Collision issues with chainsaw killers.

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Some branches and bushes on Eyrie of Crows, Garden of Joy and even on McMillan maps desperately need a fix.

All of these suffer from the same problem. A killer and survivor can run through them without collion. A killer can short swing through them but a lunge attack is stopped. Chainsaw killers have a MASSIVE hitbox while using M2 on these tiles often getting stopped by branches that arent even visible on the screen. This problem is specific to these three realms and I would love to see a fix in the future. It is very frustrating to bump on a branch or bush that a survivor has just walked through before you.

Comments

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,988
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    I think those are intentional. You can never be too sure with Behavior, but I just consider those part of mastering the saw. Being aware of all the objects that can cause a bump is a key aspect to learning a chainsaw killer.


    It is kind of like how a Huntress needs to learn which gaps are real and which ones are illusions.

  • buzzaman
    buzzaman Member Posts: 119
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    Its completely fine if they want to keep it as a solid object. But then it needs collision for both the survivor and the killer with or without a chainsaw. These kind of inconsistencies dont seem intentional.

  • Xernoton
    Xernoton Member Posts: 5,382
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    It's not just the trees on these three maps. Did you see the bushes and trees on Badham and Garden of Joy? It's the same issue there. Though at least for Hillbilly there is an addon, the Heavy Clutch, that can help a little with this.

  • Silasy
    Silasy Member Posts: 228
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    Unfortunately after the map reworks, these collision issues with chainsaw killers increased a ton of amount. Billy and Bubba can bump an invisible pixel which shouldnt even happen in the first place. Worse thing is they are still making maps worse for them.

  • ClarityOfWill
    ClarityOfWill Member Posts: 198
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    It's a pain on Eyrie and to an extent Badham, but Garden of Joy is something else.

    Tinfoil hat theory - these changes are related to Blight and their attempts to stop hug tech / fix him sliding off objects.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
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    Hit-boxes are generally inconsistent regarding Killer Powers.

    On Coal Tower, you can slide on one of the cars with Shred next to the main building, but you can't slide on the second one, even if the cars share the same model