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New Wesker Tech
I have been maining Wesker pretty hard since his release, and I recently got him to p10 after taking some time to prestige the survivors as well. During his first release week, his power was fairly hard to use, because the hitbox was so strict. Due to this, I mainly spent time actually perfecting how to land his bounds. Now that his bounds are more generous, I have been trying to see what I can do with his Bound.
What I discovered is that he can almost curve his bound. It is VERY strict but even on console I've found myself able to pull it off a couple of times. Here is a link to a clip of mine performing it (bad quality since console clip)
As you can see at the end, I bound toward the bill, but then turn my camera mid-bound. I then grab the Bill, and continue the bound in the direction my camera was facing. Like I said, I've actually been able to pull it off fairly often, but it is a "time and place" type of tech. I figure however that if I can let people see it, perhaps PC can do something even crazier with it. I will be attempting to get some more clips of it, and perhaps testing it in the following days with a friend to see how far it can be pushed.
Feel free to ask me any questions about Wesker, I feel as though I have a good understanding of his chase potential.
-Lochnload, Wesker Enthusiast
EDIT: This is not so much a curve, honestly a bad word choice on my part after looking at some more of my clips. It is more of aiming the survivor at a more optimal direction. This is helpful on some maps or loops where there is nothing to throw survivors into.
Comments
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i didn't even know u could turn at all during bound
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I start turning my camera almost immediately after releasing my bound. That could also have something to do with it. Hopefully some testing tomorrow can help figure some more out.
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You continue in the direction Wesekr's looking; its more like a +1 bound in order to let you adjust and try throw them into something in a potential straight run.
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I know, I was simply saying that in response to him not knowing you could turn the camera.
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The camera turn at the end is new to me, how it lets you change where you slam or throw them, but for the most part it looked like a normal rush where you turned your camera while moving straight.
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I knew about to turn at the end but its not really enough in most situations, if you can hit it, chances are you could have hit it even without it.
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That is what I'm feeling too, I feel that the most useful part of this is simply positioning your extension (or throw) to a better direction of your liking. Calling it a curve is probably too generous.
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Ive also noticed this, and something else
It almost seems like certain surfaces extend his dash, this is most noticeable on hills but other things like the chairs on Lery's also allow this. I haven't found a consistent way to do it though, meaning this might be as precise as sky/space billy to pull off
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Yea it happened to me at the exit gate- I thought it was complete horse #########. It’s like dealing with Blight now. Luckily for me he didn’t have a hook nearby and was forced to drop me, and I got out while he downed someone else.
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I've also had this happen, and it is next on my list to test. It would make his mobility even more viable if it can be done consistently off certain things.
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