The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

I honestly don't understand.

I love the 45 second unbreakable basekit. It allows survivors on the floor from having to sit there doing nothing for 4 minutes while they bleed out. Granted it didn't happen often but it did happen and there really wasn't any need for it. Giving the survivor a way to counter that seems great.

I don't understand the unbreakable perk interaction. Why change unbreakable? Keep it the same as a one time use. Then allow the faster healing so your team can get you up quicker but don't allow infinite self jump ups in 22 seconds. Unbreakable is a powerful perk. Slugging is a powerful strategy (one that can be abused hence the 45 second pick up). The proposed change makes unbreakable super powerful and slugging almost useless.

Moris. #########. I mean I love the auto mori the last survivor. Great. But why take that ability away from the offerings and devour hope. I am indifferent on the rancor change as being morid after last Gen pops only because rng made you obsession kinda sucked.

But the best part of devour was the mori. I get the perk does the same thing but some of the moris are fun to watch. If I'm going to mori someone I really don't care about how much longer the animation is.

And the offering changes. Why? Why burn an iridescent mori for a chance at 20k blood points only if I 4k over an uncommon survivor pudding that gets me 20k without having to sacrifice anybody? Not to mention if a survivor dcs there isn't any way to get the 4k. (possibly. I'm using the mmr system that doesn't count dcs as kills for reference)

I just don't understand these changes.

Did anyone complain about the mori offerings after they were changed to only work after 2nd hook?

Again I understand the whole being left to bleed out for 4 minutes is horrible and the 45 second pick up is a good change to mitigate that. I just don't think it needs to interact with the current slew of perks that allow the same ability. (tenacity and unbreakable may be a really strong combo with this change now)

Am I wrong? Am I missing something? I'm not trying to over react but just going by the info in the update it just seems wrong.

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