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Red Herring and solo queue
I am a big fan of the perk Red Herring, since I was in a trial with a trickster and when I went for an unhook and was able to watch the killer tresspassing my locker to go investigate the generator that "exploded". Worked really well.
That was also in solo queue, but I was a noob and my opponents were noobs, yada yada.
Nowerdays I'm always afraid, when I walk away from the gen, trggering the effect, that in the meantime someone went to the gen to repair it. And as the survivor is also unable to hear the sound, which is even more obstructive, because you're actually exidently baiting a teammate in that moment.
My problem with the perk nowerdays is, it shows the aura of the gen to every survivor. As well as Wiretrap, Blastmine and Situational Awareness. Maybe I even forgot one. The Aura always looks the same. Now, and I personally hate to talk this way, but whatever, in a swf you can tell your teammates "hey, come to the yellow aura. I'm working on it and it will also show the killers aura." Whereas you want the complete opposite with Red Herring. In solo qeue the information you'll get is: "there is a marked generator"
How do you work with the informations, that are currently givin in game? How do you use Red Herring?
Comments
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Temperory solution could be to tell the people you are queued up with that you have red herring
More long term solutions could be colorcoding the aura's but that kinda screws over colorblind people
Having a little symbol of the perk that allowes you to see the aura could be nice. Is a little nerf of ToT though
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Ok, which perk do you mean with ToT. I couldn't find anything. Thanks in advance.
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An even better solution would be to just give the gen a red aura ... easy fix as that is already in the color palette and the perk is just called red herring.
I have had some medium success with Blast Mine, Red Herring, Quick and Quiet and Head On. Basically I would work on my gen, if the killer would come my way I would drop down the mine and in the best case scenario (that happened this way exactly one time) run to a strong tile with the killer in pursuit, jump into a locker, lure the killer back to the gen, thinking there was somewhere there was an easy target and then get rewarded with the low-pitch rumble of a blast mine and some very angry, babylonian swearing.
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Trail of torment
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