The Tenebrous Woods: Fanmade Chapter The Rake and Survivor
Werewolf killer and another durable generator perk.
Edit: Reworked Foraging, tweaked some numbers, reworded Killer power, added Add-ons.
Reuban Campbell is a hiker and nature vlogger, often recording his adventures into the Redwoods near his hometown. His personal perks Weathered and Ruggedized, Foraging, and Tempered Engine: Hard Reset allow him to keep up with others, make use of totems in the trial and repair multiple generators.
Weathered and Ruggedized
Hindered effects on you are reduced by 30/40/50 %. These effects are extended to all other Survivors within 8 meters of your location and will linger for 8 seconds.
Foraging
Foraging activates when cleansing a totem. Picking up a Survivor from the dying state when Foraging is active will gift that Survivor with a Basic Medkit.
Tempered Engine: Hard Reset
At the start of the trial, a random generator comes installed with a tempered engine.
• The aura of the Generator is revealed to you in white.
Every time this Generator is damaged, all Survivors working on other Generators are faced with a difficult skill check. Succeeding these skill checks grant 3/4/5 % repair progress. Missing these skill checks will not alert the killer or lose additional progress.
When this Generator is repaired, your repair speed is increased by 5% for the remainder of the trial.
The Rake, Gray Wolf is an Algonquin man afflicted with a curse, turning him into a ravenous beast out of control. His personal perks Hex: Full Moon, Hex: New Moon, and Animal Instincts allow him to track down survivors and prey on them in the dark.
Hex: Full Moon
A hex that strengthens your connection to the moon.
While this hex persists, survivors in your terror radius are highlighted in white when in your line of sight.
When this hex is cleansed or blessed, all Survivors are incapacitated for 12/18/24 seconds.
When a Survivor is sacrificed to the Entity, and a Dull Totem is available, this Hex will be rekindled.
Hex: New Moon
A hex that strikes the fear of the dark into those around it.
While this hex persists, survivors outside your terror radius are shrouded in darkness, obscuring vision further than 36/30/24 meters from them.
When this hex is cleansed or blessed, the effects linger for 12 seconds and all survivors are hindered for 12 seconds but gain a 10% increased generator repair and healing speed.
When a Survivor is killed by your hands, and a Dull Totem is available, this Hex is rekindled.
Animal Insticts
When injuring or downing a survivor, Animal Instincts activates. While active, the nearest Healthy Survivor's aura is revealed to you for 8/10/12 seconds.
Animal Instincts will deactivate when that Survivor is injured.
Power: Dash
Press and hold the power button to charge up a dash that sends you forward up to 16 metres. Hitting objects will stop you in place. Hitting Survivors will hinder them for 4 seconds and fill the Power Gauge. Dash has a cool-down of 8 seconds.
Special Ability: Night Ritual
Injuring, chasing, and hooking Survivors fills the power gauge, eventually turning you into a terrifying monster. As the power gauge fills, you gain increased speed and power, able to dash further and more frequently. When the power gauge fills while in Tier 2, press the Special Action button to transform, shifting into Tier 3.
• Tier 1, Dash hinders Survivors and you move at 105% speed.
• Tier 2, Dash hinders Survivors and you move at 110% speed.
• Tier 3, Cursed Dash injures and throws Survivors forward 8 metres and you move at 115% speed before changing into Tier 4 after 32 seconds.
• Tier 4, Dash cannot be used and you move at 75% speed as you struggle before changing back to Tier 1 after 6 seconds.
Special Attack: Cursed Strike
Pressing the attack button while in Tier 3 will always lunge forward, hitting everything in a wide arc.
Special Effect: Wolf Pack
Upon reaching Tier 3, 2 wolves are brought forth by the Entity. These beasts will hunt down Survivors at 95% movement speed. If a Survivor is bitten, they are hindered for 8 seconds and are revealed to you by Killer Instinct for 4 seconds.
Common Addons
Bark Scroll - Several constellations are depicted on this scroll made of birchbark.
Increases Dash distance by 4 metres.
Migis Shell - A reflective, white shell used to communicate with manitou.
Increases the duration of Tier 3 by 8 seconds.
Smudge Stick - A bundle of herbs to smolder in various ceremonies.
Dash no longer applies Hindered but fills the power gauge 50% more.
Grants 100% more Bloodpoints for Dash score events.
Sacred Plants - Tabacco, sweetgrass, sage, and cedar bundled in a small medicine pouch.
Dash applies Obliviousness to Survivors.
Tattered Feather - A worn feather used in rituals to fan away smoke.
Reduces Dash cool-down by 1 second.
Uncommon Addons
Weasel Hide - The dried skin of a weasel used in making medicine bags.
Increases Dash distance by 6 metres.
Black Bear Paw - The preserved paw of a black bear used to denote rank.
Increases the duration of Tier 3 by 12 seconds.
Owl Down - The down and skin of a large owl used as a status symbol.
Dash no longer applies Hindered but fills the power gauge 100% more.
Grants 100% more Bloodpoints for Dash score events.
Rattlesnake Scales - The cured leather of a Rattlesnake with its rattler still attached.
Dash applies Exhausted and Blindness to Survivors.
Hawk Feathers - Tail feathers of a great bird, signifying leadership.
Reduces Dash cool-down by 2 seconds.
Rare Addons
Otter Pelt - The skin of a sacred animal, torn and charred.
Increases Dash distance by 8 metres.
Wendigo Fang - The tooth of a winter demon, wrapped and hanging from a barbwire necklace.
Increases the duration of Tier 3 by 16 seconds.
Sun and Moon - Carving of the sun and moon within the earth.
Dash no longer applies Hindered but fills the power gauge 150% more.
Grants 100% more Bloodpoints for Dash score events.
Blackened Wampum - Sacred beads on a thick wire that have been scorched.
Dash Incapacitates Survivors.
Crow Feathers - Inky black feathers from an otherworldly crow.
Reduces Dash cool-down by 3 seconds.
Very Rare Addons
Pustula Flowers - Putrid smelling flowers bundled up for burning.
Dash and Cursed Dash apply their effects to all Survivors within 6 metres when striking a Survivor. Duration of Tier 4 increased by 4 seconds.
Twitching Claw - A severed claw unlike anything seen before.
When reaching Tier 2, you gain the following effects:
-Dash becomes Cursed Dash, Activating Tier 3 for 16 seconds when you strike a Survivor.
-You will return to Tier 2 instead of Tier 4 when the effects of Tier 3 wear off.
-Being stunned reverts your power back to Tier 1.
-Grants 100% additional Bloodpoints for Dash score events.
Dire Wolf Pelt - The petrified pelt of legendary beast that brings great power.
One large wolf is brought forth by the entity that moves at 105% speed when you reach Tier 3.
Human Skull - A charred and heavily scratched skull.
When Survivors are put into the Dying state during Tier 3, the duration is increased by 8 seconds.
Odious Manitou - an effigy of a strange entity with a foul odor emininating from it.
Dash will now gain the following effects:
-Dashing into dropped pallets breaks them and stuns you for 1 second.
-Dashing into standing pallets will call on the Entity to hold them in place for 8 seconds.
-Dashing into Vault locations will call on the Entity to block them for 12 seconds.
-Dashing into Generators will damage them and call on the Entity to block them for 16 seconds.
-Dash cool-down is set to 12 seconds and cannot be reduced.
Ultra Rare Addons
Iridescent Knife - A glass-like knife formed by the fog itself, used in many altered rituals.
Healthy Survivors become Exposed when Tier 3 begins for 24 seconds.
Fallen Stars - Crystal wampum that represent the stars seemingly missing from the night sky.
Dashing into Survivors reveals all Survivors within 24 metres by Killer Instinct for 4 seconds.
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