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Another Vecna killer concept... this one is good

Killer: The Tormenter "vecna"

Lore:

Terror Radius 32m

Speed: 4.6

Weapon: long hand thing?

Chase music: music...

Terror radius music: a ticking clock which doesn't chime.

Mori: I think you know...

Power: Dark Power

Passive: the upside down

Vecna starts the trail in the upside down and stays in it for the rest of the trail. Survivors start in the real world. Vecna cant see survivors in the real world and survivors cant see him. Once a survivor has entered the upside down their body remains dormant in the real world. In the upside down they cant sabotage or work on generators and can only leave either by surviving for 40 seconds or being woken up by survivors with their music. Survivors enter the upside down every 60 seconds or by vecna using an ability. Also when survivors vault windows they are revealed by killer instinct for 2 seconds and all lockers are blocked.

Vecna-While in the upside down he can hear survivors in the real world, hear the sound of generator progress 8 meters further away and every 30 seconds a random survivors aura in the real world is revealed for 3 seconds effects lockers to. If a survivor is in the upside down every 15 seconds their aura is revealed for 2 seconds.

Passive 2: Mix Tape

4 mix tapes spawn at the start of the trail one contains a said survivors song.

Passive 3: 4 chimes

Survivors begin the trail with the clock/chime bar. They have a maximum of four stacks. Each time they gain a stack a chime will play for that survivor.

1 chime-increases the time they spend in the upside down by 10 percent.

2 chimes-increases the time they spend in the upside down by 20 percent.

3 chimes-increases the time they spend in the upside down by 30 percent.

4 chimes-You stay in the upside down indefinitely and break activates, upon downing the survivor and vecna carries them to one of his hooks/pillars Break automatically activates the survivors form in the real world is transported randomly around the map away from other survivors. The survivor then has 30 seconds to live, in the real world they slowly ascend and if the time runs out Vecnas signature kill is seen. Music removes one stack of chime.

Gain a stack every 20 seconds you are being chased by Vecna.

Special ability 1: Flayer

Cool down 30 seconds

Holding the active ability button for two seconds he chooses where to send a black cloud. Its width is 10 meters and length 5 meters. This cloud travels like dire crows. Upon hitting a survivor they are brought into the upside down. Hitting a survivor while their in the upside down gives them a stack of chime.

Special ability 2: Ascension

30 seconds cool down, reduced by 2.5 seconds per survivor in the upside down.

Holding the ability button for two seconds activates ascension, this ability only works if you are in line of site of a survivor and are within 8 meters of them. Upon holding for two seconds at that survivor they are raised into the air slightly where you can chose to pull them in front of you or throwing/pushing them. Throwing a survivor causes damage if they collide with a surface, survivors break pallets upon impact.


*version 2 if its to similar to wesker*Special Ability 2: Ascension

The trail is full of move able objects which you can levitate and throw. Mostly rocks, but pallets can be thrown to. Upon hitting these do a health state of damage.

Special Ability three: Break

Activates upon hooking/placing a survivor on a pillar.

HOW WOULD HOOK SAVES WORK???

Once a survivor is hooked or placed on a pillar another survivor will have to either unhook them from the upside down or wake them up in the real world (dont need music) upon unhooked that survivor leaves and renters their body.

Survivors favourite music(Adopted idea from another user):

David King: Three Lions

Nancy: that song from top gun probably

other songs i dont know or just one song would do really.

Add ons: Im lazy