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Is dh validation turned off?

It feels like it, I've been getting hit consistently through it when I feel like i pressed it, didn't happen as much on old DH.

If they went through the effort of adding DH validation all that time ago, then why would they remove it now when its more based on reaction time than ever

Comments

  • blue4zion
    blue4zion Member Posts: 2,773

    I'm curious on this, if it even still is a thing with the change. Sure as heck hope so if it's .5 sec!

  • Norhc
    Norhc Member Posts: 575

    It definitely is.

  • Gylfie
    Gylfie Member Posts: 644

    I stopped using it after being exhausted on the ground two games in a row. It's definitely wonky again.

  • JacobiusWick
    JacobiusWick Member Posts: 161

    Feel like it could use a slight buff, to .75 or so. It's so temperamental on console.

  • Ayodam
    Ayodam Member Posts: 3,222
  • ImNotBobDylan
    ImNotBobDylan Member Posts: 221

    They need to decide how we are supposed to use the perk.

    If we are supposed to use the perk reactively (eg. after a lunge attack), then DH should be client-sided and not depend on killer ping.

    If we are supposed to use it proactively, then 0.5 sec is too short, the lunge attack duration is longer than 0.5 sec.

    Current Dead Hard is extremely inconsistent, in some games I get insane value out of it, then in other games it doesn't work at all even though I pressed it in time. It is also a shame that it doesn't work with OtR.