Wesker's grab is so glitchy now post-6.2.2
Here's a visual comparison of how it looked in 6.2.1 vs 6.2.2. You can see the giant difference in smoothness, also helps the player better judge the distance of their bounds. The new one is awful, seems to be based on the ENTIRE DURATION OF THE BOUND EXTENSION and is glitchy and stuttery as hell.
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who cares about visuals.
the new m2 grabs you from space. No corner is safe anymore.
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I care about visuals.
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It does? Cause the change just put his arms inside of his box I believe so if he is grabbing you from far away either the killer is lagging or you are lagging
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I don't think any lagging can be involved if I'm standing around the corner for a while already. Sure lag can play a role if you're running to a corner but not when you're already there.
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On dedicated servers, you aren’t always at where you think you are, on the killer’s end you were not around the corner, but on your end you were
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Glad I'm not the only one bothered by this
Pls fix it bhvr
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Edit: nvm I responded to the wrong comment, yeah it doesn't grab you from space. The hitbox is now normal, it's just lag if it does grab you unfairly lol.
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Like right?? How did they make Wesker feel MORE janky after 6.2.1, the update where he was literally perfect and needed basically no bugfixing except for a few things?? I suspect it's this change:
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It's just basic polish, like imagine if Slinger's gun and reload were all mouth sounds and when he speared someone they glitched the same way. Wouldn't feel good!
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