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Your Perk Rework Ideas
I was looking over some of the perks that just feel meh, and wanted to know what people had in mind for their own personal rework ideas for some of the perks in the game. Here are some of mine.
Deerstalker - Has the same current effect, however, now also see the auras of other survivors within 16 meters of the downed survivor.
Hex: Blood Favor - As well as blocking pallets on hits, this perk will also destroy all dropped pallets within a 20-meter radius.
Terminus - Keeps the current effect, however, it will also cause injured survivors to become broken for 30 seconds after a generator is completed (more value through the match instead of just being a more situational NOED)
Beast of Prey - Your red stain will grow dimmer during a chase for the first 10 seconds until it is fully gone. The red stain will return, and the perk has a cooldown for 30 seconds after a survivor is injured or the chase is dropped.
Oppression - cooldown reduced to 30 seconds (same as eruption and eruption is way better)
Wiretap - works with open-handed.
Blood Pact - Whenever you unhook a survivor, they become the new obsession. Original effect stays the same.
Comments
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Object Of Obsession:
Whenever you start an altruistic action with a survivor, this perk becomes active.
While active, your aura is revealed to the killer and you see the killer's aura for 8 seconds, while your aura is being revealed, your healing speed is increased by 100%, healing speed is increased by 25% per token attached to this perk.
Whenever the Obsession is hooked, gain a token.
You start the trial as the Obsession.
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Rancor ~ Keep its current effects but at the endgame it makes the Obsession also have the Oblivious status effect.
Better Than New ~ Whenever you safely unhook a teammate or rescue somebody from the dying state, the perk activates. The next survivor you heal will leave no scratch marks and footstep sounds for 30 seconds. Much better than its current version.
Smash Hit ~ Increase the speed boost to 5 seconds. This perk is too situational, and I think 5 seconds is more appropriate.
Deliverance ~ Keep all its requirements and effects, but now when you are on the hook with this perk active your aura will be highlighted in yellow instead of red, letting your team know you have it.
Grim Embrace ~ Keep the requirements of what it has, making you hook all four survivors once, but instead of it blocking all generators, all survivors instead will suffer from the Incapcapitated status effect instead for 45 seconds. Disabling all abilities for them, allowing you to get more value. And instead of revealing the obsessions aura for 5 seconds, instead reveal everybody who isn't the obsession.
Gearhead ~ Decrease the aura reading to 5 seconds, but it now activates on good and great skill-checks, and a sound queue will play when it activates.
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Better Than New:
Upon completing a healing action on another survivor, the targeted survivor gets a 7/8/9% speed boost to Repairing, Healing, Sabotage, opening chests, Cleansing and blessing totems, unhooking and opening exit gates. Survivors keep the bonus until they lose a health state. Stacks.
Boon: Dark Theory:
Any survivor within the boon totems range gain 3.5% haste status effect. Survivors vaulting speed is increased by 15%. Gain a 7% haste effect that lingers for 2/3/4 seconds after leaving the boon totems range.
Deception:
interacting with a locker while sprinting will trigger a loud noise notification at your location and cause you to leave no scratch marks, pools of blood or grunts of pain for 5 seconds. Can only be triggered once every 60/50/40 seconds.
This is not happening:
Great skillcheck success zones when repairing and healing are 30/40/50% bigger when injured, in the killers terror radius or when someone is hooked.
Self Preservation:
Whenever another survivor within 32 meters of you loses a health state, your scratch marks, pools of blood and grunts of pain are hidden for 12/14/16 seconds.
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