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When will we stop punishing killers for ending the game naturally?

That endgame mori mechanic should have been implemented the patch after it was announced. I guess since it was a killer issue though, it was skipped over. Now you see match after match (when the killer actually wins, anyway) survivors just lame it out by hiding and are almost always rewarded for that kind of play. I just want to know why the endgame of this game is so egregiously survivor sided.

They didn't complete all the gens, which was easy enough to do if they weren't walking around the edge of the map or being overly altruistic. What do they get for their failure? Absolutely free hatch escape. They didn't even have to do a gen, heal a teammate, or even see the killer. They just get out, because a random door spawned on the ground for them. They somehow can fail that, which they shouldn't because it almost always spawns near the survivor or where they're running to, their prompt trumps the killer's, they can pretty much vacuum in, and then they have key after the killer closes it and leaves, which they can randomly find in a chest.

Why did the killer leave, you say? Because after closing the hatch, now the exits power up. No gens or anything had to be done for that. It's just a freebie. Sometimes the killer's unlucky enough to barely escape the cusp of defeat, as in all the gens were done but 1 survivor remains, only for them to now have to guard hatch AND both exits! Might as well put the controller down at that point. Even after other survivors have escaped through a gate and you think you have the last survivor cornered, hatch still spawns for them for no reason at all, again giving them 3 escape options.

This is all the nonsense the killer has to deal with by trying to end the game as they're supposed to. That's why tons of killers slug for the 4k, slug the 3rd to get the 4th, because they don't want to give survivors multiple free chances to escape for no reason. They could even slug all 4 survivors from the get go, hopefully with nobody stopping it with Unbreakable, and let them bleed out just so maybe none of this even gets started. But even then, who knows? Maybe the hatch spawns on the last person before they bleed out so they can escape for free. Yes, even as a crawling, dying body you get suctioned out through hatch. And if the killer find hatch first and closes it, you get Adrenaline if you have it, so now you get a chance at a key or the gates again.

I know this is about survivors needing a reason to keep playing, because their feelings are priority #1, but this could have been handled way better with literally any other mechanic that doesn't involve free instantaneous escapes. Do the endgame chase idea, or something at least halfway engaging like that where the killer and survivor still have to interact with each other.

My preference though is that maybe, and this is gonna sound crazy, survivors shouldn't escape at that point. The endgame mechanic(s) could be killer sided for a change. You didn't complete a gen in X time? You get your aura revealed permanently until you are dead. No hatch or nothing. Maybe you could give survivors double BP from that point on, since survivors need some kind of incentive to not press the Leave Match button when things get tough.

This is an issue that is near and dear to my heart. It's one of those things that you just don't let go of because it never sat right with you, ever since you started playing the game. The very slow attack recovery animation for example, which was recently made less burdensome. What I think of when I see hatch is killers getting tbagged after they played their hearts out, and now they get to watch that toxic survivor get away with it all, because the game simply gave them a free out. Even without the toxic survivor scenarios, it's frustrating. You got the 4k, or that 1 extra kill, by all rights. But the game told you "No." You lose the dopamine, you lose the points, you lose the good performance, and you lose brain cells when people tell you "It doesn't mean anything."

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Comments

  • danielmaster87
    danielmaster87 Member Posts: 9,452
    edited August 2022

    No. I've seen that the survivor wasn't jumping in, I mashed the button on approach and saw the prompt pop up if but for a second, and then the survivor jumps in. He wasn't even waiting on the hatch as I came closer.

    We pretty much raced to the hatch from the same staring point, after he was clicking and clearly wanting to drop a nearby pallet to stun me, and his prompt beat out mine, and it seemed like he was going through me, and he just jumped in. If it was as simple as "You have the advantage because you're faster" we wouldn't be having this discussion, would we? And I'm far from the only person who complains about hatch. There just hasn't been a focus on it recently.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    How could it not be survivor sided? I've just explained, as I have many times in the past, how survivors get like 3 chances to escape just in endgame, and I'll explain it again for you. Survivor happens to be the last one alive, hatch spawns for free. Killer closes the hatch, the gates get powered. It's a small chance, but after that the survivor can find a key in a chest and get hatch. Or they could have done all the gens but there's 1 survivor left, and now the killer has to guard 3 things.

    Note how I say "when the killer actually wins", meaning just to get to these ridiculous scenarios, you have to trudge through hell or high water, such is the state of the game for killer. The major part of the game by and large has not changed, and neither has this outdated and unnecessary endgame mechanic. It's so stupid. Kill the survivors too good, they get to escape. It's counterintuitive to the purpose of killer.

  • KerJuice
    KerJuice Member Posts: 1,913

    Keep in mind hatch is now considered a draw for survivors and even though they escaped via it, they didn’t beat you. They gain nothing. You already won by killing 3 out of the 4. Don’t let that upset you. Now if they managed to get the exit gates opened after you closed the hatch, chalk that up to RnG and don’t let that upset you either, because you will catch more survivors trying to open the exit gates than them actually slipping past you. That was just a bad spawn of the gates being far apart with line of sight blocked in between. There are plenty of map iterations where the killer can see both exit gates from the middle- especially if you find a little elevation or high ground.

    Hatch is needed for survivors who actually tried to get ish done, but had teammates like the one you spoke of above, not doing anything and dying earlier. Imagine being a good player getting paired up with 3 of those potatoes (which happens waaaay more than you trying to beat one of those potatoes to hatch as killer) and not standing a chance in hell of surviving. Your only glimmer of hope is a 50/50 hatch escape that just gives you a draw. You’re not guaranteed to beat the killer to it, but at least it’s there as some sort of compensation for your troubles.

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230

    If the last survivor has been downed and you can't find him, just go make yourself a coffee untill he bleeds out or he finds hatch. You won anyway, so no big deal

  • Deathstroke
    Deathstroke Member Posts: 3,521

    If you stand in right spot you can block the hatch so survivor can't enter in sounds you got unlucky.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    similarly there are places in the map where you can stand and see both exit gates, eliminating any and all chances for the survivors survival.

  • dugman
    dugman Member Posts: 9,713

    I don’t care about slugging for a 4k since it’s boring to me, but you do get more Bloodpoints if nobody escapes and you also are more likely to get two pips toward increasing your Grade than just one pip and high Grades can be worth a big chunk of bloodpoints at the end of the month too.

  • dugman
    dugman Member Posts: 9,713

    That endgame mori mechanic should have been implemented the patch after it was announced.

    I assume it wasn’t ready yet and they felt the perk rework was higher priority in the 2022 roadmap pipeline. Now that the rework is done though I imagine we’ll see the mori change soon, maybe even next midchapter. (Same with the custom matches against bots.)

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Some maps though the exits are very far away just had that situation my last match and I would really needed that 4K because I got entity hungers with 3K.

  • Ayodam
    Ayodam Member Posts: 3,134

    If it's really that much of an issue, just bring Deerstalker. The same way survivors need to bring umpteen perks to deal with specific killer behaviors, killers sometimes need to do the same...

  • oxygen
    oxygen Member Posts: 3,327

    Just take the "hatch is a null result" thing to its logical conclusion and make it award the killer all the points, emblem score and possible challenge/achievement progress a hook would give.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    I think it's not fair to dismiss only one faction for trying to fulfill their goal. Survivors want to escape, kills want to kill all 4 survivors. ( game recognizes both with bonus reward of 5000 for survivors and 2500 for killers. )


    Feel free to dismiss the next questions if you think theyre just us vs them whataboutism:

    Should we tell survivors too to be happy with just powering the gates and then offer themselves up? Thats about 71% of the survivor objectives done (5 gens + open gates + escape)

  • neb
    neb Member Posts: 790

    Who cares about hatch escapes, are you seriously complaining about hatch now? Do you remember when people used to do 3 man escapes with hatch? That was literal pain. I don't care if someone gets hatch, I've already won. You can't convince me that I lost because someone got hatch. They got a pity escape. If you recognize that, then you won't care if someone gets it or not. If I wanted to, I could just slug for the guaranteed 4k if need be.

  • pseudechis
    pseudechis Member Posts: 3,904

    What else are survivors supposed to do in that scenario but hide and avoid the killer.

    Its really funny to me you have survivors angry that the killer slugs for a 4K and killers angry that survivors try to hide to avoid death.

    Why do any of you play this game at all if the basic idea and mechanics of the game make you so mad.

    Hide from the killer and try to escape it’s your role as survivor, hunt for survivors and try to kill them all it’s your role as the killer.

    If you’re angry when that happens this might not be the game for you.

    “But I only enjoy interactive play i.e. chases.”

    Well yes they are fun but they are only one part of the game. Sometimes the game is chase heavy sometimes it’s cat and mouse.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Oh boy, here comes An Opinion™.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    The hatch was designed to help end the game quicker. It also fits into the lore as the entity feeds off hope.

    They tried no hatch and it just prolonged games a silly amount. They didn't quite understand how stubborn players would be and it did take a longer time than needed to fix the hatch standoff to what we have now.

    The game is not over when one survivor is left as playing killer we still have to find, chase, hit and hook/mori them. That is the point of the game after all.

    Quite frankly I do not think the auto mori idea will make it into the game as after the announcement there was a lot of back lash as some players like to give the last one the hatch if they chose. They may just give the option to use a mori as it is now on the last one instead.

  • Brimp
    Brimp Member Posts: 3,001

    "Hatch is a good mechanic"... I mean I guess for points. But basically rewarding someone for losing doesn't seem very logical.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Not a false eqivalency because by default survivors arent a team who share any win condition. Thats only in swf players mind. Of course we also could useyour version but thats worse as it's my version applied to only 2 of 5 people involved. What about fairness lol.

    "When playing x be happy with doing only ~71 - 75% of your objectives, else youre a sweatlord"

  • fake
    fake Member Posts: 3,250

    issue is toxic.not hatch.

  • mizark3
    mizark3 Member Posts: 2,253

    That is a bit disingenuous to claim the Survivors aren't a team. I can understand if Solo-Q has driven anyone to that level of misanthropy, but that doesn't change the base concept of the survivors needing to work together to escape. If I decide to not to gens and bodyblock other survivors treating the game like a free for all, odds are I will not survive. In addition if any survivor gets hooked they almost exclusively rely on altruism to be rescued. Theoretically they could be running a Slippery Meat/Deliverance build, but that can't get you off a 2nd stage hook.

    Also the basic tutorial claims "Teamwork is an essential part of Dead By Daylight.", so on one count that argument fails. On a second count that argument fails because as a solo Survivor I don't need to complete 5 generators or fully occupy the killer's time, any survivor can complete generators or distract the killer, be that in chase or through clever use of perks. If that isn't a team working towards a common goal then I guess it fails to match similar patterns throughout the rest of games created by humans and I am truly at a loss.

    Wait a minute... what does it say under ban reasons? Under the Griefing: Intentional Gameplay Abuse section the very first bullet is "Working with the opposite team to gain an advantage or grief teammates". If all the above isn't clear the survivors are a team then I think you are playing a different game and are on the wrong forum.

    "Thats only in swf players mind." Despite every instance I specified when I would play Solo-Q? When I play with my friends sometimes we like to grief each other a bit and maybe get out, because we know we will take the ribbing as fun teasing as opposed to bullying.

    Additionally, when I use the phrasing "person who helped me earlier", I am referring to each player who qualifies. If they did gens, they helped. If they unhooked me or others, they helped. If they did nothing, sat in the corner with 0 hooks up to that point, or contributed to 3 genning us, then they sabotaged all other survivors. If I maxed Survival from excessive self-healing then I have no reason not to gift the killer more Sacrifice BP if they weren't being a jerk. Also when I refer to bodyblocking for unhooking in endgame, that requires more than 1 person in the case of facecamping.

    As far as the sweatlord concept I typically only consider players sweatlords when they speedrun the objective. Be that tunnel toggling (only trying to damage 2 survivors before the first kill), camping, or hard tunneling off hook as killer. For survivor side I would consider solo-ing gens for max efficiency without doing anything else and 59s hook saves when the killer isn't around the hook. Some examples of non-sweaty behavior include but are not limited to: cleansing or booning totems, chests, flashlight/flashbang/pallet saves, or co-oping gens. For killer if you go for whoever you see, you aren't sweatlording, unless of course they seconds ago got off hook and tried to get away from you. Additional personal sweatlording conditions include BTL juicy toolboxes without a gen tome/daily, playing Nurse or Blight with perks without a tome/daily, and otherwise playing as if it were a tournament in regular matches. This is a party game that doesn't hold up to balance scrutiny when pushed to its limits. It is at its best when everyone is just trying to have fun with whatever happens.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    There you go with the belittling. I know life goes on, but I have considered cutting DBD out of my life on multiple occasions because of blueballing and reward denial like this being baked into the game. It's not abnormal to want to win, and not just by the skin of our teeth which is what a 3k often feels like.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    No, they did beat me. They escaped, and that's their objective. Their team didn't win, but they did. And they'll be more than happy to throw it in my face by tbagging, vault spamming, or flashlight clicking near the hatch before they jump in.

    I've just suggested alternate compensation, as opposed to them getting a free escape. You're making the mistake of giving the survivor the benefit of the doubt that their teammates were trash and they did everything. And we're balancing the game around that. Imagine if we balanced the game around giving killer the benefit of the doubt.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    Right, just deflect everything I said with an immature copypasta.

  • danielmaster87
    danielmaster87 Member Posts: 9,452
  • danielmaster87
    danielmaster87 Member Posts: 9,452

    But then where's my sacrifice points? I just forfeit that for free because bad game mechanics? I wasn't talking about this, but it is an important consideration.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    Those far apart exits are more common than most like to admit. I speak from experience.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    How is it on a silver platter? I've pointed out that unless you're Nurse or Blight, you had to play your butt off just to get to this situation. Let's just admit that killer has to work for their kills, because the language that's being used suggests otherwise.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    But it does speak a great deal to how unnecessarily convoluted killer is. Can't even close the game out in a normal fashion. Have to go through hoops and RNG instead.