Survivors have nothing going on for them
Dead by daylight has been around since 2016 and it has been 6 years now and survivor game play feels the same . They do not have the same options as killers who can swap up their game play based on killers ability . So something like they can play a killer that incredibly fast pace or a stealth killer taking it slow. They can play killers with a mix of game playstyles
While survivors are as is sure you survivor has a neat cosmetic or just look more appealing than one other but that is it. There is literally no difference between a David and a Jake . They lake something that make their characters unique different and more standout is.
I'll put it in prospective give all killers the same ability and animations
It will feel as if you're facing the same killer every game with the same build every game
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At this point, the builds are the only thing making a difference but it does get dull since its usually the same perks over and over again.
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Yup, I agree. But there's so many survivors now that there's no way BHVR would find a way to make them all unique without it being very unbalanced or uninspired. I think a perk point system could work where they have discounts on their own perks, but I dunno.
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Survivors don’t have abilities because they would be an utter nightmare to balance, and it means there’s people who are SOL for liking weaker characters. That is a terrible idea.
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But Killer isn't much better?
28 characters but always the same gameplay loop against always the same survivor characters.
And the different killer powers lose their charm pretty fast. Just like playing against 28 different characters and using different tactics loses it after a while.
It's just the usual ring around the Rosie with different tools.
Survivor at least can play with friends, a reason that kept me going in league of legends for 10 years.
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One cool idea i've seen floating on the forums is that every character can get a tier 4 version of their own perks.
Not sure how doable or worth it it would be but it is a neat idea
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Now that's not true. Jeff looks like that weird neighbour that likes kids, while Kate is very pretty :3
Okay, jokes aside. I like the idea of every survivor being unique, and I really want that. But I think there are too many of them to actually make it happen without making some of them unbalanced or completely useless.
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Yeah, survivor is kinda boring in and of itself. That's why I have been channeling all my bloodpoints into killers, they at least get more interesting with diverse builds. Survivors are all reskins of each other.
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The game was never balanced around Survivors being unique, and it'll never be balanced around that. It is what it is
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Well, if you want a change of pace, you can always switch to killer, like i do. Its not like you have to play extra to play them.
But i belive giving every survivor a unique ability or perk would be very hard to balance, and people would feel forced to play "the best" survivor.
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The one upside that comes with survivor is, that once you get to a place where you are good enough to do decently without relying on any perks you are free to choose whatever you want and goof around without really outting yourself at a disatvantage. As survivor it's pretty much up to you if and how much you spice up your matches based on the stuff you bring. Well. In SWF anyway. In soloQ you're limited to stuff that you can pull off by yourself. Most of the time killer players who got really good at a killer don't have that luxury when it comes to most killers available.Most need a certain selection of perks or add-ons to fare well.
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I actually really like that idea!
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I would love that for Her Majesty, the Magnificent Queen Claudette.
Tier 4:
Self Care: Healing speed increases by 60%.
Botany Knowledge: Heal yourself and teammates 90% faster.
Empathy: You can now heal teammates at any distance, even if they’re in a chase.
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To be fair, the variety for survivor, at least for me, comes from all the different killers, because you play differently against each killer. I think that's the main source of variety for most survivor players.
I wouldn't mind some new mechanic for survivor though, as long as it wouldn't change up the balance of the game. The problem with giving survivors unique traits or abilities would be that there would probably be a set few of survivors that would be better than all the other survivors, and everyone would only use those few survivors.
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Yeah exactly
Small boost like that
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I've long thought there should be a small, incremental point increase for using character specific perk. 2% for one, 4% for two, 6% for all three. Of course, that means some survivors are left in the cold because their perks aren't that great, sorry Ash.
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You can hold m1 on gens for 90 seconds now it's pretty good, meditative gameplay you can think about life while doing gens
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Survivors not having anything special is actually what made me like Survivor, after coming to this game from Friday the 13th.
I loved playing Debbie in Friday, but I found myself getting tunneled because nobody wants to loop the Vanessa lol. Seeing that everyone is the same in DbD was like "Wow! So I can use the person with the coolest cosmetic!"
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That's because the unique draw to DBD is the killers.
Survivors are about team work, they are just generic skins. Pick your favourite skin and load them out with the build you like. I don't have to play david if I want dead hard, laurie if I want DS etc. One might say the customization of build across characters was great but the flip side is survivors are just skins nothing more.
The idea is survivor game play gets mixed up by responding to varied killer play styles but we all see how that goes, everyone bemoans different designs because they can't be looped the same way as a generic M1 killer.
But then survivor game play is samey and dull. I guess you just can't win eh.
Look at all the nurse complaints and why because she can't be looped in the same braindead manner as trap less trapper can. While there are a lot of gamers whom appreciate mixing up how to respond to varied killer powers, there are a lot whom want the game to be as dull and repetitive as possible.
I'm one of the former I like that looping some killers is really hard, spotting stealth killers should be harder, killers should also have less tells telegraphing their powers so that they are more unpredictable and exciting to face, like old spirit.
Its these elements that make survivor gameplay interesting, the less of them there are the more samey and dull survivor gameplay becomes.
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That's one thing i liked about F13th each counsellor had skills they were good at plus ones they were bad at, some were better at fixing things and could get it done faster but had no stamina to out run Jason, then someone that is good at fighting Jason but couldn't fix stuff to save his life and this was before perks even came into play.
So depending on who picked who you would work as a team to fix things and get out, some were great for running parts to the car, some for fixing it and some to fight jason.
It would be hard to put something like that in this game as the only things survivors really have to do is gens, if they put a 2nd objective i.e you need to get a part to start a gen i could see something like F13TH had working.
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Yeah, that has been bugging me forever: survivors are just skins and packaging for 3 new perks. By now that the game is so old, it is pretty hard to implement a new system for this, though.
In the past I got several ideas and posted some of them in the feedback section, but non got really much traction. Stuff like passives for every survivor like something about healing for Claudette, maybe better vault speed for Meg and the like. Or working with the survivors perks so that they always had to slot in one of their starting perks, or that their starting perks got buffed if they used them themselves, or maybe they got an extra perk slot for slotting one of their own perks.
But frankly a system like this would be the biggest new thing since they started the game and it would be such an ambitious project that its nearly impossible to conceive and implement without half the player base crying out that their favorite survivor became unplayable or something.
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After writing my piece about some more unique survivor abilities I read this one and yeah, I guess you are mostly right about this, I really like this perspective.
And survivor game play is still pretty varied, it all depends on your build. Of course, if all you did ever run was DH, DS, IW, BT (in the old meta) it probably was pretty boring and all samey-samey pretty fast, but if you mix things up with something fun like the Houdini build (Overcome/Quick n quiet/Lucky Break/Inner Healing) or a my favorite Nuisance build (Blast Mine/Head On/Quick n Quiet/Windows of Opportunity) or even an soloQ info build (Bond/Kindred/OpenHanded), then you got some pretty varied playstyles.
If your survivor gameplay gets boring then you are probably not leaving your comfort zone, perk-wise, and should try something off-meta, but fun. There is a reason that the most meta builds are often the most yawn-inducing ones, so be open minded and try something new.
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Sure, other than the size of the model and the volume of their noises (which is seemingly going to be standardized soon), there is nothing in game to differentiate any of the survs from one another. That's why you see like 100 killer tier lists for every one surv list.
But I don't see that changing at all, and I am not sure I would want it to. I think one of the draws about surv is that you can just kind of choose the one(s) you like best and main them, and not worry that you're missing out on something by not running the others.
And the variation between the killers means less when you realize the like half of them are at a severe disadvantage against really good survs, so once you get to a certain level, you're only really working with 6-8 viable killers. At least if winning is what you're going for.
I mean you'll see me out there playing Trapper, Myers, etc., but not if I actually care about the outcomes.
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I agree.
For me there is two parts to why I think this is. One, is that survivors are encouraged to run different builds, but instead end up perpetually running 50% of their load outs with perks to semi-counter Camping/Tunneling…making up for not having the proper core mechanics to counter these in their excessive form or otherwise.
Second, there are no other optional objectives. I really think the devs are missing the mark on this one. They could add other ways survivors could spend their time during a trial that is fun. There is also items/offerings currently that haven’t been touched. Some of them are legitimately awful and serve no purpose (looking at you shroud of binding). They need to freshen up the gameplay for survivors because for me the stale meta makes new perks that could be fun to run, boring.
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Making each survivor unique to their own personality traits and ability do not have to be absolutely game breaking but more of a understanding to why you like that character and give them a small boost to gameplay with them. The ability do not even have to impact the killer for instance David is protraited as character that will go above and beyond for their friends maybe give him a inact ability to draw killers attention in a rewarding way
Right now as stated might aswell just have one survivor with many skins and scrap the names all together
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The idea of passive boosts giving survivors a particular edge with particular builds is not bad.
The only downside I could see is you end up with, one particular survivor always gets picked because it has the "best" passive.
Next thing your facing 4x the same survivor every game.
You're right people don't like to go off meta because... meta, while strong, also often means easy to use for desired outcome. There are a few exceptions.
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That's shy they ahould add 2 killer mode so I can play with my friends to kill.
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Well we're not gonna do what Friday the 13th does with its survivors. If you start adding special stuff like personal attributes and stats to the different characters, 1 is going to be picked all the time and the other 80%+ of the characters will never be touched. That's what I see every time I get on F13th.
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So what you're saying is dbd should be similar to that of Identity V?
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I see different survivors in Friday 13th but the good ones are lot more common.
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I very much agree with all of that. Basically this is what made me play killer most of the time after a while.
Survivors probably should be reworked a bit, each character to be given some sort of interesting or fun ability, to make it worth switching between characters for different moods and styles.
Well maybe most frustration from the survivor side also is related to boredom, even if they don't realise that consciously. Repetition leads to frustration, and a boring time in the game. They are all the same.
Maybe don't add something gamechanging, because it would create a scenario where everyone would play one character which is "meta". But add some fun stuff, something entertaining, something that makes each character feel different is some way
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For me killer has such a more focused appeal now over survivors who are very perk dependent unlike f13 you had meta perks yeah and could bully the killer but also you could get punished for those unique perks . They either made the game slightly easier or slightly harder
For instance Ace unique perk could be just unnatural high luck I mean you can't win off of luck alone but it would be interesting to see him kobe off hook every now and then or pull rare items from chests without having to build towards it
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