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So when is BHVR going to accept that they overbuffed killers?
BHVR put those changes in place because they wanted to encourage perk variety and not make killers so reliant on slowdown perks while also increasing kill rates. Let's be real. Killers are stacking slowdown perks anyway and tunneling/camping it out with all the extra wiggle room they've been given. They don't care what the intent was, they do what gives results and that's always going to be the case.
What it's really done is make solo queue feel insurmountable and quite frankly insufferable, which is saying something when even double bloodpoints isn't enough to make you swallow the pill that is solo queue.
Comments
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Killers were not overbuffed. The changes were tiny. 10% to kicks, 10% knock to speed, and 10 seconds of gens. Those are not world shaking.
What really happened was the mega crutching on things like Dead Hard and Iron Will and EGC uses of Decisive Strike happened, and now the Survivor community is buying Copium in bulk.
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No its more of the average player base just... not being good. Other than the obvious of Blight, Nurse and spirit you have a fair chance against winning against any other killer. I still find it crazy that certain survivors can bring all they can but still get 4k'd even while trying on a map like gideons or any cold wind.
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Never because they haven't.
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You can easily do 50 to 60 second gens solo multiple times a trial right now. Killers have very little ability to deal with that
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Here's a suggestion, go and give some killer few games. Then come back and tell us how OP they are.
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overbuff killers? lmao. the problem aren't killers that got some (tiny) buffs, but the huge amount of people who relies on crutch perks in order to escape from the killer and generally speaking the skill that survivors have... in solo q i usually have survivors that most of the time are extremely bad/trolls/farm tome missions (implying that they'll play poorly), but when i get an actual decent team the killer most of the times will be deafeated quite easily.
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As survivor, I barely ever used dead hard and (shockingly) nothing changed to me. Only thing I noticed is that many survivors give up on first hook after trying to use dead hard. They got carried by it for too long so they have no idea on how to calculate the right distance in loops. They're now learning how to play and they don't like it.
I actually like the way dead hard works now. But still I'm not gonna use it as often since there are way more interesting perk combos than the usual boring one.
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Thats my experience in solo Q as well. If you get a team that actually does gens and does not drop 10 seconds into a chase, we easily reach end game and get some if not all out.
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You forgetting survivors basically got a meta perk for free.
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Probably never? Solo queue is not horrible because killer is overpowered. It is horrible because your teammates contribute more to the killer's cause than the killer themselves.
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This
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Tiny buffs? Literally 50 extra seconds minimum on top of buffed perks like pain res, on top of better chase potential because of shortened CD on hit, on top of the survivor nerfs. The downplay is real.
Also lol to the guy who told a Ghostface pfp to play killer.
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But it isn´t a flat 50 extra seconds. Since either several survivors do gens at the same time or they do them in coop, which reduces the gen time drastically. Oh and have you heard of Hyperfocus?
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Right, but if I increase your pay by 10%, your hours by 10%, your bonuses by 10%, and reduce your bill payments by 10% and taxes by 10%, you have a crapton more money in your pocket each year, don't you? It all adds up. Those dials should have been tweaked maybe one or two at a time, not all at once.
What really happens was all of these things at once on top of the perks. Basically, survival now requires a killer to be absolute trash as he can sleep his way to a 4k in most games.
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They didnt.
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Correction Hyperfocus, Steakout, Prove Thyself plus a Nice Tool Box w/BNP and another Survivor equals as short as 50 sec if not sooner repair times....
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That's the thing the only reason Killers are having a easier time now is because most Survivors don't do gens or heal teammates or get healed or have any general games sense and will quit after thier first down.
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Why correction? He talked about the 10 second applied on 5 gens as a flat 50 seconds of increased gen time. Or at least thats how i understood it.
Yeah the gen rush meta is back. Ironic how that was what the devs wanted to reduce, only to come up with something stronger in the next patch...
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The correction was just to add all the Rush meta ingredients lmao
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The problem with that comparison is that all of those things contribute to money and the killer buffs are not necessarily cumulative. If you don't kick gens, that buff didn't matter. If you use one shot mechanics the speed boost doesn't matter.
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Oh ok.
Lets see how the meta establishes. If survivors add Overzealus, Streetwise or This is not Happening to complete the build.
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Please. I've been in the WoW forum enough to know using a profil picture does not a killer make. Disguising yourself as a Killer to then be obviously survivor biased, or the opposite, is blatantly easy. Don't judge a book by its cover, but by what it says.
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As someone who never used crutch perks as a survivor, rhe killer buffs have pretty much no effect, a nd everyone else is dying because they can't actually run a killer without "Muh dead hard"
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Agreed. DS, Off the record and Kindred basekit lets go!!
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10% is not a little.
But the current (and always) game problem is that if killer able to down a survivor early then camp/tunnel, the result will be at least 2-3k no effort.
Which cause survivors feel they always have to gen rush.
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People love scapegoating, it's always something no matter the time period. You relied on dead hard. Killer is fine just pressure gens lol. Ruin's not even good just land your greats. People never wanna hear something that will make their role weaker cause most people don't care about balance, just the side they play.
Cool story bro. I bet you play Horde and your favorite character is Sylvanas. Really though I wish the forums showed total hours played and how much on each side.
Also yeah you're right Tsulan. 50 seconds collectively but not necessarily 50 seconds real time, though the variables change depending on the circumstances of the match.
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This is the best answer here.
Especially when you face a killer like nurse, that lost distance after getting hit is so noticable.
Once again nurse benefitting the most.
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I think most have adapted but the problem is now killers defending 3 gen area with all the new slow downs happens like half of SoloQ matches we have chance winning. SoloQ truly is hopeless. Then when I play killer I get 5K hour each survivor swf balanced game.
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2.0 -> 1.8 is absolutely little.
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It's not as simple as one side being buffed or nerfed, it's how the changes have affected gameplay.
Healthy killer perks were nerfed: Ruin, Pop, Corrupt, Pain Res, BBQ. All perks that required killers to leave a hook and presure gens to get good value out of.
Instead we have a meta of denial tactics. Coulrophobia and the new Haemorrhage denying healing. Eruption being meta denies repairs, and along with Overcharge/Call Of Bribe, come without the requirement to make a hook immediately before like Pop, which means no restrictions on when it can be used so no incentive to refrain from camping.
Hex Plaything and Pentimento, is a damned if you do damned if you don't combo, and is way too oppressive with even one totem reignited.
A lot of the base game and perk changes in a vacuum were good, but the way in which the meta has shifted to these unhealthy playstyles is the problem.
We need a shift back to things like Ruin, which requires killers to pressure gens to get value out of while making survivors do bones, Pop, which forces killers to leave a hook, BBQ and old Pain Res, which gives killers info after a hook, and also Devour, MYC, which require the killer to allow a safe unhook to gain momentum.
These don't necessarily need 'buffs' but they need reworks to make them meta viable.
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Nurses are face camping now?
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What about Reassurance and Camaderie? Those give more time on the hook against face camping killers.
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And your point being...? Oh I guess you're THAT kind of person who thinks being a certain colour means you're always wrong. Yeah, good to know.
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Because the way they make it sound, I can just face camp someone with an M1 killer and get a 4k.
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All that has really happened is that a lot of players now realize they're not as good at the game as they once thought they were, without the old perks to carry them.
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They didn't overbuff killers. You can't even get a hit on some of these survivors with Wraith, Freddy, Pig, Ghost Face, Demogorgon, because the maps are still busted. It's their game to lose. You have to have the most perfect chases, know exactly when to drop them, and where all 4 survivors are at any one time, and then you still have a good chance of losing because of ridiculous gen speeds, like 60 seconds on average when they're supposed to be 90. This "overbuff" that killers got is a drop in the bucket.
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What?
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Exactly!
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I wouldn't even say overbuffed - but mis-buffed. They raised the skillfloor dramatically on the surv side. The already steep learning curve got turned into a wall and kudos to anyone who sticks hundreds of survivor hours out to make it past it. No sane person would invest that much time into a game before they can actually start playing it. --- At the same time the changes didn't do too much to survivor veterans who already know all ins and outs. They needed a while to adapt, get used to new timings and then it was back to business as usual.
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Same here the only perk I used of the ones changes was Iron Will and it's change had no affect on my play style. I'm only dying more because of my "teammates", and I use that term VERY loosely, dying on first hook, Dcing, refusing to heal either me or themselves....or leading the killer to me while I'm on a Gen repairing it
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Killers are not overbuffed. Let me repeat: killers are not overbuffed.
The average killer is still much weaker than the average coordinated SWF. The average killer is stronger than the average random solo q team. And did we already talk about playing killer in high MMR and in low MMR?
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This.
Killers were in no way overbuffed. Just the survivors crutches were removed
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When people say this its pretty clear that they're not good at the game on either role unfortunately. The upper brackets of Survivors are not affected by any of the changes you mentioned and can/will end games in 4-8 minutes if you allow them to or the Killer make multiple minor mistakes. The real issue here is matchmaking being terrible and people refusing to admit that they really aren't good. Its funny how everybody including myself craps on Solo because of teammates but if EVERYBODY says that then where and who are the bad teammates???? A lot of you ARE the teammates that you complain about
A lot of you think Killer is braindead easy at any MMR but don't even know map/tile/totem layouts, don't know counterplay for half the roster, don't look behind you while running, don't know how to mindgame, don't last longer than 20 seconds if forced to take aggro but then talk about the game's balance
I personally have had plenty of bad matches where I made mistakes that gave easy/undeserved hooks to players way below my level or on the same level as me, that's my own fault though not the Killer being overpowered. If I can acknowledge this after thousands of hours then there's no reason people with way less hours, way less escapes/kills and way less experience than me or players like me in the sweaty soft-cap brackets can't admit that they're just bad at Survivor
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You can't balance the game around SWF. I would like to know the ratio of SWF to Solo Q. If SWF is far higher , then i stand corrected and yes balance it around SWF. If it isn't then its complete nonsense to balance it around SWF. My money is on a hell of a lot more Solo Q then SWF.
Lower ranks Solo Q is a misey with ANY killer from the roster winning 8 matches out of 10 with at least 2 gens still to do. Most of the time though there is 3 or 4 gens still to do and it might even be 9 matches out of 10 killer wins. If this game stays like this it will bleed players. I don't think the game has been in a worse state than right now. I am surprised the killers are not bored right now? I can't think of anything more boring than having a game so one sided. Killers right now may as well be playing against A.I
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Idk how you make killers not reliant in fen regression if you buff em but you nerf those perks.Maybe if they buffed it making to have 3 gen regress is overkill we would.
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Same opinion.
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Surely his mmr for killer is really low and its stomping nubies so it would reinforce his idea of killer broken
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Historically when the devs released stats on percentages of swf players a couple of years ago it was very roughly something like 60% of matches were entirely solo survivors, about 25% had a 2 person swf, about 15% had a 3 person swf and 10% had a full 4 person swf. I don’t know that there’s any particular reason to think those numbers are much different now.
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seriously, when you have actual capable teammates who do gens when you're chasing the killer for 2000 years, or don't go down in less than 20 seconds, It's actually a really nice game and 90% of those types of games leads to a 4 man escape.
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Killers vs SWF now is so much balance, SWF still pretty fine , the real problem is SoloQ. unplayable. Soloq needs love and improvements, not killers.
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