Do You Think Killers Needs More Buffs?
Comments
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Lower tier killers need buffs and higher tier killers need nerfs/reworks
And pig needs a boop the snoot score event
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Basekit Killer- No... nothing more to add to that
Basekit Survivor- yes... make them be able to see what other Survivors are running, and add in an action icon in the hud in game
Individual Killers- yes... Sadako, Deathslinger, Pig, Trapper... ETC need changes to put them into a better spot
But maybe I shouldn't be saying much... since I haven't played the game in like 8-9 months
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Not THE KILLERS, but SOME KILLERS need more buffs, Addon-Passes for example.
Killers like Oni, Plague, Demo etc. are fine, but the D-Tiers like Freddy Sadako or Trapper need some love.
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Thats it. Bingo.
Nerf Nurse, Blight, Spirit, Artist
Buff Freddy, Trapper, Sadako
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i'm not against buffing the stealth killer but then Spine Chill need to be revert or buffed.
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Every thing is not about camping and tunneling!If a survivor is dumb enough to rush the hook as soon as I put another survivor on there it’s not camping if I take them out,if a recently unhooked survivor wants to stay around the action then it’s not tunneling if I take them out.What are killers supposed to do ?Are we supposed to let recent unhooked survivors do a hen before we go after them again?Ignore the idiot rushing the hook?…Play Smarter and quit complaining about camping and tunneling.That isn’t even what this thread was about.
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I wouldn't say killers in general need a base kit buff, but certain killers need major buffs/reworks to make them more viable and increase the variety of killers being played (Sadako, Trapper, Freddy, etc.). It does get tiring versing so many Nurses, Blights, Weskers, and Legions when there's such an eclectic mix of killers in the game.
The only other thing I'd say is that Corrupt base kit could still be considered. Whilst the July update definitely made an improvement towards gen-rushing, if survivors are efficient and coordinated it's still not unusual to have two gens pop by the time you get your first hook. However, I think this is more to do with a bigger issue in the game: map design. There'd be no need to base kit Corrupt if busted maps like Temple of Purgation, Mothers Dwelling, The Game, and Eyrie weren't so large with such broadly spaced gen spawns. If all four survivors crowd on a gen straight away, I've had a gen pop before I've even found someone on these maps. 😂
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Global buffs no not really.
Some specific character tweaks are welcome though.
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SPECIFIC killers need buffs.
(or, in more than a couple of cases, reverting wildly over-reaching nerfs that are now totally pointless because the perks that made them strong are dead)
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This is 100% a description of current Freddy.
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Ghostface got buffed tho? And just like pinhead's cube chasing, sadako's dedicated mains have figured out a special strat (condemned slugging) that makes the killer viable against even the best players. I don't think very many killers need direct base kit buffs at the moment.
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Ghostface kinda got nerfed.
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Specific Killers need buffs. I'd like to see solo queue icons at the same time (or first) so the effectiveness of the changes can be accurately measured.
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Oh yes. You think that itty-bitty buff killers got made Ghost Face and Freddy near-viable? In your dreams. We have a long way to go before killer is able to win consistently, through skillful play and genuinely outplaying the survivors repeatedly, without having to use the camp and tunnel shortcuts. Their objective takes way too long compared to survivors, and that's with both sides being efficient, not just 1. Maybe these buffs have made Nurse or Blight stronger, but news flash, they were already strong and didn't get that much stronger. On every other killer, it's a placebo effect.
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OMG yes.
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Good map design, instead of increasing gen speed.
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