Virulent Bound hit detection width

The survivor hit detection width of Virulent Bound seems to be a little too small, causing a Bound attack to sometimes even slide off of a survivor seemingly while your body touches the survivor.
I believe this got toned down a little too much from the PTB, of course this raises the skill ceiling of Wesker. I already got used to it, but sometimes it still feels like a attack should have been a hit, but misses just narrowly by a tiny amount. A believe a slight adjustment would be suitable.
Comments
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"a little too much"
The halfed it.
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Its a stereotypical expression, you know what words they used to descibe the changes from the PTB, right ?
Quotation: "slightly toned down the Survivor collision detection" and "will require a little more precision".
So if this is the standard BHVR sets, my words go along these lines aswell.
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