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Loops in general and map design

Percival_nxs
Percival_nxs Member Posts: 193
edited September 2022 in Feedback and Suggestions

With the coming of the new update, one of the killer's strongest weapons, slugging, will die.

Many will tunnel more than before, others will still try to play fair. Obviously both sides play to win (I don't mean the SoloQer trying to complete the challenge to open 6 chests) I'm obviously talking about people who accomplish their objectives.

One thing is clear, many killers more than before will find it harder to keep up and in my opinion it is not so much a question of speed of repair of the gen, no, but of the loops.

Now there will be for sure someone in the comments who will say "You are the weak one! I win all the games and of course I speak as main killer ~ Nea Karlsson".

Well I have to say that simply, the loops are too strong, structures like jungle gyms should be slightly more limited, or just the fact that they can concatenate with each other, example, everyone knows Fractured Cowshed, I don't have to say more about this map, or another example is the NRG that may have certain maps, such as Coal tower, for many the fairest map in the game but I must say that in this map the games can go very fast due to its size smaller than average, because everything is closer together: the generators, the hooks to go for a rescue and above all, the loops.

All the loops are pressed into that map and if the NRG goes in favor of the survivors, the killer will have serious difficulty, such as personal example: in order respectively killer shack> gungle gym> gungle gym> filler loop> gungle gym> main building, I must say that it was very difficult to chase the survivors in this setup, in fact in the end I was forced to drop the chases.

Buildings with mutiple windows like that house on Haddonfield, yes the One with 3/4 windows, 2 on the same wall, shouldnt exist.

Some maps are simply too large and big to play.

Well yes at the end you will catch to the survivor, but gens will be completed too.

What I mean is that the chases last too long, between two equal opponents, the chase lasts too long and obviously the gen now more than ever, with the new toolbox meta, BNP, Prove thyselslf, hyperfocus and all things cute that we already know, the killer simply does not keep up, and with the new patch to come it will be even worse.

So my advice is that if we want a more fun game, quicker but for both roles, and fair, in the sense that the killer does not have to feel forced to tunnel to try and take a kill after he did 3 hooks but gates powered, you have to slightly nerfy the setup of the loops, too safe zones, fewer junglegyms, maybe even more distance between one loop and another, I suggest more tiny loops, like filler loop style, maybe create new ones.

I honestly imagine a more fun game, where the gen are still fast but also the chases last less, in which the killer can play without feeling all the pressure and helplessness he feels during certain games.

Nerf loops please!

Post edited by Rizzo on