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Three perks you "need" in solo que (if you want to do well)

People are generally bad overall in this game ie if your good your most likely to get bad teammates that make bad decisions in game. With that being said, these three perks make solo que tolerable when matched up with horrible players


1: Kindred


2: Spine Chill


3: Either exhaustion perk, Bond or Unbreakable


What do you guys feel is a necessary perk to do well in solo que and or survive?

Comments

  • Laluzi
    Laluzi Member Posts: 6,226

    What does Spine Chill actually do for you at this stage? Other than being a weirdly good stealth killer counter and an aid for hard of hearing users, it doesn't do much in most matches.

    Agree with Kindred, but I'd stick Off the Record in there too. Otherwise you're pretty helpless against tunneling.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233
    edited September 2022

    Eh, I would say there are much better solo Q perks such as the following

    Off the record - dont have to worry about a teammate unhooking you infront of the killer and them waiting out the base BT, also helps with tunneling if you can lead on a chase

    Windows - this allows you to see where all pallets are so you dont run into dead zones, it also let's you see where people are getting chased within a certain range (if you see a pallet aura drop someone is being chased there)

    Adrenaline - if you're hooked just before the endgame this will heal you so you arent an easy endgame tunnel and dont need to rely on your team body blocking for you

    Kindred- just so your team can be more efficient including you. But honestly even with this multiple people may still come for the save lol

    Exhaustion, just a great set of perks that you should use.

    I'd also add inner healing, medkit etc. A way to heal as a solo Q is huge, plus if you mix a medkit with resilience you get a wonderful combo

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    About windows: we can't rule out that your teammates just an idiot and drops a pallet because they want to

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Yeah but at that point nothing can save you 😂😂 iv seen it happen a few times but not that many for how often I use it lol

  • Edilibs
    Edilibs Member Posts: 699
    edited September 2022

    It gives me a head start on the killer so i can loop them as long as possible so my team can "hopefully" do gens instead of crouching full screen away doing nothing, THATS WHY!

    My strengths are looping and wasting the killers time! Because im good at looping it means "im not" hopeless against tunneling. Tunneling " me" is one of the worst things a killer can do to me bc they'll most likely lose, i dont know about you.


    Off the Record is good!

    Windows is a crutch perk for players that are not that familiar with or good at looping and or aware of the map or they're surroundings. Waste of a perk slot for me personally and i will never use Windows of Opportunity. I think it sucks and there are much better perks.

    Adrenaline yes agreed.


    Windows isnt that good imo. Its for beginners bc good dbd players that know the loops dont need Windows at all. You can put something much better than Windows of Opportunity.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    I do all sorts of random builds and escape around half my solo matches.

  • BringShaggytoDBD
    BringShaggytoDBD Member Posts: 412

    You lost me at Spine Chill.

  • Raccoon
    Raccoon Member Posts: 7,760

    *laughs in Self-Care / Botany Knowledge / Overcome / Resilience (or Bite the Bullet)*

  • Edilibs
    Edilibs Member Posts: 699
    edited September 2022

    One of my strengths is looping therefore me with Spine Chill is a big deal against the killer. Im not speaking for others im speaking for myself. The longer"i" loop the killer the bigger the % of me or my teammates escaping.

    Self Care is absolutely horrible in solo que and Self Care players usually let me dye on hook or get one hooked! Self Care with Botany is different but Self Care alone decreases me and others chance for survival % wise.

    Bite the Bullet is good with a good medkit.

  • BringShaggytoDBD
    BringShaggytoDBD Member Posts: 412

    If it works for you, that's great.

    Find it hard to imagine spine chill assisting with looping tbh. Surely you can tell if the killer is chasing you without it by listening to the terror radius, looking behind you and focusing on the red stain?

    For soloq I mostly use Windows, Lithe, Lightweight and Quick & Quiet.

    Sometimes I'll throw on We'll Make It, Rookie Spirit and Kindred.

  • Ricardo170373
    Ricardo170373 Member Posts: 738
    edited September 2022

    SoloQ needs improvements in base kit, i dont want run with perks for help me because im solo while SWF dont need simply because they dont need, because they have communicate. its unfair.

  • Ryuhi
    Ryuhi Member Posts: 3,942

    I'm going to be completely honest: you're undervaluing the information Windows actually provides. You're welcome to not want to take the perk and all, but its secondary info is far more useful than its "crutch" primary purpose.

  • Edilibs
    Edilibs Member Posts: 699
    edited September 2022

    Distance! Spine Chill when used right gives you distance on a killer. That's actually a big deal! Spine Chill also increases your vault actions on top of other things so its very much good for looping.


    I agree with you using Kindred but not Windows at All and Lightweight is even worse because it means your more stealthy and less good at looping but i could be wrong but its the way i see it.

    You already have Quick & Quiet and Lithe so after your initial boost optimally you shouldn't be running after that anyway. Also killers like me will still track you because our tracking is top and most likely wont loose you. Lucky Break is much better with ypur build than Lightweight imo.


    Improvements how? Survivor "just" got a 10 second default Borrowed Time after an unhook so i dont know what more you want.


    Its a struggle i agree but its coming down to three or four meta perks if you want to increase your chances in solo que.

  • Edilibs
    Edilibs Member Posts: 699
    edited September 2022

    Sole Survivor and Wake Up is also really good for solo when you want to escape. S3 Survivor/Spine Chill/Wake Up/exhaustion (Lithe) is great because you get the objective done and do your part and if ypur team starts to fall apart, leave em and go for end game!

    Great build that covers a wide array of options in match! Its good for early, middle and greater end game!

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Wouldn't call it a need but a good runner up would be sole survivor

    If you are the kind of person that's in "mmr hell" this is a amazing perk

    Just play like normal and in the event of your teammates falling like flies you still have a pretty decent shot at escaping through the gates in a lot of maps

    It's a insurance perk but it's surprisingly effective

  • Raccoon
    Raccoon Member Posts: 7,760

    Yeah. BtB is definitely underrated or maybe a 'big brain' perk.

  • Edilibs
    Edilibs Member Posts: 699
    edited September 2022

    I just posted about this perk Sole Survivor! Good all around in the current meta especially with certain other perks.


    Lol mmr hell! Tell me about it, people either get you killed, let you get two and one hooked and are far from optimal, its pretty bad!

  • Tranquil_Blue
    Tranquil_Blue Member Posts: 335

    Spine Chill also increases your vault actions

    Spine Chill does not affect vault speed anymore.

  • Edilibs
    Edilibs Member Posts: 699
    edited September 2022

    Wow really? I take that part of my comment back then, noted!

  • Beatricks
    Beatricks Member Posts: 857

    Distortion - Lethal is a pretty popular perk right now and the first survivor that is found is the one that most often gets tunneled out, stay low.

    Left Behind - You could bring Clairvoyance instead but I found it more reliable

    Wake Up - If the hatch spawns underneath the killer

    Tons of options for the last perk, Deliverance, Adrenaline, Unbreakable, exhaustion etc.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,452

    I always run Windows of Opportunity, Empathy, Self-Care, and Botany. I don't necessarily do well, but I do worse without them. I feel blind without WoO and Empathy, and without Self-Care and Botany I'm dependent on others for healing and I'll be damned if I don't have matches where it seems no one wants to touch me.

  • kisfenkin
    kisfenkin Member Posts: 619

    Kindred is great, Bond is used mostly by bad players trying to shake off the killer (don't do this), and Spine Chill isn't as useful as Stake Out. I suggest Stake Out instead of Spine Chill. You get notified as the killer is getting closer (unless they are undetectable), and it rewards you greatly for being near them.

    I also suggest bringing an exhaustion perk, but I only recommend Lithe. Lithe only triggers if you want it to. If you bring Sprint Burst you have to walk or waste it. If you bring Balanced Landing you have to position yourself and it can also easily be wasted taking a sideways drop of a single step or not aiming straight to the basement stairs. Dead Hard is also great, if you are good enough at timing it right.

    For healing, never bring Self Care. It is crap now. Bring Boon:Circle of Healing or a Medkit. If you bring Inner Healing you are likely to hurt your teammates that are using boons, so I don't suggest that one but if you do use it go for the obvious totems (beacons on a hill and the one that spawns in the shack). If there is a boon in the match. DON'T run straight to it in a chase. That's just stupid. Shake off the killer or wait until after you are hooked to use the totem. Most killer mains have no clue where totems spawn because they have never had to hunt them down. If you reveal a well hidden totem you are to blame for taking healing away from your entire team.

    Most of all, I would suggest a different mind set when you go into the match. Work as a team member! Most survivors that are playing solo just do stupid things that get their team killed. If you bring Deliverance and are waiting to get the first unsafe unhook instead of working on other things you are sandbagging your team. They don't know you have it and will probably waste valuable time trying to save your stupid but after you get hooked. If you bring Bond and are using it to lose the killer by shaking them off on other survivors, you are cheating - working with the killer (in my opinion) and I will leave it up to BHVR to decide whether you deserve to be banned after I report you with video evidence.

  • BenOfMilam
    BenOfMilam Member Posts: 911
    edited September 2022

    Deja Vu or Visionary (Detective's Hunch, to a lesser extent). You can stick to gens like glue and make sure that your solo queue homies can get out, even if you are the only person doing gens.

    Circle of Healing. Helps keep your fellow dummies healthy and makes their chases last longer.

    Aftercare, Bond, Empathy, or Kindred (to a lesser extent, Blood Pact, Empathic Connection, Any Means Necessary, Windows of Opportunity, Wiretap, Blast Mine, or Better Together). Anything to know what your teammates are doing or anything to give your teammates info. Bad decisions come from lack of info, good decisions come from being able to see the full picture. You can't solo the killer, you have to work together.

    Anything to make your chases longer, avoid chases, or break chases. Stalling out the killer by extended chases means the killer isn't killing your teammates. Breaking chase means the killer isn't killing you. Which is better depends on the situation. If your homies are on death hook, it's better to try and take aggro and go on a long chase to keep the killer away from your homies. If YOU are on death hook, well, a little bit of leading the killer to a gen being worked on won't hurt the Mikaela that hasn't been hooked all game ; )

  • OrangeBear
    OrangeBear Member Posts: 2,901

    I use Prove Thyself because a lot of people don't seem to understand that working on gens together is less efficient overall. Sometimes team mates will even follow you. So prove thyself at least makes it so you will always be efficient.

  • Halloulle
    Halloulle Member Posts: 1,362
    edited September 2022

    one from each category:

    1) team info. Bond, Windows, Kindred (windows let's you follow chases from a distance - to some degree)

    2) team support. Prove, Leader, Wake Up!, COH, BT (Leader to help teamies you run past cleanse or get those gates open - wake up let's your teamies know which gate you're opening)

    3) survivablity. Exhastion perk, Distortion, OTR, DS, Windows ... and anything else that keeps you off that hook for as long as possible

    4) personal touch. Whatever perk you like for no particular reason whatsoever - gotta keep things fun. Personally I really like new WGLF - even though it's super situational it's really nice when it does work

  • Nazzzak
    Nazzzak Member Posts: 5,950

    For me, Kindred is a must for solo and that's about it. I've been using Kindred since I first started playing, it's never left my build. I hope one day we do get some form of Kindred basekit so I can play more freely with builds.

  • dugman
    dugman Member Posts: 9,713

    You'd be wrong about Windows only being for new players. It's the second most popular survivor perk in the game right now specifically because even veterans like how it helps them form a game plan for a chase.

  • Laluzi
    Laluzi Member Posts: 6,226

    Windows is far from a crutch perk. I can know every structure in every map and still not know where RNG pallets and windows spawn (or more importantly, don't spawn.) Windows of Opportunity makes it so that when I'm approaching an area for the first time mid-chase, I'm not operating blind. It also tells me what pallets have already been used so I don't run somewhere expecting a safe point only to find my teammates have already used it up. And there's a bit of tertiary information knowing what's going on near me if I see a pallet at the edge of my radius drop or a breakable wall get kicked down.

    I don't run Windows on all of my builds, but I get plenty of value when I do. I'd argue it's way better than the current iteration of Spine Chill, which no longer gives you anything your eyes and a rotating camera can't against non-stealth killers. Old Spine Chill had many more merits than the current version.

  • Cybil
    Cybil Member Posts: 1,163
    edited September 2022

    Not a bad build. I used to use DH, CoH, and Bond alot but I've sense grown board of using the same perks over and over again. I prefer using fun builds and the occasional meme now.

  • KerJuice
    KerJuice Member Posts: 1,956

    I feel like any healing perk (except Autodidact) that helps you heal your team quickly, helps a lot in surviving in solo que. The quicker you get injured teammates “back in the game,” the better. This is why sloppy butcher is such a good killer perk- it wastes time.

    Off topic: Does anyone know if the hook bubble is supposed to block Kindred now, or is that a glitch? If that’s intentional, then that sucks.

  • Edilibs
    Edilibs Member Posts: 699
    edited September 2022

    Working on "far" gens ie the gens at the end of the map together isn't efficient but working on the middle (hard to do early game gens) gen with someone is efficient because you ensure that gen gets done and ensuring your team doesn't get 3 gen'ed!

    I "always" do the middle gens early game for this very reason. Prove Thy Self is okay!


    I hear you but Kindred should absolutely not be basekit and for good reason too because that's way too broken!

    You like it and its a great perk solo but leave it at that lol. Base Kindred would be extremely unhealthy for the game!


    Im a veteran or godlike player and i never use it because its a waste of a perk slot to me but to each his own.

    I know the maps inside out so i would never use Windows, dont need it. If i run with a foreseeable gameplan its because im using Spine Chill and planning way ahead! Some people dont realize how good "distance" and "wasting the killers time" is so strong in dbd!

    Yeah i noticed that too! The bubble is annoying but i can tolerate it.

  • Hex_Maidenless
    Hex_Maidenless Member Posts: 112

    I actually have been running Situational Awareness over Kindred in solo Q (I have no friends, ha), and there's absoltuely no doubt my results have improved even though it's a perk that does "less", the one thing it does it does really well. Getting other people's attention about repairing a gen in solo Q can be the difference between wins and losses.

    Not saying Kindred isn't good too, but Situational Awareness is ludicrously underplayed.