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Reassurance is the new Unbreakable

gatsby
gatsby Member Posts: 2,533

Reassurance doesn’t get value every game, but when it does its game changing similar to what an unbreakable can be.

Forcing a hook state or an early kill can drastically change the outcome of a match and denying it is a massive uno reverse card. Similar to how snowballing with slugging can be game changing and denying that with a perk can single handedly win the match.

Comments

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    Probably a hot take but I think it should turn off if the killer walks like 32 meters away. Right now survivors can use it to stall the timer and slam gens even if another survivor is being chased they have even more time because of the paused timer

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    A survivor who is unhooking another survivor are 2 survivors not doing gens

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    I personally think the perk is fine it's a bit problematic at end game maybe have it only stall like 17s when the final gen is done

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    You know you don't have to stay within 6 meters for the effect to keep going right? And you just kind of proved my point. You can extend how long a survivor is on a gen because you dont need to save them now. Just before the next state or if another survivor goes down. 30 more seconds of gen time is much more valuable than 30 seconds of running over getting them off the hook and healing them

  • VexTheHex
    VexTheHex Member Posts: 1,009

    You're ignoring that the person would of had to run over there to activate it then run back to their gen? And if they did so, why wouldn't they unhook the Survivor if the Killer isn't camping them? They're already there and 2 on gens is better than 1 on gens.


    And if the Killer is camping. Deserved.

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    Okay then there is no reason for the perk to last if the killer is further than 32 meters

  • Firellius
    Firellius Member Posts: 4,386

    There is. It prevents a camping killer from exploiting the deactivation condition.

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    Are you saying you can't save a survivor when the killer is 32 meters away? Heck make it 40 meters then.

  • JudithMorel
    JudithMorel Member Posts: 562

    You killer mains always have to complain about something I swear. Reassurance is literally fine, I've had it equipped for 2 days and still have never even had the opportunity to use it. It is VERY situational and when it is being used there is some sort of killer camping/tunneling going on 100%. It basically boils down to quit camping and adapt to the perk when it is being used.

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    You can't last long enough in chase for another survivor to get the unhook? I mean at that point you kind of deserve to lose. With current reassurance you already just chase the reassurance user. The problem is it's a stop gap in killer snowball potential because like it or not sometimes camping is the right play. I dont like that it's THE play the majority of the time, but having a perk that totally shuts it down and ontop of that can be used in niche situations to rush out gens with no punishment for survivors, say for example doing the gen and then using it to pause the hook timer just seconds away from hitting the second stage so the killer cant punish you for greed is also not okay. Taking away killers options full stop without understanding why it's a good option is a bad idea. If behavior and the player base at large want to normalize killers snowball potential then fine. But don't be surprised if killers either have to be sped up more or gens are slowed even more, because just 2 hooking every survivor in current dbd doesn't cut it. At least for games where both sides are equal.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    Killers already got buffed across the board and Survivors were nerfed across the board. DH (survivor's main chase perk) was changed and Killers were buffed in general in all chases with gen times also being increased on top of that. I fail to see how Killers would require even more M1 time from Survivors especially with Blight, Nurse, and Spirit being S tier Killer before these sweeping nerfs and buffs. You'd have to literally gut those 3 before any more sweeping Survivor nerfs/Killer buffs.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    Lets just remove the perk altogether and give 4 iridescent emblems for any killer who face camps someone to death.

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    Let me ask you this. Why do killers camp and tunnel? Why is it especially common in competitive play?

  • VexTheHex
    VexTheHex Member Posts: 1,009
    edited September 2022

    Cause it's easy wins. No amount of mental gymnastics will cover for these types of players anymore.


    It was cause of Self Care!

    It was cause of instant BNPs completing gens!

    It was cause of instant heals!

    It was cause of Door opening times!

    It was cause of hatch!

    It was cause of flshlights!

    It was cause of DS!

    It was cause of keys!

    It was cause of Dead Hard!

    It was cause of gen times!

    It was cause of CoH!

    It was cause of MoM!

    It was cause of old Sabotage!

    It was cause of infinites!

    All these... and more nerfed. Some very much needed to be so.


    But the point isn't those things. Cause there will always be a new one Campers attach to being the whole reason they camp. The point is that camping is an easy way for bad Killers to win matches they shouldn't of from betting on Survivors wanting to have "fun" over winning. And as all these things changed and got nerfed, the excuses just piggy back onto something else, but the truth of the matter is... cause the Killer is bad or toxic at this point in 95% of the scenarios it happens.


    A Nurse will camp just as much as a Trickster. All the proof you'd need.

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    Okay why is camping and tunneling an easy win? What about it makes the match so easy for the killer compared to 2 hooking everyone

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    Just reward any killer with 4 iridescent for face camping someone to death and remove Reassurance so its a fun and balanced game. This is pure sarcasm. Stop complaining. The perk already sucks as it is.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    Cause it's skill less? You don't got to chase. You don't got to find anyone. You simply bank on the other side wanting to enjoy the match instead of holding M1 or staring at the screen while their hook timer progresses. I got Meg on a hook. I stare. Wait for Claudette to come unhook, smack her. She unhooks. I down Claudette. Hook her. Now I stare at Claudette and wait for Dwight. Or I play slightly more mobile and slap Meg on unhook to proc Endurance. Then follow and redown. Or I follow and wait out BT timer. If I was smart, I'd have hooked her in a dead zone or spot they used the pallets. There's no escape. (or play Nurse and ignore all that anyways) (or play Spirit and Blight that could probably down both the unhooker and hooked with their speed)

  • woodenEnthusiasm
    woodenEnthusiasm Member Posts: 160

    You're missing why. Especially in a competitive setting where players will do the most boring option because the goal is to win at any cost. The reason people mostly do it is for time efficiency. Lets say we live in a world where it is physically impossible to camp or tunnel. Survivors can't be interacted with at all until you hook someone else. Now lets say you are godly at dbd, but you're not playing the top 3. You're just so good you get an injure every 20 seconds every time. Lets also assume you're extremely lucky and it only takes 10 seconds to hook a downed survivor. Thats still 50 seconds a hook, more than half a gen for 3 gens. By the time you've gotten 8 hooks thats 400 seconds, well over enough time to finish all 5 gens. The reason the top 3 are the top 3 is because they can down and travel at unreasonable speeds. Other killers need some kind of way to slow the game down or snowball or disrupt the gens. It's either that or build in all that slowdown or speed up killers or buff killers to the level of spirit nurse and blight. And I understand I'm coming at this from a different perspective than you because I play at a higher level than you. That's not an insult, players play and perceive games differently based on their experience and their skill.