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Possible to solution to solo queue survivor that helps with your mental state
I just tried this for the first time so its a small sample size, but my new way of playing in solo queue is, if the gens are done, leave. I dont care if someone that helped me all game just got hooked and i haven't been hooked yet, I don't care about making hero plays with my lil beamer anymore. open them gates and get out and become a winner in BHVRs eyes. sky rocket to mmr where players arent hiding in a corner wondering why there is crows flying around their head. problem solved? What do you guys think
Comments
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Sometimes I get "genrushed" as Myers or whatever other trash tier M1 with no slowdowns. Then Survivors hand me a 4K in endgame.
I always ask myself, why were you trying so hard to end the game as quickly as possible, only to throw it all away after you've already secured the win?
Just leave through the gates if you don't want to take risks instead of complaining about it.
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i mean, the game is built around taking risks, you should be rewarded for cleansing noed and saving your friend, but often times you just simply arent. and you look like an a$$ hole for leaving. but im adopting a different midnset
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That is absolutely the way to get out of low MMR, however my conscious prevents me from doing it. I always feel bad- like scum. I keep chasing that high of the red rank 1 days, where how you played mattered more than escaping- and you were mostly paired with fellow red ranks who played just as good as you.
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That's pretty much the way you have to play it now. They deactivate half the perks that could help make that endgame save - so just get out, I understand, even if it's me on the hook at the end.
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Survivors want the illusion of risk, they don't actually want risk.
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Its a calculated risk. i just had a game today where all 4 players made it to endgame, and then all 4 died because we wouldnt leave the one camped on the hook. However, we died trying to be a team, as we have been the whole game (thats was solo queue, and the others were solo as well).
Next game doors open killer camps again (me this time), and 3 survivors come to save me. Feels way better than be left behind, even though i would have understood that.
In the end, each of us has to decide what he expects from our teammates, and thus, what we are willing to risk for them.
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if the gens are done
Ahahahahahahaha, that's a good one
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we want to be rewarded for the risk. but we are punished for it
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I always use Kindred. If the killer refuses to leave during the endgame, (which is understandable but still frustrating), it's time to go. I frequently use Bond, Kindred, Open Handed and whatever fourth perk I think will help. Information is the best counter to every killer.
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This resonates with me. God I miss the days of Ranks, where you were rewarded for your actual game play ALL game and not just if you managed to hide all game and leave while giving the finger to your team mates.
I still feel compelled to attempt end game saves because like you, it's empathy. In Solo Q it feels real bad to be there for your team all game only to die on your first hook during end game watching as your team mates run out the gate. At the same time, I'm guilty of finding it exhilarating to actually pull off a successful end game save. I find it fun to leave no man behind if it's possible, and I'm ok with dying to try. I just hate that we're completely punished now for attempting it by the MMR system.
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Yeah it's a great feeling that killers never know to rally up with your fellow survivors and go save that one poor guy on the hook in endgame. It's also a great feeling when you see this and you're the guy on the hook.
But now, that feeling of heroism usually fails even more than it used to and it's just depressing. Even more depressing when I'm on the hook sacrificing my life for 3 after getting tunneled all game. Then they turn a 3 escape into a 4k. Happens much more often now - twice in fact just the other day.
Just get out.
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Thank you, bro. Well said- especially that last line.
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