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Why didn't they add breakable walls to RCPD?
It wasn't the size of the map that was the issue, it was getting from room to room. I just lost 3 hooks in one game from not being able to get to a hook after downing someone.
Combined with a pallet every 5 steps a room with THREE WINDOWS and it has to be one of the worst killer maps I have ever seen, and thats compared to the OG RCPD and Midwich.
Comments
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I'm hoping they just scrap breakable walls as a mechanic. They don't know how to use them. You would think that breaking the walls would help the killer 100% of the time, but on certain maps like Dead Dawg it literally creates a god loop, or extends one. They influence map design in a bad way as well. "We put a god window here, but it's okay because you can just break the wall." As if killers need to waste more time kicking pre-dropped pallets.
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"why didn't they add breakable walls to rcpd ?"
Too complicated & not aesthetics.
Have you seen these illogical breakable walls in the main building on Crotus Asylum Prenn ? Literally, devs never have never build a wall or literally don't care about logic.
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Good. Let it stay that way.
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