http://dbd.game/killswitch
Priority requeue
Please implement a system whereby the four players who did not DC loading into a match get faster priority getting into another match. It is especially painful for killer players when a survivor disconnects right now. Thank you!
Comments
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I feel like this would instantly be abused by bully squads to essentially work around MMR.
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How exactly when one of them will have a penalty, meaning that all of them will have a penalty?
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That's not how the game currently works.
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That's why the disconnect penalty should apply to the loading screen as well. Many times it's used to abuse certain offerings from being burned, by either role.
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I don't disagree with you about the loading screen DC, you can see all the offerings and DC for free and not get a penalty. That is not okay. But, if you fix that what you are asking for here isn't needed.
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Not true, because the other players all still need to wait X amount of time to find another match again. By pushing them to the top of the queue, it will offset the lost time already wasted with the early DC.
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No what I am saying is. if you punish people for DCing on the load screen it wont happen anymore. There would be no reason to add what you are asking for.
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Surely it can and will still happen, even if not nearly as often. I don't see the harm in letting players who have waited the longest for a match get into a game. Killer queues are terrible right now. A new DLC dropping tomorrow won't be helping that.
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Are you sure? I thought no one in the group could queue while a penalized player was in the group.
And honestly, even if it did work the way you are suggesting, they could only abuse it for so long before the penalty started being longer than the queue. It would be a strange exploit to say the least.
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They can't; but players currently don't get any penalty while disconnecting during the loading screen.
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The damage it would do to the MMR queue wouldn't be worth the fraction of times it takes place.
You would buy a 1$ epic games account, have it DC on the load screen and the rest of the party would queue without it.
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Oh, right... No idea how I forgot about that. Lol. Albeit, you still have to queue to do that, so it still seems pointless unless I am forgetting something else, which wouldn't surprise me.
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MMR already doesn't work as intended, that's why it doesn't bother me too much if a second go-around it prioritizes speed over 'fair' or 'quality' matches. If a player leaves an already existing lobby, MMR already does this.
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I think we need to go further than that and I've been saying it for years. The lobby should not exist. You should not have a choice who you randomly team/verse.
BHVR, please eliminate this unnecessary part of the game. Queue up, the next screen you will see is the offerings.
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Also agree with this - it should function like DbD Mobile. The only thing I would change is killer's seeing item rarity and if add-ons are attached to the items or not, which for some reason DbD Mobile reveals. But I'd even take that over what we have now in the base game.
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I actually don't hate that idea.
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Only killer is affected by this, and only because their queue is inflated due to 6.1.0. Revert 6.1.0 or somehow make the game balanced again and your problem is solved.
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More help is on the way for survivors tomorrow already. As I mentioned earlier, a new killer is also going to inflate killer queue times.
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Not even the offerings screen.
I'd say right to the loading screen. Ezpz.
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