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If Any Other Killer Was As Buggy As Wesker Is Right Now They'd Be Kill Switched
Wesker is one of the buggiest releases we've had, only usurped by the twins. Seeing as other killers get kill switched pretty regularly youd think theyd do the same for Wesker since he has multiple ways of getting perma stuck.
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False. They only ks something if it gives one side a super unfair advantage. Or is completely broken. I.e clown being ks for unlimited piss haste. But objectively you can still play the killer decently enough i.e trickster not being ks despite his bugs at start
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A killer\/survivor/perk being trash tier is fine for BHVR. Kill switches only happen when its basically a guaranteed win.
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Would you withdraw a product that has just been launched so quickly?
If so, they should have a hard time getting their money back.
This is not the first time this has happened with a product called Wesker.
It may make sense from a business standpoint, but from the standpoint of the user who purchased the product, it leaves me dissatisfied.
Still, I still think it is money.
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"Pretty regularly" Two killers could make it so you were unable to save from hook but were not kill-switched. Oni was getting too much blood from players actions for months, he was not kill-switched.
Nurse and Clown have been the only two that got kill-switched in recent times. If they didn't kill-switch Oni because he had new AoT skins, you can bet your bottom dollar that they aren't going to kill-switch Wesker during his release.
It's not about a functional and enjoyable game, it's about revenue.
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Which, I mean, they are a business, and that's fair. I really don't expect them to killswitch their hypest product this year.
I do, however, expect that product to, ya know, work.
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Still less bugy than Twins realese.
Whenever you want to play Twins there was a good % that you get forever stuck or Victor fly in to the skye or you get stuck in Victor or something.
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But how would the DLC sell is Wesker was killswitched ?
More seriously, while it is very bad that they thought it was okay to release him like this, it's hopefully going to be fixed soon. I hope they don't fix it the Thana way (fast but wonky) by increasing hitbox instead of fixing grabbing bugs though. It's been two days, that's not enough time to decide if it's a skill issue or a real problem. The game could use more hard-to-master killers like Nurse anyway, for those looking for a challenge.
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But he's so fun, though.... I've been playing with him for he past few days and haven't encountered that many bugs. The collision is a bit wonky but I wasn't locked in animation forever, as I've seen in a few youtube videos.
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