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Why is camping supported?
To level/grade up, you need to unhook teammates for grade points. Did the devs forget what Altruism is? You cannot do that when a killer camps. What's the point of the mechanics of the game then?
The least the devs can do is remove grabbing.
I have a lot of other complaints about this game but camping probably is the most ludicrous of them all when you come to the conclusion that it is "part of the game".
EDIT: Rizzo is watching all of you.
Comments
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it is a byproduct of the hook system. so long as hooks exist, people will camp them
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Doesn't mean Altruism is ignored because of it. I'd like a good explanation. Survivors should be rewarded for the laziness killers possess.
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I am not sure what you are trying to say. What exactly do you want an explanation of?
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Camping doesn't prevent unhooking. Also, it's a strategy devs have explicitly acknowledged and balanced this game around. The way to punish camping is to do gens. The main issue is solo queue lacks info to know a teammate is being camped compared to people on comms who can just call it out.
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If camping is naturally a byproduct, like you mentioned, why are survivors punished for it? Aka, Altruism... like it was said in the OP.
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The Emblem mechanic itself is incredibly outdated and has a ton of issues for both sides. For example, instadown killers get punished because they do one chase and one hit instead of two chases and two hits for a down.
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It is deeper than that. Survivors are punished for going towards the killer, regardless of their other bloodpoint objectives (repairing, boldness, altruism). because of the flaws in the hook system, the killer can just stop people from performing altruism. I don't understand your fixation on "survivors being punished" for it. if your teammate is being camped, coordinate a save or if you are solo, just do gens. doing gens punishes the killer for camping. Like yes, camping punishes uncoordinated survivors and stops them from unhooking. What besides that is your point?
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Tbf the killers objective literally is to just kill. Camping ensures that usually at least one kill.
Post edited by Brimp on3 -
Does not prevent, but it's pretty much 90% prevention especially with facecamping by abusing grab mechanics.
As for doing gens, that again makes my point disingenuous to the OP. What is the point of Altruism then?
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Like I stated in my reply to someone else, if you want to level/grade up, you need iridescent points to get to iridescent grade. Camping ruins the Altruism part, so why should it be there anyway?
Can we talk about Altruism instead of skipping it?
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But those grades and emblems do not matter. Like, they don't affect anything other than the amount of BP you get at the reset. You escape, your mmr goes up. That's the only metric of use being measured. You can raise your "rank" by getting iridescent in the other categories even if the killer camps. But still, it really doesn't matter
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Camping is easily the most complained about problem at this point, and it's sad that still nothing seems to be done about it in the next patch.
It can't be completely prevented, but it sure as hell needs to be nerfed adequately, now that killers received bunch of buffs in the last midchapter update.
I'm not sure if it's really supported or anything, the devs just haven't done anythng to at least make it less effective. Which is very frustrating.
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The buffs are what ails me more than what it should.
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Grabbing should go away for sure, and certain killers with instadown capability shouldn't be able to use their power near a hooked survivor but beyond this...how exactly do you 'nerf' camping in a way that survivors wouldn't be able to abuse the hell out of?
AFAIK, this has been the big hurdle for the devs. They don't like facecamping, but all the stuff they've prototyped internally has been exploitable.
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Face camping should 100% be nerfed. That said you have a team of 3 other players with you, you need at least two people versus a standard m1 killer to have an almost 100% success rate of unhooking and not trading. And no, you don't need comms to do this, just two players who understand that a killer cannot do two actions at once.
He's going to try to grab/damage one of the healthy survivors and the other unhooks. The three survivors rotate based on what the killer does to bodyblock and ideally everyone runs away injured. Worst case scenario a trade does occur but the other two should be able to get away/react to whatever the killer does.
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Removing the grab mechanic is literally the easiest way to calm down camping. There is no exploitation from that. If you get hit twice, it's just how it is. That still gives you the opportunity to escape.
But if all of the stuff they've prototyped has been exploitable, they aren't really thinking outside the box are they?
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I've wracked my own brain and...no, 'think outside the box' doesn't work, because you aren't suggesting a foolproof solution, you're saying that someone needs to think of one.
The literal best I can do is:
- Remove grabbing
- Some killers (Bubba, Billy) can't use their power near a hooked survivor.
Thing is - I'm not sure if that would end the complaining.
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Agree with facecamping nerf, amen.
I understand the rotations with 2-3 survivors, but now let's bring up Exposed. Now it's basically impossible to do anything.
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That wasn't towards you, hence "they".
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We can create a lot of what if scenarios but you make a great point that there are certain situations where you just get burnt. That's true for both sides but the important part is for sure toning down how strong the benefit of camping is
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And Survivors can bypass that either by timing it right or getting another Survivor to bodyblock the saver
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If a killer facecamps hooks all game and he gets a 4K because you all stupidly went for saves instead of doing gens, that's on you and your teammates. If a killer is facecamping, use Reassurance if you have it (just ignore it if you don't) and then go do gens.
If you're on the hook and someone is facecamping you, you wait and do the skill checks, even if nobody is coming.
Some people will say "But why should I have to stay in the game if I'm being facecamped and nobody can be bothered to go for the rescue? It's not fun." These people are shortsighted. It also won't be fun for the killer when all 5 gens pop before he can get a second or third hook, and he'll stop doing that eventually because he'll realize that it isn't fun. If you suicide on hook or DC, you're giving him what he wants by giving him a free kill and making the rest of the game easy for him, and he'll continue to camp.
JUST DO GENS.
It's not rocket science, people.
Post edited by BoxGhost on4 -
Isn't body blocking reportable though? It says on the report system localization 🤪
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I brought up Altruism for a reason. Altruism is part of the game, facecamping is manmade. If you want to be picky like that, we can.
Post edited by Rizzo on0 -
What buffs? The killer buffs? Because those were all good in my opinion, except for the Bloodlust buff.
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I mean in general, whatever the update was seems to have made almost everyone dislike the game. I played a month or 2 before Wesker was released, so not a longtime veteran here. However, I have played games with spot-on mechanics and DBD is one of the worst ones.
Bloodlust is cringe though.
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I guess we can categorize you in the "soon to be banned from the forum" section.
I don't really get so upset. I 3-4K almost every game. My kill rate is around 80%. And I don't facecamp as a strategy because I recognize that it's bad and will lose me the game.
I do get mad when I'm playing as a survivor and all of my teammates end up slugged because they went for a save while Bubba was camping the hook, and then I have to stop the gen I'm doing and risk death to go rescue them.
You're an obvious troll, and my post is not for you. It's for anyone who actually wants to learn how to play the game.
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Survivors still do it... sooooo.... yea
Oh can you show me then?
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I don't need to respond to you anymore.
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I would appreciate it.
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Unfortunately, I'd have to waste time playing a game just to get a screenshot since there is no "After Report" of players or anything, so best suggestion I can give to you is look on the report section with the troll face.
EDIT
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I hope this doesn't get sent twice.
Unfortunately, I can't show it until a match is done because DBD doesn't have a report of players and stats after a game is finished. When you get the chance, look at the troll report section.
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Nope only once
You can time it as well... Leader is a perk that speeds up unhooking (it's kinda underrated... and it's a Dwight perk)
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Here's the problem.
There's literally no reason to stay on the hook and not just suicide.
You gain almost zero BP and are still going to get depipped, all you're doing is wasting time when you could be in another match already.
To me, another fair solution would be treating being on the hook like being in chase. You get a portion of the score/BP for things done whilst on you on there.
Not trying to backseat mod here, but you seem new to the forums - be warned, the mods have a zero tolerance policy on insults, even far milder ones than that.
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Nah grading up means nothing but extra BP at reset. The scoring system is a fossil of old match making system.
Camping is a valid strat when used correctly and not at 5 gens. For example, during end game when all Fens are done the only thing left for the Killer is to Kill so camping at end game is ok. Even pseudo camping is ok because the Killer isn't actually face camping just patrolling the gens with in the area or checking back at the Hook before moving on.
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At least you were nice in letting me know for courtesy sake than being disrespectful about it. Thank you.
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I believe it is an old ancient system because camping just doesn't make sense for Altruism whatsoever.
The example you gave shouldn't be how the game plays all of the time. Just think about it for a few minutes...
We all let one survivor die, all gens get done, they all leave. Let's keep repeating this process. If you don't think that's boring, you must play monopoly.
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I don't support camping early in game, unless the killer knows other survivors are around or gens are getting done way too fast. End game camping is supported because what else is the killer supposed to do when there are no more gens to patrol? Killers want to do their job and kill survivors, make sure they don't escape. Killers have an objective too.
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Hook timer should be bit longer 70s per hook state but bubba should keep his instadown you can still do trade. But the chainsaw should go on cooldown once you hit survivor with bt effect. One change could work too that survivor teleports to another hook if killer camps too long like executioner cages do currently.
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I agree with this point, teammates will curse me out end game chat when I escape through hatch or work on gens instead of being snowballed with everyone else blindly going for pointless saves because the killer is clearly camping. They will always say "What a horrible teammate" or "Why hide in a bush all game instead of being a team player?", or how about.... don't be mad at me because you cut your game short because you don't realize when going for the save is not worth it. You're just trading hooks at that point and if that sounds fun to some people, live your life I guess and keep complaining about camping when you could just a) accept that you're being camped and move on to the next game, or b) ignore the person on the hook, accept them as a doomed distraction, and just do gens and pray for hatch. I've accepted camping as an eternal part of this game years ago.
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Bubba can still quarantee 2K at least with facecamping as long as he gets down quickly even if it's effient team on gens. If bubba has deadlock and noed that is basically 3K. Unless the team manages to make trade but bubba can still go through bt. But that just facecamping. The more viable camping is proxy camping quard 3 gen area and camp the hook.
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I gave you a example but a example where camping is ok. But yes if he's camping at end game just ignore the hooked survivor and just leave. Killer gets 1k and Survivors get 3e.
But camping isn't this full on a solid kill all....2 survivors can break a face camper unless it's a Bubba but that's a different beast all together and takes a bit more teamwork that soloQ dosn't have ATM.
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I don't have much of an issue with the end game camping, you make a good point.
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That's about the only time it's really acceptable. Otherwise, it does need to be worked on a bit.
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Camping makes rescue difficult. Difficulty in rescue does not earn altruism category points. If you don't get points, you can't make the grade. That is frustrating. So hook grabs should be removed to make rescues easier even when camped. Is this the argument?
The complaint itself is understandable.
But I do not see a solution. I'm not sure why you would remove the hook grabs, because you might find something else to remove next.
The developer stated that the grade is an indicator of how often you have played recently, as opposed to a rank, which indicates skill.
What should change is the emblem rating.
Still, are there more players playing for the grade than you think?
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How about this:
Create a zone around anyone who is hooked. When in that zone the killer starts to gain charges. If the killer hits a certain threshold the killer is revealed to everyone and stunned. Call it the Entity is Disappointed mechanic. The killer does not gain charges while in a chase and loses them outside the zone.
This way the killer could camp for a little bit if they thought someone was nearby, or rush back to a hook right as it was about to change state, but would be forced to push away from the hook over time.
If you want to make it more detailed.
Create a narrow inner circle around the hook and a second broader zone. In the inner zone the killer gains charges at 2.5 rate, while only 1 charge in the broader zone.
Then you wouldn't have to do away with grabs or the powers.
That's how I'd change it. No idea on the technical feasibility.
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If I'm following what you are saying, you are confusing that body block is used for two different actions.
Body blocking the killer to take a protection hit and/or slow them down is very much allowed. There are even challenges about protection hits.
Body blocking a survivor as a survivor to prevent them from moving (or as a killer when not attempting to down them or otherwise improve your objectives) is considered sabotaging the game and is banable.
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Emblem is such an outdated and poorly thought out mechanics to the game tbh.
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At the end of the day survivors camp and tunnel gens as much as a killer can do the same thing to a survivor. This is dbd and it is what it is.
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Those saying ‘Just do gens to punish the killer’ aren’t wrong but need to finish the sentence. It should read ‘Just do gens to punish the killer and the person on hook’. The person on hook in solo q isn’t part of a team - your victory is not their victory when they’re left out hanging like that. Their goal isn’t (usually) to aggravate the killer, it’s to escape.
If you show them you don’t care about them escaping by not going for a rescue because your afraid of a hook trade, why should they care about you escaping and serve as a distraction? They shouldn’t.
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