So they slightly buffed Blast Mine after hard nerfing it
Kill a meme perk that virtually nobody used, and then slightly buff it.
You really don't want survivors to have -any- actual alternatives to the same old boring perks we've been using for 6 years right?
This is going to sound obvious, but in order to want to use a perk, the perk has to actually have a meaningful impact and be usable, or it just goes to the dumpster.
Why are you trying to make every survivor perk garbage?
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I wouldn't call that a slight buff, personally. At 66% unless there was a lot of gen regression or you did little else but work on gens, you were unlikely to get many activations out of the perk. I think 50% is great. The 5 second buff is a nice addition.
I would agree that the way the perk worked before the bug fix was better, but I think this is a decent buff in itself.
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They didn't intend to nerf as they said in the patch notes the previous change was a fix, it was never intended to be returned to you if the killer doesn't activate it.
I just find it unbelievable though how the perk was not working as intended for over a year.
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Why so many people are mad for such bad perk? It's not like it was popular or great perk anyway.
Did it need nerfing? No. Did it need buffing? I quess maybe? Would that be good perk even if it is the old version+ buffed? Nope.
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Even if they didn't intend to nerf it, it's still a massive nerf.
There wasn't anything actually unbalanced about its previous state. Currently Blast Mine is insanely unreliable and gives very little value when it actually goes off. Previously it still gave almost no real value, but it was at least more reliable, so people used it for stun/blind challenges (because half the killers on the roster are risky to pallet stun and not everyone wants to use flashlights.)
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Because they've been nerfing a lot of bad perks lately and we want them to not do that? Pharmacy, Calm Spirit, Self-Care, Blast Mine, Mettle of Man. There's no reason for it, and just because a perk is niche doesn't mean it doesn't have its enjoyers.
Also, I liked using Blast Mine for tome challenges and even that isn't worth it anymore because I'm likelier to get a killer I can pallet stun than I am to get a killer I can Blast Mine.
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Dude just revert it omg,if it was a bug make it a feature who cares????
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They could make it good though. And it -should- be good. Every perk should be good to the point you have issues and struggle deciding what you want to bring. Would buffing it to 20% instead of 50% gen completed and return if it's not used, make it meta?
NO.
Would that be op?
No.
Then why not do it?
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Whats crazy to me is that if we never had a 2nd Resident Evil DLC, this fix never would have happened in the first place lol.
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Precisely this.
I mean, imagine Blast Mine gave you the mine bag if it's not used, and it could be activated with a FIVE (5%) percentage of the gen done. Who the bloody duck cares? Would that make that perk meta or even strong? Absolutely not
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Some perks belong to the trash
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Most perks belong to the trash*
Fixed it for you.
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Ty brudda
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Because, even though it was never a strong perk that gave a lot of value, WHAT it delivered in spades was outright fun and glee. The sound of a blast mine, this low-pitch rumble and a killers grunts of pain, thats the biggest single endorphine drop this game can deliver. My main survivor build of the last couple of month consisted of Head On/ Quick n Quiet/ Blast Mine / Windows of Opportunity. Its not that strong, but I always had loads of fun, even if I ended up being sacrificed. And being such a niche and suboptimal, yet fun perk, all its enthusiastic users were pretty bummed when the last patch hit and nerfed this out of nowhere. Zapped by a bolt of lightning out of the clear, blue sky.
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What I don't understand is why they didn't just bring it more in line with Wiretap?
Like just make it 33% gen progress instead, it's not like Blast Mine is some OP perk able to be wildly abused.
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I am still convinced that BHVR's claim is a cover-up.
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Wiretap is better anyway.
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Imagine though, if Blast mine was 33% instead. The amount of... nobodies that would bring it.
Literally nobody would still make it part of their build.
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Yeah, it really isn't enough.
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This is the exact build I'm using now while trying to get the stupid 4 stun in one match challenge. And you are correct, there is just something bloody delightful about hearing that thing go off in the background. Right now, however, I'm lucky if I get one use out of the perk. It just takes too long to set up and becomes even harder when I seem to be aa homing beacon for potatoes in a chase with the killer lol.
Sure blast mine might not become a new 'meta', but there are those of us with builds that use it and the comments here were right. There simply wasn't any need for it to be nerfed at all, even if it was a "bug" in the first place. Whats the point of shaking up the survivor meta if you make the alternative perks next to useless?
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Exactly, so who does it harm then? Cmon Behaviour lol
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It's pretty simple. It is unintended, but because the perk was still not OP they just left it in.
When they added wiretap to the game, it likely used the same logic that blast mine uses to be applied to a generator. They found that giving wiretap back was super OP (it would be) so they fixed it, but this also "fixed it" for blast mine. So they unintentionally nerfed/fixed the bug with blast mine.
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That makes sense.
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