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Best soloq perks
I almost always play soloq and I currently using Lithe, Windows of Opportunity, Kindred and Lightweight.
What other perks do you think are more useful for soloq?
Lightweight is the one I doubt whether to replace or not...
Comments
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Off the record is good for preventing tunneling or at least making it harder. Prove thyself is also good for doing gens faster and helps in 3 gen situations.
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i play 95% soloQ and these are the most used survivor perks by others i play with (from most to least used):
- Windows of Opportunity
- Dead Hard
- Lithe
- Prove Thyself
- Boon: Circle of Healing
- Adrenaline
- Self-Care
- Sprint Burst
- Kindred
- Unbreakable
- Off the Record
- Borrowed Time
- Quick & Quiet
- Resilience
- Decisive Strike
- Lightweight
- Balanced Landing
- Iron Will
- Bond
- Urban Evasion
- Botany Knowledge
- Spine Chill
- Empathy
- Head On
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Do you actually have data on this? That's really interesting.
OP, I think Windows is really good to know what resources your team has used. Empathy also lets you know how chases are going, vastly underrated.
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nightlight.gg gives you this data without a lot of effort.
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Oh, I definitely don't trust user-generated aggregation sites.
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Bond or Kindred ....Bond will help you read the game, Kindred will help you do the same at an important specified time with the added bonus of your teammates also seeing and having no excuse not to come save/help
Open Handed + Bond + Kindred + anything else is something i always find fun in solo games
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Off the Record is 100%, without question THE best soloq perk. After that I recommend an aura reading perk of some sort, Bond etc, then since OtR shuts off when gens are powered, Adrenaline is a good end game perk, and then basically whatever you feel like. Prove Thy Self, Sprint Burst, whatever makes your day.
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My build is usually Sole Survivor/Wake Up/Left Behind/Low Profile
I find that my games are good and we get at least 2 out the gates, or they're complete unmitigated disasters where people give up and I have to somehow try to salvage with the hatch or a 50/50 gate play. I can run the sweatiest build imaginable to help my team, but it makes little to no difference in my experience. I'm either going to get good teammates and we'll 4 out anyway, or I can at least force an MMR "tie" with the hatch or super speed the gates when everyone is dead.
I've played a lot today with that build and had a couple games where the killer ended up with zero hooks for the entire game. Survivor is 90% pathing/positioning and 10% perks.
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CoH benefits the whole team, it can even stop selfcare users. Kindred gives crucial information and allows for more gentime. Prove Thyself is good to get the last gens done.
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Inner healing if you have a good idea of totem spots, cause half the time I can't trust teammates to be near me to heal me when I need it, so lockers are my new friend
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Just FYI the perk use stats on that site are from the opponents’ data, not the person uploading it. So it’s actually pretty good.
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Solo Q main here and my build is 99% of the time this:
Kindred, Bond, Lithe and Prove Thyself.
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