General Discussions

General Discussions

Slugging is great - says the killer mains

Am I right? No wonder killer queues take days.

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Comments

  • Member Posts: 5,762

    According to developers, current killer que takes lot shorter than previous survivor que though, it's not even "long".

  • Member Posts: 1,163

    It only took two posts for people to start rewriting the last two or three days here.

  • Member Posts: 1,814

    Slugging is a gameplay element that is not great for one side, is kind of a little bit of an abuse of gameplay mechanics when relied upon, but has ample survivor options to counter it.

    As opposed to, say, healthy survivors bombdiving hooks before the killer can even begin to move away, touching and dropping the hooked survivor over and over again to try to bait out a useless M1 hit instead of a grab. Which is a gameplay element that is not great for one side, is kind of a little bit of an abuse of gameplay mechanics when relied upon, but has no killer options to counter it. And even less so when the whole team crowds the hook because killers without insta-downs are completely, embarrassingly helpless.

    And ONE of those issues is going to get 'fixed.' But not the one that has no counter already in the game.

  • Member Posts: 388

    Look how much fun those survivors are having though.

  • Member Posts: 5,933

    Slugging is great. I am a killer main now ggs.

  • Member Posts: 9,728

    Is there an issue with killers dragging out the game by slugging the survivors for the 4K? Sure.

    Is gutting the ability for a killer to slug the right solution? Probably not.

    Besides I don't think anyone has said slugging is great as much as slugging is sometimes necessary.

  • Member Posts: 298

    Some gameplay elements aren’t meant to have a hard, applicable to every circumstance counter - they’re just game mechanics that are meant to be part of the game.

    Take a killer chasing a survivor. The survivor isn’t meant to have a way to escape the killer 100% of the time. Infinites are removed when discovered, pallet counts are lowered when going live from PTB feedback, 2nd chance perks are nerfed, etc. This doesn’t mean they can never escape the killer and certainly doesn’t mean a survivor shouldn’t have tools to prolong a chase.

    In this case BHVR is signaling that the hook mechanic is meant to be used as the preferred way to remove an opponent from the game. You can still slug if you want - getting up isn’t instant and the bleed out timer is cumulative. Leaving a survivor on the ground after you down them becomes more about applying pressure due to players being temporarily removed from contributing to objectives than it is getting a 2-4 minute win. If a survivor brings unbreakable that time is lowered, but they’ve also spent a perk slot on that ability.

    Pallet rescues are a mechanic that isn’t meant to be circumvented 100% of the time. If they could be, why have them in game. Break the pallet after they drop or realize you’re choosing to risk it when you down a survivor right next to a pallet.

    If hook deadzones are the problem, then make hooks not despawn after sacrifice, add spawn points, or be more mindful of where you down people. For sabotage, that’s a mechanic that is either limited by charges or a cooldown and isn’t permanent. Why even have these limitations if killers could just avoid the mechanic altogether? If a sabotage action makes it hard or impossible to get a survivor to a functional hook without wiggling free then that’s kind of the point.

    Finally, try and put yourself in the other side’s shoes. How much fun do you think it is being helpless on the ground for an extended period of time? How effective do you think any measure that doesn’t put a hard cap on how much floor time someone has to spend will be?

  • Member Posts: 194
    edited September 2022

    There are solutions to situations like this that don't require giving survivors another base kit perk though. We could have the ability to give up when everyone is slugged, similar to killing yourself on the hook. Slugging is something that is outright encouraged on some killers like Oni, Myers, Plague or Twins, or even the only viable way to play them like Sadako. Why should a strategy as killer, especially one that you need to do on certain killers because how they are designed, be removed entirely purely because some people do things like this?

  • Member Posts: 2,096

    Well that killer is just bm'ing. Doesn't warrant survivors getting unbreakable basekit because killers slug.

    Sure, having that happen isn't very entertaining, but then again.

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