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Not a Fan of Mori & Dying State Recovery Changes

(Repost, orignal post got lost...)

I wanted to take a few moments and share my thoughts on the Mori & Dying State Recovery changes. I completely understand the Devs wanting to change how the system works now, it would be nice to be able to implement a Mori without having to bring an offering, Michael, or Sadako (though, I am a Sadako main).


MORI:

The most important thing that bothers me about these proposed changes it that it completely takes away the killers control over endgame. No more downing a survivor and carrying them to the hatch or to an exit gate. If that survivor is already injured and you want to let them go, you can't touch them, and also can't get those last last few blood points from another down.

This also takes away the killers' ability to decide whom they want to Mori and whom they don't, forcing all games, all killers, into a narrow lane of how a game is going to end, and this is not appealing and not fun.

As for the Mori offering change of function, look, I'm not going to bring a Mori that might give me another 20k BP when I know for a fact that survivor pudding, bloody party streamers and event BP reward offerings are going to be way better, and a known percentage boost. I almost think if these changes are implemented, just removing the Mori from the game and give everyone X number of BP for each Mori they have in inventory would be way better.

Suggested Change: The killer starts the game with 1 token that grants the ability to Mori any, but only 1, survivor that is at second hook stage, once the token is used, the killer can no longer execute a Mori.

Mori Offerings: The Mori offerings would grant additional Mori Tokens based on rarity, so the killer can use an offering and get 2, 3, or 4 tokens to use during the match. This almost keeps the Mori offerings the same as they are now.


Dying State: Um, NO!, not as proposed. As suggested this is way too powerful on the survivors side and I can see droves of killers leaving the game if this actually goes live (and I would be one of them). But I do see a need for a system like this in the game.

Suggested Change: Once a survivor reaches 50% bleedout state, Dying State Recovery become available for the remainder of the match and would work as currently does in the game. A survivor could recover almost fully and either be picked up by another survivor or pick themselves up when they hit 50% bleedout. This prevents the system from being abused as long the killer is prompt with hooking, and also gives the killer that needed advantage at the end of the game when slugging may be required to secure a victory. This would implement a system that would discourage slugging without it being overpowered and broken on release and also preserves existing perks as they are now.


Looking forward to comments.