I think I just experienced everything bad with this game in two matches.

Game 1: Played as Trapper vs gen rushing bully squad with the strongest perks and decent items, I barely got 2 hooks before giving up and afking against wall.
Game 2: Playing survivor against 4 Slowdown Wesker with strongest addons tunneling at 5 gens, proceeds to bm last guy on hook after closing hatch.
I think I'm done with this game for a bit, it's gotten really bad for solos/any killer other than Blight and Nurse.
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Agreed. The gens are even faster than before the patch and teammates are braindead in solo queue
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It's hard to not think that you are just bad but when you see the evidence of that not being the case. Comes down to doing gens I think.
When I play SoloQ, I am the only one doing gens much of the time. The other Survivors are either self-caring, crouching around for no reason, hiding in a locker, etc.
When I play Killer, they are constantly doing gens. 1-2 will usually be done by the time you down your first Survivor.
You can see it with Prestiges in the lobby too. When I play SoloQ my teammates are 2 Prestige max, usually zero. When I play Killer (I can assure you my MMR is not high) I see 10+ Prestiges regularly.
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My Trapper games are much the same, try to set up a 3 gen den, while I am collecting my traps 3 gens are done and yep one of 3gens is gone too all in about 5minutes.
Survivor I'm running commodious toolbox with repair speed and BNP with no mither, resilient, prove thyself and that perk that lets you fill up your spent item in a locker. If I start with someone then the first gen is done in about 30seconds it's bonkers.
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Glad I ain't the only one getting this absolutely lop sided crap lol
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How's a Gen rush bully squad exactly?
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Step 1: Pop 3 gens before the killer can end their first chase
Step 2: Have 1-2 people doing gens in the background.
Step 3: Everyone else harasses the baby/m1 killer with body blocking, flashlights, and other tom foolery.
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That's kind of a normal game? 2 or 3 Gen pops by first down is a given on most games, but you can still turn things around. I mean if 2 survivors can butt dance around the killer and stall the remaining of the game without dying in the process, then by all accounts blame mmr or maybe you just been doing good and need to drop some points, but I would hardly call this bully squad. It's actually a very efficient gameplay, which admittedly, is hard to beat
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Step 1: do the objective uninterrupted
Step 2: continue to do the objective uninterrupted
Step 3: ??? Stop doing objective and interact with killer ???
I understand how step 3 at least can be frustrating but steps 1 and 2 are neither bullying or 'gen rushing' they're just doing their objective while you apparently chase someone for around 90 seconds. I'd really recommend dropping chase if someone is running you for that long.
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The fact that it is POSSIBLE to chase a survivor for 90 seconds and not down them is a failure of the game design.
People love to say "But Bloodlust," conveniently ignoring how easy it is to drop bloodlust. It legitimately is possible to run a killer around for 5 minutes without ever going down. I don't care what the skill levels are: no one survivor should be untouched by a killer for that long in a 1 v 4 game.
The core gameplay is borked, my dude. And quitting is the right move, because they just aren't interested in fixing it.
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You would have failed that hard with any killer. Trapper's weakness is not unique to him.
It's crazy how you go against that good of survivors and get that frustrated at killer, yet don't want other killers to try to win using the strategy that you should be using. Just tunnel at 5 gens. Do it. There's no law against it. You don't have to wait til you're losing to do it. Do it when you're ahead. If you don't, because of delusions of morality or sportsmanship, then you're giving up. You gave up what could have been your win.
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When I'm playing survivor I see a good mix of prestige players. A few 10s here maybe a 0 there...
When I'm playing killer I'm getting people in mid to upper 20s sometimes 40s. Hell, it once queued me up with a level 70 Ace for crying out loud.
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Game would be a dull affair if killers could secure all their downs in under 90 seconds.
I much prefer devs find more engaging ways to drag out the objective (i.e. multi-part, multi-location objectives) than make survivors feel like every decision is a lose/lose and funnel them into quick chases to compete with gen times.
The simplicity of "Repair 5 gens to activate the gates" is great for learning the game, but a more elaborate--dare I say escape room-esque--system would make non-chase activities more stimulating, whilst buying more time for the killer. Escape Rooms typically have a countdown timer, but in this case the killer would serve as an organic timer.
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The point is not that they need to be able to secure all their downs in 90 seconds.
The point is that, theoretically, a killer is being asked to hit each survivor twice three times each, for a total of 24 hits.
If it takes 90 seconds to hit a survivor, that's 36 minutes to accomplish all of that.
Nobody wants to play a single DbD match that takes over 30 minutes. Survivors should not be able to run killers that long. And every change, perk, buff, nerf, map rework, or hotfix that keeps survivors that elusive is just strengthening the "Just Camp And Tunnel" crowd.
It's literally a better game for BOTH sides if survivors lose chases faster AND inevitably. If there's any chance at all that you can run a killer for the entire game, people are going to camp and tunnel out the weakest party member.
And guess what? That's exactly what's happening in the game right now. The map reworks have been awful, the pallets are out of control, the perks just keep making things faster and faster, and mid-range killers keep getting nerfed to oblivion. It's a bad time. And it's all because it's become too hard to win a chase.
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Don't let that get you down. People are dicks especially in video games. Trapper basically has no chance against a team who uses their eyes and solo-que is just solo-que. These things just happen, and a break is always good from any game, just don't let a few scumbags ruin this for you.
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Guess I should just pressure gens hard as Trapper on an extremely stacked Macmillan map with broken tiles in every corner of the map, I have 3.5k hours in this game, I think I would know when to drop chase.
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Okay, so why didn’t you?
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Some people are just bad at the game and it’s okay to say that.
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There are games when I'm the only one doing gens but I don't think that's the majority. It's just frustrating when you get hooked and you see teammates just standing around having a chit chat at the other side of the map. But I'd like to think it's not that common and I'm probably low MMR.
It's more common for me that out of 4 of us survivors one of us is new and gets killed early or keeps messing up the skillchecks and slows down our gen progress.
That sucks. I'm sorry you had such bad games. I personally really dislike it when they tunnel out the baby survivor. And I don't understand the killers who get so cocky at times without anyone having provoked them. I also had a game earlier where I was getting BM'd by an Onryo and I'm thinking "what did I even do to her". Only she knows why she was so salty.
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So what Maps did you play on... That has something to do with how bad those matches were
Plus the real reason why everyone's running Gen builds is cause of Gens being at 90 charges... and now that may just continue if they put the Gens back to 80 charges
Also if they increased base Gen regression... Killers may just run 4 Gen regression builds
So BHVR shot themselves in the foot with some of these changes
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Gens can now take 34.718 seconds to complete by one person. Don't believe me? Look up Demi's latest video.
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Which map was your Trapper match on?
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It was suffocation pit, the tiles were really rough and they played very well, every loop I trapped was disarmed within the first minute of it being placed.
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Yeah that can be a rough one for sure, and the high level swfs that stick together , make it rough for sure.
I like the add on that injures them if they disarm them…but even w those, the injured one will then just run around disarming them all.
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