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Please, just disable the RPD map already

BuffWesker_Seriously
BuffWesker_Seriously Member Posts: 24
edited August 2022 in Feedback and Suggestions

Here, I thought the RPD map was gonna be better from rework and initially from the PTB it seemed like it only gotten worse and now here we are live and it feels like nothing has changed, other then the two pallets at the staircases in the lobby, other then that:

The map pathing is more confusing then ever

All these new holes in the walls just made looping way more eaiser as survivors and made existing loops stronger

There is still way too many pallets in general and too many safe pallets as well

The map has barley been reduced in size

And now there is 2x more of a chance of this horrible map being picked


Either rework this map again or remove it completely from the game and get a different RE map or just don't have a RE map at all.

Because unfortunately, I don't think this map will get any better no matter how many reworks it gets done on it, this map design is horrible for DBD, it's the worst indoor map ever in DBD.

Post edited by Mandy on

Comments

  • Marc_123
    Marc_123 Member Posts: 3,615

    Hm no.

    Was a cool map before.

    I have to get used to the new design - kind confusing at first. Every spot i know was save now has a hole next to it... or above.

    Killer dropped on my head.

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230

    You just need to learn the map. As killer, I had very fun mindgames there. I let a survivor go one way and, thanks to the rework, I can predict where they go and gain a hit.

  • Marc_123
    Marc_123 Member Posts: 3,615
  • Biscuits
    Biscuits Member Posts: 1,097

    I liked it before, I like it still. It's a very think on your feet map rather than a mindless W or loop map.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033
    edited August 2022

    The map feels worse to me. They removed a quarter of the map by ‘splitting’ it into two maps. But then add another twenty percent back to the map, by the exit gate, so it’s very close to being the same size. Condensed the generators so they are easier to find, and made it more pallet dense.

    I would say they made the map worse, then nerfed the new killer on release.

    All around disappointed.

  • darksouls3600
    darksouls3600 Member Posts: 237

    I played on RPD with pyramid head, and for me it's totally fine, for me is not a difficult map to learn as a killer and surv, the map is cool and have balanced pallets and loops.

  • Bran
    Bran Member Posts: 2,096

    The map isn't any better.

  • LeFennecFox
    LeFennecFox Member Posts: 1,270

    Please offer this map as killer because it's literally the freest map in the game with how many strong chaining loops are open. You can run killers forever and predrop pallets that make it practically an infinite with strong windows.

  • darkshadows8326
    darkshadows8326 Member Posts: 398

    The loops got much weaker and the number of god pallets was reduced from the original map due to the map losing 33% of its size and the hallway being widened, I admit I am having trouble with the broken walls and blocked pathways but it is entirely my own fault as the player relying on my memory of the previous design and it would be the players duty to play the map enough to visually map out the new design of the map.

    RPD was never killer or survivor sided, it was sided to the player with the most information on the map due to its static spawns, right now the map is more killer sided with the size decrease and several god loops being pulverized literally.

  • LeFennecFox
    LeFennecFox Member Posts: 1,270

    They made some of the weakest loops on the game weaker while adding more god pallet/chase ending pallets you can predrop. You also get library & the outside area while also having the helicopter area it really didn't get much smaller.

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230

    As long as I have fun in the match, they can do whatever they want. Maybe for you it's a little stressful since you have a competitive mind, I can understand that. But not everyone is a comp player.

  • LeFennecFox
    LeFennecFox Member Posts: 1,270

    You don't have to have a competitive mindset to mindlessly use the strong windows and pallets on the map. I've been avoiding playing killer just because I know 80% of the time it's just RPD. I've escaped 8/12 of the matches I've played on the new rpd with a duo queue it's just dumb.