General Discussions

General Discussions

Is dh validation turned off?

It feels like it, I've been getting hit consistently through it when I feel like i pressed it, didn't happen as much on old DH.

If they went through the effort of adding DH validation all that time ago, then why would they remove it now when its more based on reaction time than ever

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Comments

  • Member Posts: 2,773

    I'm curious on this, if it even still is a thing with the change. Sure as heck hope so if it's .5 sec!

  • Member Posts: 575

    It definitely is.

  • Member Posts: 647

    I stopped using it after being exhausted on the ground two games in a row. It's definitely wonky again.

  • Member Posts: 161

    Feel like it could use a slight buff, to .75 or so. It's so temperamental on console.

  • Member Posts: 3,322
  • Member Posts: 221

    They need to decide how we are supposed to use the perk.

    If we are supposed to use the perk reactively (eg. after a lunge attack), then DH should be client-sided and not depend on killer ping.

    If we are supposed to use it proactively, then 0.5 sec is too short, the lunge attack duration is longer than 0.5 sec.

    Current Dead Hard is extremely inconsistent, in some games I get insane value out of it, then in other games it doesn't work at all even though I pressed it in time. It is also a shame that it doesn't work with OtR.

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