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Please no more swamp

Sava18
Sava18 Member Posts: 2,439

Not really a discussion but man I have gotten pale rose first game for the last 5 or 6 times I have played dbd. I just want to play blight for a few games each night man.

Comments

  • Sava18
    Sava18 Member Posts: 2,439

    For sure, swamp and yomaoka need a full rework at this point. Swamp is still built like the game is a hiding sim still.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    I actually like the Swamp maps. I was playing Hag yesterday and it went really fricking well. The game was near the end and everyone was on death hook, I just needed 1 more down to make them crumble.

    But then my cat gets impatient and stands with her paw on the Power button on my PC because she knows that will give her my attention -.-

    All my BP's were lost... I will never be the same :(

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Delete swamp, no need to waste time for rework

  • Sava18
    Sava18 Member Posts: 2,439
  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    Lmao, I played Hag because I got grumpy from playing Trapper for a Daily xd

  • Karth
    Karth Member Posts: 243

    If swamp could get a rework á la haddonfield, that'd be awesome!

  • Junylar
    Junylar Member Posts: 2,005

    Well, at least it's not RPD

  • Sava18
    Sava18 Member Posts: 2,439

    I would rather waste 5 rushes getting through 3 doorways that are 5 meters apart than play a map that has either no collision or inconsistent collision.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,837

    Second last (omg welcome back to the forums proper). Red Forest also exists.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    That can't do too many because of Artist Crows. Already Swamp makes her power almost useless because of the varying heights.

  • jajay119
    jajay119 Member Posts: 1,111

    I agree with the realm needing a rework.


    But man I always seem to get the Pale Rose and I just cannot stand it. I always get it when I think about a match being my last one too. Its like the game is telepathic and thinks 'oh final trial is it? Here really funking hate every moment of that'.

  • syain
    syain Member Posts: 440

    And/or Léry's, please. I just wanna play Bubba.

  • mizark3
    mizark3 Member Posts: 2,253
    edited August 2022

    Swamp is one of my favorite realms, it has some of the most variety in terms of elevation. I will say both main buildings are a bit on the strong side, but that just means if survivors pop the gen then when playing killer you never have to go there, cutting the map size considerably.

    It doesn't make artist worthless, as you just need to plan around the elevations, and she is more than powerful enough to make up for that anyways. It makes skilled Blights actually display their map knowledge rather than being able to brainlessly RMB over and over to get free hits. There is a good balance of high grass, and low grass for hiding survivors or traps as trapper/hag. I will say it is bad for Nemesis zombies, but that is an exacerbated flaw that can happen on any map, cranked to 11 in the swamp. Another potential flaw is hatch/totem placement, as I think this is the furthest to the map edge they can spawn. However I enjoy the variety as most totem/hatch placements are a bit boring on other maps. It also is the home to the PogLog, which is an above average strength tile at the cost of almost exclusively being found in corners. That makes it effectively a deadzone for the survivor, making it a risky proposition to use them. It has a good combination of open areas and LOS blockers for ranged killers and survivors, while also having many lower height tiles in the middle.

    Whichever side I play, I rarely dislike seeing a swamp offering. I hate seeing MacMillan and Autohaven offerings more than anything, as its users are typically sweatlords who prefer "winning" at all costs over an enjoyable match for both sides. I even prefer RPD to those realms as long as I'm not Billy or Huntress.

    Edit: Fixed spelling and clarity

  • Sava18
    Sava18 Member Posts: 2,439

    Macmillan and autohaven are the most balanced realms in the game, so its always nice getting sent there. And the sheer lack of collision for blight does technically make him harder to play but it's more like he can't play half the map. And blight doesn't get free hits for hitting RMB, he does have to play around the game unlike nurse lol. And survivors tend to hide more which is boring.

  • mizark3
    mizark3 Member Posts: 2,253
    edited August 2022

    I'll try to explain why I hate those maps, some are when I am (solo) survivor, some for killer. Also when I complain "always" it isn't actually always, it is just the confirmation bias stings harsher for them.

    Coal Tower, usually fine. Groaning Storehouse as surv I always get 3 genned by my team, and as killer I usually am playing an M1 killer and the main building window loop is the most boring guaranteed entity block mindless loop. Ironworks as surv usually gives me the worst deadzones on the far sides, and as killer just feels like a slog getting across the map. Shelter Woods as surv has the famed 7 pallets, and as killer feels far too large. Suffocation pit as surv is the same as Storehouse, my team 3 gens us, and as killer I get the most awful mid loops with what feels like 12 chained LT walls where you just cannot mindgame since they can run to the next loop no threat. So with 5 maps only 1 is usually tolerable.

    Autohaven Realm has the worst loops for Huntress imo, the hitboxes are all 2ft above the visual, or at least it feels that way. Azarov's has the same problems as Suffo Pit, but cranked to 11. I personally get the worst luck with Blood Lodge, seemingly always fighting Blight or Plague or Nurse as surv, and I seem to always get this map if I am playing Myers or Ghostface and someone picks the realm. Gas Heaven is a nightmare for similar reasons for survivor on Blood Lodge, and as killer people seem to start running on the furthest terror radius only on this map. Wreckers' Yard is generally fine as both. Wretched Shop is largely similar to my complaints for Ironworks. Again, 1/5 maps are playable. (Playable is an exaggeration, but you get the idea.)

    Yamaoka Estate feels like a fairer, better version for 2 of the above maps. Family Residence feels like a refined Ironworks/Wretched Shop, and Sanctum of Wrath is the refined Suffocation Pit/Azarov's. They still have the problems of their parent maps, but they feel less pronounced.

    Swamp just feels like a great equalizer, where all killers largely perform as close to each other as possible. I love it when the imbalanced nature of the killers is somewhat flattened, so you can expect a good time regardless which side you are on. (Edit: except when you wanted an easy stomp and picked a free win killer)

    Also in regards to Blight, I played him extensively and found so few scenarios where people could dodge me for long enough to prevent me from winning. When I say RMB is free hits, I am just saying how unlike most of the roster, his power usage is comparatively getting free hits. Nearly every normal killer has to actually earn their hits, whereas Blight and Nurse are gifted them on a silver and platinum inlaid with diamond platter respectively.

    Post edited by mizark3 on