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Why we have meta: Timmy, Johnny, Spike, and how the perk rework changed the game
In the mid 2000s, a magic the gathering player developed an ingenious test for explaining meta, and the types of players that play a competitive game. This test can be applied to DBD and I think it can explain some of the effects of the recent perk rework, further putting things in perspective. I'll explain the test below:
TIMMY
Timmy is defined by the fact that he is playing FOR FUN. He may be less experienced, but he enjoys the game and wants to play in a way that he enjoys. Winning and losing matters less to him. A veteran player would look at Timmy's builds and say "why would he do that? he must be new." But really, it's because Timmy uses perks that give him that "fun" value. Timmy runs devour hope on most of his killers, even if they don't use a lot of basic attacks because the most fun thing is to get 5 stacks and win. Timmy wants to maximize the most fun interactions in the game. On his survivor builds, he is using stuff like breakout, power struggle, flip flop, or any means necessary. He is often a social gamer and wants to above all, have fun with his friends on survivor.
JOHNNY
Johnny doesn't just want to win, he needs to win in style. Johnny doesn't think a win counts if it uses meta perks. Johnny is why meme add ons exist. He's running no blink nurse with superior anatomy and bamboozle. Speed limiter billy, and doing the "afk killer" challenge. Johnny lives to get his insane, weird build complimented after he wins handily with it. A survivor johnny is running red herring + blast mine, 4 totem eating perks, the chest plunderer build, wiretap/repressed alliance, or 3 exhaustion perks and vigil to confuse the killer. Johnny has tried to leave the trial while holding pinhead's box multiple times. Johnny says "lmao guys watch me win with no perks"
SPIKE
Spike plays to WIN. Winning and improving are the only points of the game for Spike. He has seen every otz video and subscribes to people that play his main at a high level. Spike plays meta and only meta, there's not much else to it. Currently, Spike is running lethal pursuer on almost all of his killers, and then 3 regression perks or maybe no way out. Survivor spike has probably had the same build since DBD released, but he swapped DS for OTR when the perk rework happened. Survivor spike only cares about escaping. He will hide in a locker if the 2nd to last survivor is on hook. If he escaped without ever even needing to use dead hard, or go for a save, he wouldn't care because his mmr went up.
What changed with the perk rework in these archetypes?
- Timmy has more fun things to do
- Johnny got some new silly perk combos for both survivor and killer
- Most importantly, the variance of perks that Spike uses has increased. Pre perk rework, Spike used only 7 perks, dead hard, unbreakable, borrowed time, decisive strike, iron will, windows, and circle of healing.
Post perk rework, from what I can tell, this has changed (from my looking at high level survivor builds in my games, and content creators games) This is because in SWF, the relative strength of more than 10-15 meta perks means that it pays for a SWF to spread out their strengths perk wise. An optimized SWF post perk rework has 2 or 3 people that specialize, like one guy with 2 healing perks, one sabo guy, and a gen rush guy.
Spike now employs some combo of:
Dead hard, lithe, sprint burst, unbreakable, deliverance, off the record, prove thyself, hyperfocus, windows, stakeout, reassurance, overcome, lucky break, circle of healing, we're gonna live forever, we'll make it, no one left behind, and a few others.
Killer spike has also changed, but not as much. He still employs mostly slowdown, but those slowdown perks have changed, at least. More needs to be changed for killer spike to show some variety in his build.
Comments
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Just a note the explanation is a bit reductive and doesn’t account for people who switch between them or are multiple simultaneously.
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I'm a Timmy/Johnny and I have an aversion to Spikes.
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I thought it was implied knowledge that (most) players switch their builds from game to game
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I realized writing this that I am a timmy survivor and a johnny killer. my name is literally #1 POWER STRUGGLE FAN in game and I love spasmodic breath nurse
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Just to further support your Spike claim, the aggregate site I follow used to have the top most used perks like Dead Hard at up to something 40-50% of players using them. Now the most used perks cap out around 20%, half that value. So the spread of the most popular perks has definitely improved.
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I'm a Timmy / Jimmy. I run fun builds that would still be deemed useful and my 'win' condition is getting 3 survivors out safely, to the point that i will literally do a facehugger impression on the nurses face to get you out the exit gate.
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Awesome! I didn't know about the stat site, I'm glad my claims are backed up for real
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I'm a Vorthos.
Also, correct me if I'm wrong, but the "magic the gathering player" you are referring to is Mark Rosewater, Head Designer of Magic, no?
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Yes, correct
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I think I'm Timmy/Jimmy as Killer, and Jimmy/Spike as Survivor.
I like trying out various builds I either come up with myself or see in youtube videos, but I have a strong tendency to play Survivor more seriously than Killer.
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Spike will always find the best combo of perks. Even if all perks are garbage.
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Spike is always optimizing, even if he ends up optimizing the fun out of it
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