let's talk about the pip system...
... since devs stated in one of their stream that kills/escapes are the factor of being "skilled", then why the pip system wasn't changed accordingly? i mean, you can pip if you kill only a guy but you had a really intense matches, with a lot of chases and hooks (imo this is more fun than ending the game in 3 minutes with a 4k without doing nothing that i just mentioned above), but you can actually depip if you get 3k or even 4k with really few chases/hooks, punishing you for actually killing people too early... it's dumb imo and needs to be changed (my hope is that they'll change their minds and value hooks more than kills, but this will never gonna happen probably). they are contradicting themself...
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Escapes and kills help determine your MMR. Pips are the result of the emblem system, which award you points based on your in-game actions (including sacrificing/escaping, but absolutely not limited to that)
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as i said i found it dumb since emblem/pip system should be a "mirror" of the skill of the players... you can't pretend to punish someone for playing optimally in order to reach their goal faster, in the same time you can't stated that kills/escapes are a matter of skills when everyone know that people should look what happened during the match (example: a blendette can be considered more skilled than a survivor who knows how to loop and play smart if that claudette always escape, doens't matter how).
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I might add that this inconsistency incentive an unhealthy gameplay for both sides
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The MMR system is an oversimplified, poorly crafted metric to determine skill. The person(s) who came up with it the the ones who signed off one it should stick their heads in the toilet and flush a few times. Standing the next to the hook for kills and nodding your head then going to the post chat to tell everyone how great you think you are isn't skill. Crouching around the edge of the map, completing 2 maybe 3 gens, then teabagging at the exit isn't skill.
The only system worse than this one was the original ranking. For those that may not know, all you had to do was earn 10k or more. You had to almost try and fail to not move up. The ranking system after this but before the terrible emblems was the one I think worked best for this game. The only flaw, or at least only caveat I didn't like, was rank reset. You only moved down a few place depending on where you finished. I always thought everyone should go back to rank 20.
Ironically, purple and green ranks were where the sweatiest of the sweaty resided because they were desperate for red ranks. In my experience of playing that ranking method for 2 years? red ranks made for the best matches. That's what we need back. You couldn't camp your way to red ranks. You could only do it once you got there and it rarely worked because the survivors, solo or SWF, were experienced.
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i still miss the old system under certain degree...
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It's funny that people use the word "skill" when they talk about this game.
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That whole hidden MMR system is just a way for DEVS to easily control the queue times imo, it has nothing to do with actual skill (Escape/kill is just one aspect to skill).
The pip system with all it's flaws, was better representing the whole set of skills. You get chases ? You do objectives ? Safe unhooks ? sounds like a better skill measure for me. With a few tweaks in numbers, it could have been way better. But like i said, it's easier to control queues that way :)
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well, imo there is also this factor in this game... during the years they have lessened it, but nevertheless it's still present
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Remove depips, ranks are just time played after all.
Especially in solo where you keep depipping because of things out of your control, super frustrating
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This. Nothing is more demoralizing than when you're in Iridescent and spend four games in a row busting your ass off to become 1 pip away from reaching the next grade level, only to have it all taken away because you end up going against a *BEEP*ing Nurse.
Dying in less than 5 minutes because of circumstances that are completely out of your control is one thing, but for the game to rub salt in the wound by having the post-match screen showing your pip get physically removed feels like a massive middle finger being given after having just been kicked in the balls.
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