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My 1st 5 games of the dlc
So, that's my first 5 games of the dlc.
-Be mori the 1st, nice start......
-1 dc at the start, and 1 suicide after 2min, nice continue
-Be tunnel and chased for 3 engines
-Be tunnel again, but now Over 9000!
-And after a great game my game crash and lose 100% offering.........
Also 3 killer dc so i lose 3 more 100% offerings
Just great, this dlc it's soooo great..........., the 1st time I just can't play the game after the released of a new dlc, so many crash/dc/toxic, I just gonna play some exanima omfg broken dlc
Rank 2 btw
P.D.: This new survivor.........., he have stridor as basic kit LMAO, most loud survivor ever. Even if you just jump 1m he scream like be hooked
Comments
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surprised they didnt fix jeff
can't wait to run stridor and hear him across the map0 -
I can't even stomach 5 games. First (and only) game as killer at rank 5(on ps4): Can't see anyone with dark clothing. Scratch marks disappear in grass. BT on all 4 survivors. Can't look up to counter flashlight saves. BBQ never finds anyone now. I'm done with this game.
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These things were happening anyway? It is not related to dlc why do you guys try to bind these 2 together?
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That sounds like typical survivor games. That's why I stopped playing it.0
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@KingB said:
Can't look up to counter flashlight saves. BBQ never finds anyone now. I'm done with this game.For the record, if the survivor times their flashlight save correctly then the killer can't avoid it by looking up. This is working as intended. There is lots of room for counter play as the killer though. You can pay attention to the surrounding area and chase off any survivors nearby with flashlights. You can position yourself so it is difficult if no impossible for a flashlight save by looking into a wall while picking up. You can run either Franklin's Demise or Lightborn to counter the flashlight itself. But if you want to quit over something you can improve then so be it.
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KingB said:I can't even stomach 5 games. First (and only) game as killer at rank 5(on ps4): Can't see anyone with dark clothing. Scratch marks disappear in grass. BT on all 4 survivors. Can't look up to counter flashlight saves. BBQ never finds anyone now. I'm done with this game.1
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@Dreamnomad I'm not quitting solely for the reason of flashlights. If you wanna cherry pick one quote out of my entire post go right ahead. I already mentioned I can barely see anyone (don't know if anyone else is encountering this problem). Can't chase off anyone if I can't see them. That's just as situational as dribbling is, it relies on survivors stupidity. I have to run a perk for something the survivors get for free? Awesome, that's perfectly fair.
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@KingB said:
@Dreamnomad I'm not quitting solely for the reason of flashlights. If you wanna cherry pick one quote out of my entire post go right ahead. I already mentioned I can barely see anyone (don't know if anyone else is encountering this problem). Can't chase off anyone if I can't see them. That's just as situational as dribbling is, it relies on survivors stupidity. I have to run a perk for something the survivors get for free? Awesome, that's perfectly fair.All of your reasons were kind of dumb honestly. Turn up the gamma on your TV if you are having trouble seeing. Boom, problem solved. The BBQ thing is just being overly dramatic. Borrowed time isn't that big of a deal if you aren't a camper and even then it still has the exact same weaknesses it always had. The scratch mark thing I haven't noticed, but it isn't game breaking anyway and if it really is a problem then it will be fixed. But whatever, if you want to quit then quit. Just know that your reasons are dumb.
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@Dreamnomad it's already as high as it can go. I'm not the only one complaining about visibility issues either. How? If BBQ procs/detects you now that's just plain stupidity on the survivors part. You don't have to camp for borrowed time to activate; I wasn't, I was chasing someone and they went for the unhook and for efficiency's sake/hpoked guy was being toxic I tunneled him off the hook. What weaknesses? BT has none. Once the exit gates are powered BT pretty much means a free escape. The devs were starting to make things better and actually make killer enjoyable (healing nerf, vacuum removal, vault nerf etc.) But then they hit us with this garbage. Killers got nothing but massive nerfs this patch (unless you count bug fixes).0
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@KingB said:
@Dreamnomad it's already as high as it can go. I'm not the only one complaining about visibility issues either. How? If BBQ procs/detects you now that's just plain stupidity on the survivors part. You don't have to camp for borrowed time to activate; I wasn't, I was chasing someone and they went for the unhook and for efficiency's sake/hpoked guy was being toxic I tunneled him off the hook. What weaknesses? BT has none. Once the exit gates are powered BT pretty much means a free escape. The devs were starting to make things better and actually make killer enjoyable (healing nerf, vacuum removal, vault nerf etc.) But then they hit us with this garbage. Killers got nothing but massive nerfs this patch (unless you count bug fixes).I don't seem to have the same visibility issues you are experiencing. If your gamma is already at max then I don't know what to tell you. But every survivor isn't a Claudette hiding in the shadows. Patrol gens and you'll find survivors just like always.
Survivors will not consistently make it to lockers before BBQ would tick off. Sometimes you'll knock survivors down next to hooks and there is no way they will be able to get in a locker fast enough to hide. Plus it is really inefficient. If they are all spending 20 seconds running to and from lockers each time you hook somebody then that will sufficiently slow the game down where you won't get gen rushed anyway. Will survivors sometimes hide in lockers to avoid BBQ? Yeah. Will it make it impossible for killers to get kills? No. I promise you are overreacting on this.
Borrowed time is no where near as big of a deal as you seem to think. It never was. Here is how you can counter Borrowed Time (BT henceforth). Don't camp. If you are chasing someone else when a player is unhooked then you will be outside the terror radius and it won't trigger and you'll be preoccupied anyway. If you do want to camp then use a killer with some kind of 0 or low terror radius option or use Insidious. If the player is unhooked, but not in your terror radius then it doesn't trigger. Wraith or Pig are obvious choices. Any of the killers with lower than normal terror radius with monitor and abuse means you can camp just outside 14 meters. Any killer with Insidious avoids it too. Alternatively, you can target the person going for the rescue. Hit them once on the way to the hook and then immediately after they perform the unhook. Another choice is to wait out the BT buff. It only lasts like 15 seconds. Instead of hitting the player immediately, follow them for about 16 seconds then hit them. Also if they are in the basement, you can just body block the stairs for 16 seconds. That is a lot of options.
And seriously, people are over reacting to the change anyway. If someone triggers BT then you have to hit the player twice to knock them down. That is no different than before. The only thing that actually changes is that as the killer you can't just chase them until they fall down and if they manage to lose you in a chase then they can avoid falling down without self care or a med kit. If you win the chase then nothing is different.
So I say again, all of your reasons for quitting are dumb.
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