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BT or (endurance) should be reworked

Legionair11111
Legionair11111 Member Posts: 33
edited September 2022 in General Discussions

The endurance effect provides the survivor using it a crutch to be hit but *not really* be hit, providing a padding 2nd/3rd/4th etc health state. I for one thing the endurance status effect is good and can help prevent tunneling/camping etc.

HOWEVER, the ability to STACK endurance effects right after one another (being able to dead hard after Off the Record, into a medkit BT) feels... cheatsy? I think it is fair to say that after you have "endured" that hit and have to mend, you shouldn't be able to stack more endurance status effects on top of that.

As a last ten cents, I believe borrowed time should be reworked to not activate at endgame collapse when the exit gates have been opened. To my knowledge it is so incredibly easy to get a survivor out at endgame especially now that borrowed time is BASE and lasts 10 seconds. Borrowed time as a whole implies you are playing on borrowed time and engame collapse should imply your time has run out. So having borrowed time deactivate like DS at endgame would reduce survivors using borrowed time basekit as a DS substitute near the exit gates.

I think this would be a fair change to endurance and would change up meta endurance effect builds as they can get a bit out of hand sometimes. BUT anyways these are just ideas, thoughts? Please discuss!

Comments

  • jesterkind
    jesterkind Member Posts: 7,802

    You currently cannot stack Endurance effects- if you're in Deep Wounds, any further Endurance effects do not work.

    As for disabling BT in the endgame... honestly that might not be a bad idea, but I'm also not sure if it's necessary either. I'm sure that's something BHVR are monitoring internally, though.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited September 2022

    Endurance? No. It should not be reworked because a lot Endurance perks exists. But you can not stack them, so they are fair.


    But basekit BT should be reworked. Survivor needs to lose collision. So it is still usefull against tunneller killers but it can not be use for bodyblock.

  • Legionair11111
    Legionair11111 Member Posts: 33

    I reiterated what I meant to say so its more understandable, sorry for not making it more clear earlier!

  • Legionair11111
    Legionair11111 Member Posts: 33

    I reiterated what I meant to say so its more understandable, sorry for not making it more clear earlier!

  • Dream_Whisper
    Dream_Whisper Member Posts: 750
    edited September 2022

    Exactly! I think Basekit Borrowed Time and Borrowed Time, should be scraped. And Survivor should be given a everlasting "No Collision Status effect" or something like that. Make it physical possible to just go right through the killer model as well as be not target and attack by the killer yet impossible to bodyblock and protect your teammates with protection hits.

    Of course this everlasting No Collision, goes away when you do a conspicuous action. Do anything that involves not being chase by the killer and progress the game by any means, will enable the Killer's ability to attack you for sure. Also, once the Endgame Door are open and unhooked Survivor is the last Survivor in the trial, the Collison is gone for good. It is fair game and Tunneling can officially be dead; sure the killer can chase the survivor and enable Chase music, but it would definitely be a Huge waste of time as that survivor is untouchable and not Killable. (Until they do something dumb like fixing a gen in front of the Killer's face as well as unhook their teammate in front of the killer; then they should no better)

  • JudithMorel
    JudithMorel Member Posts: 562

    No, it should not be disabled during end game. Survivors deserve a chance to escape a end game facecamper.