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Dead by daylight needs to add DC compensation for players.

elitetq
elitetq Member Posts: 10
edited September 2022 in Feedback and Suggestions

Over the past 10 games ive played, at least 4 of them consisted of 1 DC or more, which is infuriating to say the least.

DBD devs should add a system where if a player disconnects, you gain extra bloodpoints and cant depip as long as the player who disconnected wasn't in a party with you when you joined the lobby. The same applies to the killer, sort-of, who also earns some bloodpoints as compensation but can still depip.

I understand that you can still pull back 3v1 games or even 2v1 games if you're a good enough looper, but in the majority of my matches the teammates will automatically kill themselves on hook after the first dc. This system wont exactly fix that but it'll at least make the "losing" part less frustrating, especially given the person who dc'd only gets a 5 minute penalty.

Post edited by BoxGhost on

Comments

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,368

    I believe there is a "Quitters Bonus" Bloodpoint score, but frankly it's not enough when considering how impactful DCing is towards a team.

  • SimplyPixelated06
    SimplyPixelated06 Member Posts: 469

    The not being able to depip if someone disconnects would be amazing! And we have the quitter bonus but it would be nice if it rewarded more to give you better compensation.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 703
    edited September 2022

    Maybe I'm the only one who feels this way, but as either survivor or killer, a single DC makes me not want to play out the rest of the match. As survivor it's hopeless, as killer it's boring. Farming is on the table but is boring; I'd rather just go next.

    It would be cool if a survivor DC caused the match to immediately end, like when a killer DCs. The person who DC'd gets no BP and gets a matchmaking ban as usual. Any survivors who were in the same party as them get no BPs, but don't get a matchmaking ban. Everyone else (including the killer) is guaranteed at least a safety pip, but can still pip or double-pip based on their emblems at the time of the DC, and gets whatever BP they'd earned up to that point with a possible bonus on top.

    I understand not everyone would like this system, but I think something like it should be considered, at least on an opt-in basis. There are points against it (for example, if you farm you can work on rituals/tomes, etc., but this requires killer cooperation) but overall, to me, it feels like the game is already tossed in the bin after a DC. Why not make it official?

    There could be some fine-tuning of criteria as well. The match shouldn't end if the survivor DCs during their sacrifice/mori animation, for example -- their fate is already sealed and the DC doesn't affect everyone else. (In fact I'd argue the survivor should still get their BP and shouldn't get a matchmaking ban in this case. They are already effectively dead and should be able to requeue right away.)

  • elitetq
    elitetq Member Posts: 10

    I can see where you're coming from, but if they were to implement that, then they would definetly need to make the dc cooldown longer (say 15-20 minutes or so) as it would become extremely annoying to be disconnected when at 1 gen or 2 gens cause someone didnt like how the chase ended. Or another way to go about it would be to make the system only disconnect everyone else if the dc happens within the first 5 minutes of the game.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 703
    edited September 2022

    That would be fine, or make it opt-in, like I suggested. If, at any point, there is a DC (doesn't have to be the first DC) and everyone who is still in the match has opted in, end the match.

    There was a setting on a chess server I used to play on that worked like this. If either player had it turned off and one player disconnected from the server, the game would be automatically adjourned and could be resumed the next time both players were online. Some people didn't like this as it allows offline analysis of the position, effectively nullifying the game clock. So if both players have this "no escape" setting turned on and one player disconnects, that player immediately loses. It was a cool solution that allowed both mechanisms to exist, subject to player preference.

  • Ghoste
    Ghoste Member Posts: 2,135

    The Abandoned bonus is like 600 BP or something. Buff that to like 3-5k.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    They really need to make it so that you can't depip if someone DC'd.

    I wouldn't be against a bloodpoint compensation either, or at least a gen being removed from the objectives. After all, customs have different gens needed for different number of players. If someone DC early into the game, the number of gens needed to power the gate could be adjusted.

  • VideoGameMage
    VideoGameMage Member Posts: 358

    You mean you don't like a measly 500 extra BP when someone DC's? Ungrateful smh.

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    Game ends, everyone safety pips, Items/addons/offerings refunded for everyone except the person who DC'd. I don't care about the BP, but wasting items on a dead match infuriates me.

  • Ciabe
    Ciabe Member Posts: 119

    This!!! Losing out on good offerings because of a Rage Quit DC in first 30 seconds is super frustrating. My flans are running low, stop wasting them. Also scared to bring good items into soloQ because decent chance lose the match just due to a quitter.

    I don't need bonus BP, but don't take our stuff in those cases.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 703

    I've made this a proper suggestion and incorporated some of the feedback from this thread.