Seeing your teammates perks
Why is this not in game? I think you would only need to see the perks not there levels. I know people will dodge because they don't like x perk set up but I don't think it would be bad and it would help solo .
There's always the beta tab you could see other people's perks that also opted in and see how it goes.
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Not only would it be a bad idea balance wise due to how many things break with coordination, it would open the way for lobby shopping by people refusing to play with other survivors whos builds "arent meta enough."
It would hurt both sides more than it would help survivors, same reason (supposedly) killers can't see if SWFs are present in lobbies. Both would be great QoL changes for coordination and organization, but they create too much room for people to cherrypick matches.
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Nah, my useless teammates knowing my build would not help, they would still be just as helpful.
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Well you coukd toggle that option.
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It might work if their was a way to squeeze in the Survivors perks to the mid match UI without it being too distracting.
Pre-game lobby showing would just discourage Survivors from running off-meta cause they’d get bullied or lobby dodged.
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It would make sense to bridge the gap between Solos and SWF. Especially because you would know stuff like the other Survivor having Discordance so that you know that you dont need to go for them if they are hooked and have the Perk active.
However, it would also increase the amount of Lobbydodging. Like, you see that this guy is doing his Adept David? Might be possible that many players will dodge. Or see that two Survivors in your team are running Self Care? Would you really stay in that Lobby, knowing that those two muppets will spend over half a Gen to heal themselves?
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Would that really be a problem though? Isn’t the big problem with solo “useless” teammates? At least then you could somehow eliminate some sort of risk of playing with people you don’t want to.
I see more positives than negatives of seeing the other survivors perks. I would know that 2 is running kindred, maybe I should put Open Handed. Maybe someone is running a healing build, then maybe I should swap my medalist with a toolbox. This would reduce the gap between solo and swf by a small percentage.
I wish I also could see everyone’s ping, including the Killer.
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How many people do you think would do that though plus they are really just wasting their time. Swf already have that level of coordination so it's already in game.
Bringing solo as close to swfs as possible is the only real option they are never nor should nerf swf.
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Thats kind of what I was thinking. Resurgence coming out made me think about it again like it would be nice to know if I'm the only one running it so I have to make sure to go to the hook if been camped or maybe my teammate has it and I see with kindred he's going to the hook so I'll stay on the gen.
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How many killers do you think would dodge to not have to go against an swf, regardless of size or skill? Again, I'm simply applying the dev's logic when they expressly made that decision, they don't want to give players any reasons to shop for lobbies. Its already bad enough people do it with prestige <9's but at least that'll (hopefully) normalize out in time.
Also hot take: Solo is nowhere near as bad as people complain about it, as someone who plays it almost exclusively. The reason it stings so bad is because you can do everything right and still lose (which can happen to a degree with any match even in swf or as killer, but happens most often in solo.) You could get every tool in the world and still be awful, but people overrate themselves every chance they get. There's just too much pride in this game, and it seems worse with survivors since you have teammates to carry you and toxicity gets worshiped instead of (rightfully) admonished.
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i was thinking this could be a thing to if you really don't want people to know then turn it off.
There's the Beta tab maybe you could see other survivors with it on as well and see how it goes.
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There would definitely be some but it would also make facing them not as bad sometimes because you can change your build addons and strategies going in.
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You're not supposed to have strategies between players in the first place. The entire lore behind why tiles are procedurally generated is supposed to be because you're not even supposed to remember the previous trial (IIRC, its been ages.) Its one of the few things they actually try to balance the game around, even knowingly having a system that negates it. I don't believe solos need to be brought to swf levels, but more the peak efficiency (NOT casual presence) of swf specifically needs to be addressed. Buffing solos would require buffing killers, which just gets us back in the same place but with more steps.
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Its kinda funny that apparently BHVR put out a tweet recently trying to make fun engagement around "who carries your swf." Its like they know all these issues but refuse to address them.
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It doesn't matter if that was how the game was supposed to be what matters is that it's in the game and being used and is also ok with the devs sobthey need to address how the game is now not how it was back on release.
They are not going to nerf swf ever it makes no sense why you would be penalized for playing with your friends. Of course you would have to buff killer but you can do it vs 1 group of survivors because solo is almost as good as swf otherwise you have to try and balance around 2 separate groups and it's never going to work.
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Not to call you out, but I specificied swf potential, while excluding casual swf. I'm talking smarter caps and sanity checks that don't affect your average player or even group on comms. They are very selective about the things they consider gamebreaking in regards to balance, and its a big part of what makes swfs actually strong. The communication is strong, but the strategy is stronger.
Its important to take this misunderstanding into account when considering their balance adjustments. The nuance gets missed for the sweeping change, which often introduces more issues than it resolves. All it took was missing a small part of my statement and it would have taken an entirely different direction. I wouldn't even blame bhvr for making so many balance mistakes if they showed they were actually learning from them.
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One of the reasons why perks like camaraderie are beyond useless in soloQ is, that nobody knows to trigger it and return back doing gens.
Also there are things that provide team benefits if you know about teammates builds. I could take leader if I see someone taking saboteur. Or I will show myself to killer for a second if I see teammate on the ground having flip-flop+power struggle (and then leave).
On one hand we want to buff soloQ so that it's not miserable, because killers don't want to balance around solos to get absolutely destroyed by swf, and on the other hand "this idea is wrong". Make up your mind.
Give soloQ buff like this (and then some - and remember - swf already has it) or revert all killer buffs from 6.1. Your choise.
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