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Hook Deadzones
Ok after the game I just played in which only one person had boil over she went down in a deadzone after I knew it was there and where the closest hook was. She was the second down on the game map. Now I downed 5 people and got 1 hook. Not flashlight saves and not boil over hiding hook auras, there was 3 deadzones in the map where all the hooks were upstairs and the stairs up were far enough away that they would wiggle out by the time I got there. First down was in this first deadzone 2 gens pop 0 hooks I tried to get her to the closest stairwell and the hook at the top of it but no go she got out as I got to the stairs. Down 2 happens in the same spot and I knew where the other 4 were (healing at the boon) so I pick her up and drop her immediately because boil over. Third down in another deadzone and again all hooks upstairs different side of the downstairs 2 gens pop still 0 hooks due to deadzones and this means 0 pressure 1 gen left, 4th down I avoid a Flashlight save and get my first hook of the game, just in time for the final gen to pop, chase down the flashlight A-hole and downstairs to a different section with yet another deadzone. Tried to get them to the closest hook which was downstairs this time but wiggle out and body blocks for the 4 out. How is this possible? I mean this was obviously an RNG screw to me but this is seriously bad. So my hope is to get some sort of healthy discussion on how to solve this issue the 4 items brought were medkits x3 all green and 1 green flashlight built for battery life with all the associated perks. nobody brought sabbo. they did bring 2 leaderships and 2 prove thyselves.
Comments
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If only one person had boil over, you could've gone for the others. Like you said, there was no sabo either, so it was much easier to hook somebody else.
Other solution would be to bleed out the only person that gave you problems, but that's not ideal.
The smart thing is to always ignore who's trying to take your attention and go for other players who will definetly be on gens and weaker targets.
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it wasn't only the one person I downed, I downed every one of them and the flashlight person I downed twice, she was not the one with boil over. the boil over one I dropped when I picked her up because I saw the boil over debuff pop up on my HUD and knew I couldn't get the first person to the hook. I left her there to bleed, she picked herself up in the boon which was close by, I hit all of them at the gen I hit her at the same gen they were all on in main area and I knew their boon was near by (Just over the first deadzone) there were 3 different deadzones on that map in the downstairs area and every single one of them except the david ran directly to one and stood their defiantly and waited for the down because they knew where they were. there was a total of 4 hooks in the downstairs area. each deadzone I had no hooks in range without the boil over complication, If it had meant anything I would say luckily I only had her down once but considering I had only 1 hook for 4 downs and none of it was wasted time looping and mind gaming but rather them just knowing there was deadzones and knowing where they were.
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Midwich can easily have deadzones, if that's the map you're talking about. The hook and gens spawns on this map are not the best.
I once had a game with 2 survivors with Boil Over and really bad hook spawns, I think I had 6 or 7 times a survivor escaping my grasp. I did prevail with a 4K in the end, as I was with Hag and Midwich is easy to web, so I could afford to try and hook them since my gen pressure was not that bad.
We did have a laugh about those wiggle-out in the postgame chat, as they clearly saw me confused about the hooks.
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No, it's the game map, the one u can get to using a puzzle piece offering
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With Pain Resonance being a top killer perk at the moment, I'm surprised more survivors aren't running Breakdown plus maybe some Saboteur with the toolbox add-on that makes it take 45 seconds for a sabotaged hook to come back. I could easily imagine situations where a killer simply has no Scourge Hooks around for a good portion of a match if survivors actively ran Breakdown and surgically sabotaged the Scourge Hooks.
If Residual Manifest's Blindness lasted longer it could be an interesting counter to Pain Resonance too since Blindness hides Scourge Hook auras when the killer is carrying someone. Unfortunately (or fortunately for me as a killer main) the Blindness only lasts 30 seconds so if you get blinded at a pallet, for instance, odds are pretty good the Blindness will expire before you actually carry anybody. (And if you get blinded while carrying someone you've already dropped the person so not seeing the hooks doesn't really matter at that point.)
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Generally speaking I will remember my scourge hooks locations reasonably well and can get there without the aura but nobody ever denies me hook auras so.
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What were the Offerings used... if any?
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Midwich is by far the worst offender for hook dead zones.
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Flan, Puzzle piece none, none, Survivor pudding
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unlucky spawns bro, legit just slug around it and its still strong, you can get 3 people off gens minimum lol
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What the last comment was ^^^^
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yeah there wasn't time to slug em all, the first wiggle lost me 2 gens with no pressure the second down was slugged and got up with exponential boon and the third down with no hook lost em 2 more gens, Literally useless advice when the only way to figure that out is to know it's a deadzone before trying to make it to a hook which is only a second out of range. Might have been doable with 1 deadzone, maybe with 2 but 3 is just not possible to intelligently play against especially when they know where they are and just run there and stand still. This all forgets the entire purpose of this thread in the first place and that's addressing the issue of this being possible in the first place. 1 deadzone I can see, 2 is pushing it and 3 is ridiculous and the purpose here has been hijacked by attacks on my account of the situation or advice that would require precognicient knowledge which the gaem does not give the time to fill. Post-patch 6.1 resulted in gen rush teams being even faster than before and 3 seperate deadzones and survivors who know before hand where they are and running directly there and stopping particularly when the first incident occurred well before the time it would have taken me to explore the map to even figure that out and all this with no offering to make hooks spawn differently is beyond just bad RNG. This thread exists to discuss solutions and bad advice isn't solutions and slugging in a map like the game when exponential is in play is also not viable.
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Someone was trying to get value out of a perk. What's your point?
Boil over is rarely useful recently especially that majority of the time hooks are 5 steps away from each other. Even when I try to die near a broken hook there's another one just around the corner.
Also...
If survivors can have dead zones with no pallets or tiles then why killers can't?
EDIT: Also if you are aware of a dead zone and you see a survivor running there knowing they have BO, maybe drop the chase and go for someone else? Or just slug.
I actually recently had a funny and goofy game with a SWF, all with no mither and boil over, all running to the corner of the map. It ended with all of them being slugged in that corner and playing DBD version of whack a mole when they were trying to pick themselves up xD it was hilarious.
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you obviously missed some things in reading 1, this wasn't them going down in the same deadzone this was 3 of them in the same SMALL map, Secondly assuming a 1-1 comparison between 2 sides in asymmetrical game like DBD is error, counterplay should be a factor, survivors always having loops in every place on a map would be overpowered. Equally skilled killers to survivors especially with voice chat which the game is not balanced around then more times than not a loop will equal enough time wasted for most killers to lose a gen. your thinking in terms of 1v1. in Asymetrical games balance means that the team as a whole should match the strength of the one on the other side. if you eliminate deadzones for survivors then you have to eliminate strong tiles also to balance it out. As I said above I am not looking to eliminate all deadzones, just a way to ensure that on such a small map especially one that is survivor sided heavily without them to not have 3.
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Hook generation for maps is weird sometimes.
Also please use paragraphs.
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I don't think I could keep serious if I loaded into a game and everyone was No Mither, that sounds hilarious !!
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I said in my game they were going down in the same deadzone.
I don't know, I probably missed something because you're not using paragraphs. Hard to read a giant wall of text.
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