Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We Need Some Better Communication on Hackers
BHVR I get you're a busy company but, you need to do some better communication and what you're doing to solve this problem. Streamers and Content Creators keep getting abused by hackers by holding them hostage, ddosing them, having a subtle advantage, and etc.
You give us patch notes with changes that are coming to the game in chapters and mid chapters and small hotfixes too. So in those time periods you could at least give us some updates on what you're doing with the Hacker problem in DBD cause you acknowledge the problem but, it feels like you're not doing anything to fix it.
Dowsey is using a VPN cause he was ddosd, Otz might be taking a break cause he's worried about hackers, someone was swatted last year because of a hacker during the time Artist released, and Tru3ta1ent has been timed out for 24 hrs at one point cause he's been held hostage. Communicate what you're doing with us BHVR and hold the future of content back to fix your game cause this is ridiculous that every player has had to deal with this since MMR released. Yes I know there was hackers even before mmr but, they weren't so common as they are now.
Comments
-
Even if they don't communicate it, just do something to stop it already. Even just saying it's been handled when it is would be enough. We don't need to know the details, just know that it's being dealt with, and right now we clearly see it isn't.
1 -
They've already said they don't like to talk about it because it gives the hackers more info.
Whether or not that's the right call is up to you to decide, but that's what they've said in the past, iirc.
4 -
Tbh informing us how they intend to combat hackers is counter productive. I sure some of those skeevy little scum nuggets lurk on the forum and we don't bhvr to lay out their plans so they can figure out how to get round it.
0 -
Answer is painful: there's no communication because there's no good news to communicate (and there won't ever be).
People who say things like "just stop cheaters" or "improve the anti-cheat" are completely delusional and unaware of how IT works. The game already uses EAC which likely has a whole company behind it and thousands of detection methods, the fact that is not enough should make you realize it's never easy to "just stop cheaters".
The reality is, hackers are just too difficult/expensive to fight. Its a never-ending game of cat and mouse where the hackers are always favored, because as long as the game will be in the form of a program that runs on their CPU, someone who knows what they're doing can always inject/read from that program, it's their CPU, not BHVR's. No Anti Cheat can fight that unless they become ridiculously intrusive like Valorant.
0 -
"Speak with your wallet", that's my answer.
1 -
TBF, Easy AntiCheat is not at all one of the best anticheat system out there
Still, that doesn't mean it's an easy task to "stop cheaters", but saying that EAC is a good enough product is delusional as well
Because remember, we're not talking about proper hackers. We're talking about kids that buy cheats off of youtube/twitch.
4 -
I believe BHVR are working on a solution and I heard that they don't talk about it because it give hackers ammo or something like that.
1 -
Name one game that does not have a cheat problem? I've read on hacking forums the list of the techniques EAC uses and it is very long. It would take even a skilled software engineer literal years to write a code that bypasses them all. I don't think there is an anti-cheat that is "better", they all probably share the same techniques, but the only difference is how intrusive they want to be
0 -
Race With Ryan.
0 -
I never said that other games don't have issues with cheaters, of course they do, it's a constant arms race between anticheats and (proper) hackers.
EAC is not one of the best anticheats out there, simply going by how often it gives some kind of issue ("EAC could not be instantiated" anyone?) or how it affects in certain cases the performances of the games in which is used (see all the stuttering and freezing issues that Elden Ring had, those magically disappear if you launch the game without EAC)
Sure, the techinques will be similar between one anticheat and the other, but you can't deny that some games have a way more rampant cheater issue than others, even if they have roughly the same amount of players.
And say what you want, apparently the "years" that you claim it would take a software engineer to bypass the EAC rules are bypassed in a matter of months, so those don't matter that much at this point.
0 -
I don't think DBD has a cheating situation that is particularly worse than other games, you only notice it because of Otz who has 10K viewers and having a streamer this big compared to the playerbase size is quite unique. But how often do you see cheaters in your game? Personally it's like one per month and I assume it's the same for others so in the end the game is still perfectly playable for 95% of the playerbase. The fact Otz is affected that much I would say that it is then more a stream sniper problem than a cheating problem.
The anti-cheats are bypassed in months because the hackers nowadays are companies with multiple hackers hired full-time and with years of experience. It still doesn't mean the anti cheat is not good. It is imo extremely good, but it can't do miracles, as I said, the anticheat cannot take ownership of the hacker's CPU, while the hacker can.
I don't get the EAC issues you mention personally, but I don't doubt you have them, there's no miracle. Most anticheat methods have performance downsides, because they rely on scanning some part of the memory to make sure they haven't changed, or intercepting important system functions and adding checks, etc. When that happens it makes your game slower of course. But it's not because the AntiCheat is poorly coded, it's because the method itself needs resources. So if EAC makes your game slower, it means it's likely better than other anticheats at detecting cheats.
0 -
Blatant cheaters? Yeah, once a month or something like that. Subtle cheaters? Not sure, but it happens often to find one or two "suspicious" players in a game, so I can't really tell.
The issue is not only "How often do you find cheaters", but how the problem is dealt with as well, we can disagree on the effectivity of EAC, but the least that BHVR could do is make it easier to report someone, and speed up the ticket review process to ban cheaters faster.
0 -
At this point I'd be happy with just a quick: We hear you and we're dealing with it but until then, here is the latest pig nerf.
Something that can be done without risking cheaters finding a way around is reworking the report system to make it more inuitional. In game reports literally do nothing if we don't submit a ticket. Force the game to shutdown X minutes after the gens are repaired, the killer hooked a survivor or something like this. There is also ways to let the game count how fast someone runs and heals or how often they were hooked. Pretty sure it's not normal for a survivor to hook themselves 25+ times and running with 300% speed, so why are these people not automatically banned?
1 -
I wonder, can they reveal how many people they banned/what account they banned? BattleEYE or something like that had such system and it was still interesting...
0