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My opinion about the new chapter/update and 4 questions

Hello developers and administrators, I took the time to create this account because Patrick said in a live stream that you guys read this, so here I go:

Thank you very, very much for this amazing new chapter! I'm having a frustrating (survivor collision with tbag at the end hurts a little bit) and super amazing time playing as Wesker! It's so fun!!! The voice lines are chef kiss.

I didn't play survivor yet because Wesker is so fricking good!! (And I don't plan going back to survivor anymore hehe)

1) I noticed a huge difference between Wesker power in PTB and Live Servers and I know you guys tweaked to make it better, but why the collision detection on survivors? It was perfect! Plan to return to what it was on PTB or make it more fair? (And thank you so much for the new collision on objects! It's so fun when I bounce and I get a hit on survivors!)


2) I loved both RPD maps, great design but, I just thought when reading about the pallet removal (thanks for removing some of them) more of the super strong pallets were removed from loops! Sometimes it's frustrating when someone just run and drop pallets buying so much time for the other team mates to finish generators far away. Are you guys planning to remove more pallets to make the game less frustrating and clogged on this map?


3) The increase in basekit BT was an amazing tool for solo queues but it's frustrating and infuriating because of the bodyblocks! Are you guys planning to give the player unhooked an option to not have collision?


4) I noticed that Superior Anatomy isn't working with Wesker power when performing a vault action, is this intended?

That's about it, thank you so much for this amazing experience I'm having! You guys did an outstanding job with this chapter / update! ❤️ (Can we get a skin without the overcoat? 😋)

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