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Chapter: Dentistry Demise

yes
yes Member Posts: 361
edited December 2018 in Creations

(sorry for the cringy title. I'll be posting the Benedict Baker quotes, backgrounds, and killer power add-ons later.)

NEW KILLER: THE DENTIST

Background: A simple man, by the name of Dennis Victor, who had a personal freedom of helping others orally. However, one event can trigger an entire butterfly effect to the point where Dennis' life goes down the drain. A dentist who was seeking vengeance. A dentist who was seeking bloodshed.

Weapon: An oversized scalpel that has been used for years. Never has been cleaned properly.

Power: Dennis' Wrath

Movement speed: 115%

There are 2 modes while using Dennis' Wrath. While in Locker Mode, The Dentist is able to...

-Hide in lockers, revealing auras of survivors within 24 meters.
-Any survivor that climbs into the locker that you are currently hiding in gets put on the killer's shoulder.
-Exit lockers very quickly, breaking into a sprint. This sprint lasts for 10 seconds.
-While in this sprint, if you hit a survivor, they are instantly put into the dying state (similar to the chainsaw killers).
-While in this sprint, if you bump into any objects, you are put into a fatigued state (similar to the Nurse's fatigue). This can be modified with add-ons.
-You are able to break pallets (similar to how the chainsaw breaks pallets) if you bump into them.
-Scratch marks, survivors and bloodstains are all visible to you during this sprint.
-After the sprint, you suffer a fatigue for 4 seconds. This cannot be modified with add-ons.
-Your terror radius is tremendously increased while in this sprint.

However, in Rage...

-You can walk through pallets. This breaks the pallet but ends Rage Mode immediately.
-The duration lasts for 5 seconds, and the cooldown is 15 seconds. This can be affected by add-ons.
-Survivors auras are revealed to you after you have downed a survivor within 18 meters for 3 seconds. This is not affected by add-ons.
-In Rage Mode, your lunge is slightly decreased but hitting a survivor puts them into the dying state.
-After putting a survivor into the dying state, you are fatigued for 5 seconds. Your vision is obscured during this fatigue. This cannot be affected by add-ons.
Perks:

Dental Implants: Your work in the past helps you with the tracking of survivors. If a survivor begins to work on a Dull or Hex Totem, you are notified and you see their aura for 5/7/9 seconds and they see your aura for 5/4/3.5 seconds and Dull Totems will 'regenerate' after 240/180/120 seconds. As long as their aura is readable, the survivor destroys totems 2%/4%/6% slower.
"There's no right or wrong way to do anything, just as long as it teaches you a lesson. In some sort of way." ~Dennis

Entamaphobia: Your presence advises survivors to do the wrong thing, instead of the right. Gain a notification when someone starts opening an exit gate. You see their aura each time they try to open the gate for 4/8/12 seconds and the Exposed effect is applied to them for 35/45/60 seconds. This applies to any survivor that tries to open the gate.
"I wouldn't do that if I were you." ~Dennis

Trial and Error: You try your best at what you do but never have enough to succeed. Once the exit gates are powered, survivors beyond the exit gates/beyond the exit gates/within range & beyond the exit gates suffer the Exposed effect for the rest of the match until they escape or get sacrificed. Survivors who are beyond the exit gate have their auras revealed for 6/9/12 seconds. Survivors that are downed cannot escape the trial.
" I told you to stop. But, as usual, you didn't listen." ~Dennis

**NEW SURVIVOR: DENISE SANDERS (THE ABUSED GIRL) **

Perks:

Attention-Seeker: Your attention-seeking capability has an impact on your life. When the exit gates are powered, if you are on the killer's shoulder or on the hook, you immediately escape their shoulder or the hook. You stun the killer for 3 seconds and your aura is revealed to everyone within a 12/24/48 meter range after the exit gates have been powered. You suffer the Broken status effect for the remainder of the trial.
"You never know, you might need the attention one day." ~ Denise

Thriving: You are a person of courage and a person that doesn't let anything stand in their way. If you are the last survivor alive, you see the hatch's aura within 16/32/64 meters and the killer's aura is seen if they are within 4/6/8 meters of the hatch.
" I've been beaten all my life, yet I still can handle #########." ~Denise

Escape Artist: You have a talent for hiding, especially in dire situations. You enter lockers 40/50/60% times faster. Each time you exit a locker in a sprint, you break into a sprint 150% your normal running speed for 3 seconds. Causes Exhaustion for 60/50/40 seconds.
* You cannot recover from Exhaustion while running.
"Don't call me a coward, I'm more hidden than you are. Don't come running back to me asking for a heal." ~Denise

Map: Victor Mansion, Dennis Victor's old, 1800's mansion that rots from the inside out. A former residence of bad memories, abuse, and multiple other tragedies, one of them causing Victor to go insane. There is a big mansion in the middle of the map, half of the second story cut-off. There is a generator inside of the living room, one in the second story bathroom and one in the kitchen. The outside of the map is a gloomy, foggy swamp, similar to the Backwater Swamp, with 1 pier that extends towards a lake. Survivors cannot swim in the lake but can take a glimpse at it. The map is somewhat based off of the Baker residence from Resident Evil 7: Biohazard.