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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Why didn't they add breakable walls to RCPD?

It wasn't the size of the map that was the issue, it was getting from room to room. I just lost 3 hooks in one game from not being able to get to a hook after downing someone.


Combined with a pallet every 5 steps a room with THREE WINDOWS and it has to be one of the worst killer maps I have ever seen, and thats compared to the OG RCPD and Midwich.

Comments

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I'm hoping they just scrap breakable walls as a mechanic. They don't know how to use them. You would think that breaking the walls would help the killer 100% of the time, but on certain maps like Dead Dawg it literally creates a god loop, or extends one. They influence map design in a bad way as well. "We put a god window here, but it's okay because you can just break the wall." As if killers need to waste more time kicking pre-dropped pallets.

  • n000b51
    n000b51 Member Posts: 768

    "why didn't they add breakable walls to rcpd ?"

    Too complicated & not aesthetics.

    Have you seen these illogical breakable walls in the main building on Crotus Asylum Prenn ? Literally, devs never have never build a wall or literally don't care about logic.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    Good. Let it stay that way.