much more atmospheric. not saying they weren't abuseable but i liked the general design more back then.

  • Neprašheart
    Neprašheart Member Posts: 439

    I've started playing the game in late 2017, so you could say that I've had some experiences already.

    What I do miss the most was the horror atmosphere; The fog and how dark those maps were. There were so many bushes, a lot of grass to allow MacMillan to hide bear traps within, as well as more pallets, offering you more bloodpoints towards the brutality category, and so much more..

    Nowadays, it's all about getting the generators done and chases; There's no hide and seek, unless we're talking about hiding behind walls.. And that's no longer what fits the horror atmosphere, as the killer can see scratch marks.

    There were so many Claudettes wearing black and brown outfits to blend-in, making them literally impossible to spot.. Generators were getting finished within a blink of an eye, but so were being hooked survivors. Mori offerings were actually a threat, whereas they're just for the sake of it nowadays.


    I can't relate and agree with you when it comes to Rin's outfits and outfits in general, though; It seems to me that BHVR didn't have a team handling those tasks back in the day, so there were less outfits and they were of much lower quality if you were to compare them with the newest ones.

    The game has started to lose its horror atmoshpere shortly after releasing the Shattered Bloodline Chapter, I guess..

  • Mushwin
    Mushwin Member Posts: 4,606

    Alas anyone remember the hatch stand offs? LOL

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,090

    I miss some things from the old days like how darker and creepier the maps were. The old fog looked cooler etc. The game was more atmospheric visually.

    But balance wise the game was a mess back then. Old DS where you had to dribble the obsession to the hook. BNP that could repair a whole gen. BT that protected both the rescuer and the one being rescued. Five blink Nurse. Infinite loops. Keys and the old hatch mechanic. Literal insta heals etc.

  • AshInTheTallGrass
    AshInTheTallGrass Member Posts: 1,679

    The jumpscare with Spirit yanking someone off a gen was great 😂

  • versacefeng
    versacefeng Member Posts: 1,227

    You realize that people enjoy old dbd for the nostalgia and not for the sake of winning every game right?

  • Mushwin
    Mushwin Member Posts: 4,606

    I recall back then saying how Billy needed a Nerf, ahhh back when the dislike button trending, never got so many in my life lol

  • ad19970
    ad19970 Member Posts: 6,463

    The game is not killer sided though. Camping and tunneling are definitely a problem, but the game isn't really killer sided in general.

    When you say it was at least fun, that sounds like you are only saying this from a survivors point of view. A game being really unfair for killers surely was quite frustrating for killer players.

    This game is actually moving in a great direction, now that tunneling at least is also getting a nerf. I hope BHVR continues in that direction.

  • Tsulan
    Tsulan Member Posts: 15,095

    You realize, that i haven´t mentioned winning at all and that nostalgia can be desceptive?

    People don´t recall all the things from back then. Insta moris, insta gens, pitch black maps and bright white screens wheren´t exactly fun.

    Go ahead, i´m sure the devs could switch some old code back on. I guarantee you, that people would hate it after the nostalgia wears off.

  • Neprašheart
    Neprašheart Member Posts: 439

    I'm pretty sure, most players would've started to complain the moment it'd get introduced and implemented, if that were to ever happen; The game got changed because people were complaining about Claudettes hiding in bushes and dark corners of the map..

  • Smoe
    Smoe Member Posts: 2,962
    edited August 2022

    Don't forget as well.

    • pre-rework Trapper carrying only 1 trap and is unable to reopen closed traps without picking them up and replacing them.
    • Wraith being his original weak self.
    • Omega blink nurse.
    • Insta-Saw Billy
    • Pallet Vaccum existing.
    • Killers being able to bodyblock hooked Survivors from being rescued since Survivors could only be unhook from the front of it.
    • Pallets auto stunning Killers after pick up animation had finished.
    • Killer addons having downsides.
    • Pre-key rework.
    • Hatch closing didn't exist.
    • No EGC.
    • Every map had double pallets
    • Survivors loses their items when it's fully depleted during match.
    • DC Penalty didn't exist and bhvr had to resort to banning people if they dc'd too much instead.
    • Sprint Burst's original cooldown was tied to the perk and not exhaustion since the status effect didn't exist but the cooldown didn't stop going down even though the Survivor was still running.
    • Sabotaged hooks stayed gone for good.
    • Original Object of Obsession SWF abuse.
    • Original Mettle of Man
    • No Crossplay
    • Old map's original infinites

    Those are from the top of my head alone, i'm sure i can think of more.

  • Mushwin
    Mushwin Member Posts: 4,606

    Trapper still needs a Buff, and just one, let him start with ALL his traps, it's the only real buff he needs.

  • Sadako_Best_Girl
    Sadako_Best_Girl Member Posts: 662
    edited August 2022

    People nowadays be like "nerf this, nerf that". I just want to have a chill game of 5 blink nurse and old DS for gods sake!

  • Mushwin
    Mushwin Member Posts: 4,606

    Old ds yes, I feel it's just I don't know, I got excited etc going into a game but eh.

  • Mushwin
    Mushwin Member Posts: 4,606

    I mostly get just tunelled still, that is still a thing no matter what, looking back when I started this game, yes things needed an improvement but, it's like fixing needs for needs sake.

  • Smoe
    Smoe Member Posts: 2,962
    edited August 2022

    Eh, i kinda agree but also disagree, i think Trapper should start with way more traps than what he currently has, but i don't think he should start with all traps immediately. Also would like to see bear trap spawn locations be placed closer to Pallets & Loops instead of just random spots on the map.

  • Mushwin
    Mushwin Member Posts: 4,606

    Yeah but trapper has to go around grabbing them, placing them etc and two gens can pop, he is the only killer that doesn't start with his full potential, least if he had a full bag he can place as he goes.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Speaking of old dbd @GeneralV I saw a tutorial on how to play previous versions of dbd. Since I know you like that have you tried to do it yourself??

  • Smoe
    Smoe Member Posts: 2,962
    edited August 2022

    Althou true, i think however he would benefit more if he already had some of his bear traps spawned in loops immediately placed and ready, it would save Trapper time in both collecting them and setting them up.

  • Mushwin
    Mushwin Member Posts: 4,606

    You do pose a point, but then in many loops survs know they are placed there, but I do like what you mean *s

  • Smoe
    Smoe Member Posts: 2,962

    Not necessarily if the spawn locations are RNG and the number of traps are less than the amount Trapper carries himself.

  • Mushwin
    Mushwin Member Posts: 4,606

    Yeah too much work other then him having his own bag of sacks *s

  • Smoe
    Smoe Member Posts: 2,962
    edited August 2022

    I don't think it is, but we can agree to disagree on the matter i guess.

    Also what does *s mean?

  • Hermit
    Hermit Member Posts: 396

    Nobody mentioned good old traps under the hook yet? ;)

    And the original ruin, those iconic red skill checks.

  • kizuati
    kizuati Member Posts: 1,386

    I think the only reason people miss old DBD is that there was way more silly ######### in the game. Most of the playerbase was trash and compared to the average player now,were way worse at playing the game. I think that's really what most of you feel has changed. DBD went MMR and went way more comp. People have simply gotten better.

  • kizuati
    kizuati Member Posts: 1,386

    What I kinda miss is the good old first 2 hours I ever played in 2016 a month after release. Extremely scared. Leveled Billy once and Nurse a bit. Got out through the hatch,according to the achievements... No idea what I did except those things lol

  • GeneralV
    GeneralV Member Posts: 11,654

    Not here.

    If you wish to talk, please take this to Discord: General V#6379

    I can give you a proper explanation there.

  • Junylar
    Junylar Member Posts: 2,005
    edited August 2022

    Killer main streamers: "Well, chat, we got so bored just winning, so let's start a challenge with 100 win streak as a perkless addonless killer with standing AFK for 2 minutes at the start of every game! Oh wait, we already did it last week, let's make it 200 win streak then!"

    Survivor soloQ main streamers: "Well, we died again, but at least it was funny!"

    Sure, totally not killer sided.

  • Tsulan
    Tsulan Member Posts: 15,095

    Yes, pretty much. I remember some matches, where i could hide in high grass and a killer could step on me and wouldn´t notice that i´m there. Or playing as Freddy with no moonlight offerings. Maps were so dark, you had to search survivors with his power.

    Bloodpoint limit was also 500k back then and the bloodweb items became more expensive the further they were from the center away. Its a endless list of things that improved for both sides.

  • Claudirt
    Claudirt Member Posts: 49
    edited August 2022

    Old DBD was a mess, but there is certain things I miss. Old maps before the reworks, old animations, hell even the old models. Gameplay wise though, DBD is the best it's ever been in that way. I really miss the old lighting and textures, it felt a lot more grim, along with the fog. Something about the beautiful dark / blue of the MacMillan maps was just so nice. Though the animations could use some tuning, I miss how lively the characters were and actually looked scared, turning there head back and forth. They just felt more fluent I guess. I def miss being scared as survivor though, but that's just how it is when you get used to something.

    I wish there was a toggle to turn on old animations and old textures for yourself. That'd be awesome.

  • Ghoste
    Ghoste Member Posts: 2,135

    Rose-tinted glasses. You're just burnt out.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    The maps were actually dark and they had a blurriness in the distance that created an amazing feel. I played when it was hillbilly meta in 2017 and I miss it so much.


  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    For me it is mostly nostalgia. I ha e to say it's really the only game that gives off such a feeling. I never thought I would have nostalgia over a video game but here I am. The moonlight or dark moonlight offerings got a little out of hand when they were stacked but I still don't agree with making the maps insainly bright. They need to still be dark with nice hiding spots here and there. I envy the people that r still in the stealthy stage of dbd and also feel bad cause they never got to experience what us 2106-2017-18 players got to experience