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Should Myers be able to mori when pulling survivors out of lockers??

Or if they’re in the dying state?? We all know that lockers are the only way to counter a tombstone Myers once he is able to mori. But also survivors probably should’ve done a better job by not allowing to him to juice up to tier 3. What do y’all think?

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Comments

  • Akumakaji
    Akumakaji Member Posts: 5,468

    Yes please. I had way too many survivors hiding in lockers in plain sight just to spite me.

  • Nathan13
    Nathan13 Member Posts: 6,714

    me too but it does take a lot of stalking to get to tier 3 with tombstone add ons.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    No he can pull them out let them wiggle and try again, it becomes a battle of wills and who has more conviction it is fine the way it is.

  • Akumakaji
    Akumakaji Member Posts: 5,468

    But the locker "counterplay" doesn't prevent you from getting snatched and hooked, it only serfs to artificially prevent the match from ending by griefing and frustrating the killer in the hopes that he gives up. Survivors starting the match on hooks would help no one getting their achievments done, thats not the right mindset.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Kind of? I do not think he should be able to mori directly from a locker grab so that you could still DS or set up a flashlight save. Or whatever other counterplay they may add in the future. However, he should be able to drop and Mori from the floor... Like all other Mori...

  • pseudechis
    pseudechis Member Posts: 3,904

    Tomb stone is strong enough as is.

    jumping in a locker is typically the one defence you have against the Insta mori and if you are on death hook then your only option is to outrun the killer tombstone or not.

    At which point jumping in a locker to avoid the mori is a moot point anyway.

    The animation of pulling someone out of a locker and pinning them to the door with your knife a la Halloween 1978 where Micheal sticks ol Bob Sims to the kitchen wall would be really neat.

    But it’s not really necessary.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    Hiding in a locker is a terrible counter to Tombstone Myers. Lockers aren't hard to find, they're everywhere. Hopping into a locker requires no skill, and when the last remaining survivor does it they're doing it just to deny the killer the achievement. That's all. It's not an attempt to survive or escape, they know they're dead. And hell, when I had someone keep running back to a locker each time I carried them away, I tried to wait them out, and they stayed in the locker for 15 minutes and then disconnected instead of just stepping out.

    Maybe if survivors couldn't stay in a locker indefinitely it wouldn't be so stupid. (Not only that, disconnects are still handled poorly with no husk left behind.) Lockers are an infinite resource with no restrictions. There's no perk that blocks lockers, nothing that forces the locker to spit a survivor out after a certain amount of time. Maybe at least let Myers Tombstone a survivor if the locker has birds on it.

  • RinsDoormat
    RinsDoormat Member Posts: 121

    There's no argument against it, just survivors who feel entitled to deny people an achievement even when the game is clearly lost.

  • bm33
    bm33 Member Posts: 8,266

    No, just hook the survivor.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    How about the fact that the Myers achievement is, call it what you will if you had better experience, one of the hardest ones to get

    To get hatch achievement, just sit in the corner, contribute nothing and escape through hatch

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Well it would be bit too unfair to instantly mori survivor from locker maybe if he has been hooked once then it would be fine as after that is just denying inevitable. Lot of times when I use tombstone I usually mori someone who I haven't stalked before so allowing them to have some counter play is fine. Last survivor myers should be able to mori just instantly I've heard from long standoffs where myers waits last survivor to come out of locker. But biggest fix myers right now needs is that he never runs out of stalk it should regain in some time.

  • Nathan13
    Nathan13 Member Posts: 6,714

    I’m not saying we should let Myers mori out of lockers, I was just curious what others thought of it.

  • RinsDoormat
    RinsDoormat Member Posts: 121
    edited September 2022

    When someone is the last one left and they hop in a locker, they aren't trying to survive, they're just waiting to avoid the mori. But if the Myers isn't going for the achievement they'll just take them out and hook them like normal. There is no way for them to survive, so it's a simple choice between dying in a way that helps the killer get a difficult achievement or dying in a way to prevents it out of spite. Also, I don't play for achievements so it's irrelevant to me anyway. It's only rather amusing that people will pretend this petty action is about 'surviving' when everyone knows it isn't.

  • Shaped
    Shaped Member Posts: 5,870

    That could also happen yes but killer is still not entitled to mori.

    Survs can be lying about their motives and be petty but lets be real, both sides are often guilty of even worse. You can't really expect players to behave how you want them to and they shouldn't be forced to. They are using what is available in the game.

  • Ayodam
    Ayodam Member Posts: 3,158

    The achievement requires that you complete the final generator and escape through the exit gates as the final survivor of a trial where everyone else has died. It has nothing at all to do with hatch.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    That's...even easier, literally something everyone does every game, but that Myers one is just a nightmare because it's just a petty "haha here's a middle finger"

  • Laluzi
    Laluzi Member Posts: 6,225

    He really shouldn't for as long as Tombstone Piece is a thing - that counterplay needs to exist. But at the same time, the fact that survivors can completely deny his achievement even when Myers has won the game under the correct circumstances (and usually will deny his achievement out of sheer spite) is very stupid. Unfortunately they can't change the terms of any achievements unless they're literally impossible, so we're stuck in a bad loop here.

  • Laluzi
    Laluzi Member Posts: 6,225

    Bruh? Took me 2500 hours before I got that achievement. It's virtually impossible unless you're either running a hatch goblin type build (and still get very lucky) or the killer specifically gives it to you.

    The stars have to align for the game to even be in a state where you have the chance to get the achievement, and finishing a gen is a very stupid thing to do as the last survivor because it tells the killer your location. Of course, that assumes you can complete a gen before the killer closes the hatch/finds you. From there, you need to lose the killer or prevent them from ever finding you, then hope the gates are far enough apart (and that the killer isn't one of a list of killers who can make gates basically impossible) that you have a chance of opening a gate, then hoping you get lucky with which side the killer checks first and their patrolling pattern. You also have to hope they're not running NWO, which is pretty common. Most players get this one because the killer gives them the gate after letting them farm on their lonesome for a bit (as opposed to giving hatch, which is way more common.) I'm no different, and I try to pay it forward as killer when I can.

    Myers' achievement is... actually a similar type of bad. On the surface, they don't appear anything alike, but they both unintentionally rely on player goodwill. It's not that hard to get the conditions of Evil Incarnate - it's risky that the last one might get hatch, sure. But it's insane how many survivors will waste their own time in lockers, run the endgame collapse to the end, or disconnect just to spite a Myers that's clearly going for the cheevo. Like, you guys know you're just making him play more tombstone games, right?

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    No, man, like.

    You have to be the last survivor alive, THEN finish the final gen, then open the exit gate, then escape.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    Being hooked and taken out of them game instantly are different things m8

  • Laluzi
    Laluzi Member Posts: 6,225

    I think they were referring to when the game is essentially over but the last survivor won't exit the locker and runs back to it if removed. There's no way to actually win here beyond getting the Myers to rage-DC.

    Which is very different from a survivor suspecting/knowing Myers has a tombstone and jumping into a locker to force a hook instead of a mori during normal gameplay. One of these things is trying to survive, the other is just spite.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    I only got that achievement because an artist let me after i dropped my item

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    I’m a Myers main and I couldn’t be more against this.

    If this was the case, that add on would have to receive a massive nerf. Sometimes it’s not just survivors not paying attention, it’s also map RNG. Something which killers too suffer from and should understand.

  • drsoontm
    drsoontm Member Posts: 4,903

    It would make the achievement easier to get but it's not that hard so no.

  • Nazzzak
    Nazzzak Member Posts: 5,707

    Tombstone needs a counter, so no. I have full sympathy for any Myers I come across doing a Tombstone challenge, and often times will let him Tombstone me once I've played enough and pulled my weight for the team. Because I know how difficult the challenge is. But if you start guaranteeing him kills then I'll bet as soon as people realize the Myers has Tombstone, they'll DC or go AFK or hide in a locker the rest of the game. It'll get boring fast.

  • Akumakaji
    Akumakaji Member Posts: 5,468

    Yeah, I can see the wisdom in not making him kill you out of a locker ... but its still so very frustrating to get this achievments just within your grasp and then get it taken away, not because of a skill issue, but just spite of the other side. Its the same with survivors who would rather bleed out for 4min then letting the killer have that last kill, but amplified by a good margin.

    Maybe though Myers should get a special locker mori with his tombestone add-on, if it is the last survivor? Just so that we don't have the 15min locker stand off because the Myers player is highly frustrated and got the achievment just one step ahead, and the survivor player probably just laughing their behinds off and watching youtube.

  • Laluzi
    Laluzi Member Posts: 6,225

    I mean, the ideal solution would be making moris also count so you could bring a cypress mori and clean up any stubborn survivors that way.

    No messing with his power, no strengthening a controversial addon, just making the achievement less stupidly specific.

  • Nathan13
    Nathan13 Member Posts: 6,714

    Oh bringing moris don’t count the achievement?? I’d be all for that.

  • renvolt
    renvolt Member Posts: 21

    I don't really have sympathy for anyone trying to do the achievement cus from the survivor side it's vs a killer that can mori you out of the clear blue sky no matter how you played and that's... not fun to go against? What other counterplay do you suggest besides denying the cheevo?

  • Akumakaji
    Akumakaji Member Posts: 5,468

    I can understand that, but if you are damned, no matter what, what do you get from being extra salty and denying the other player their achievment? You die either way and with letting that player mori you you will eliminate one other survivors potential further encounter with a Tomestone Myers. Thats the kind of empathy thats a bit harder to sell to certain people, though, because they won't get +1000 BP for it.

  • Laluzi
    Laluzi Member Posts: 6,225

    Denying the cheevo isn't counterplay, though. You're dead either way, you're just trying to get back at the other player for giving you an unfun game, and thus forcing them to play more unfun games against other survivors. If you're dead either way, why not just... get it over with? (If you're not entirely screwed yet, then sure, use lockers to deny the mori. I'm talking about the situation where you're the last survivor and Myers is staring at your locker waiting for you to come out.)

    When I'm up against a tombstone Myers, I just let him do it because a.) I get it, achievement hunting is annoying, and b.) I got the achievement because the last survivor gave up and didn't fight it. Only time I'll actually play hardball and deny the mori is if the Myers pretended to be friendly for an easy T3 and kills (which - I rarely trust a Myers anyway, but I have to disrespect the strat on principle.)

  • Laluzi
    Laluzi Member Posts: 6,225

    Benevolence is not the absence of spite.

    A killer giving you Left For Dead is benevolence (and yes, I do that a lot - heck, sometimes I go out of my way to block the hatch and force them to do a gen, then close hatch so they have to get a gate. Lost count of how many survivors I've given this achievement.) They lose out on points/a 4k/their time by sparing you.

    A survivor preventing you from getting a mori on a game you already won is spite. They lose nothing from letting you mori them because they're going to die either way; they just want to spit in your face as they go and will waste their own time to do it.

  • RavenBirb
    RavenBirb Member Posts: 485

    Really? lmfao "disarray" what sir? The really toxic move of preventing someone from using a gained power due to old feature exploits.

    Yall prob do it and laugh in vc pls