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Killer Concept: Cerberus
(Disclaimer: I do not own this image, I found this on Google. This was the best one I could find with hands.)
New Killer: The Cerberus; a giant quadrupedal wolf monster with three heads, razor sharp claws, and pointy teeth. A beast created by the wrath of the Entity. The beast has the ability to instinctively hunt down survivors.
Killer Power: Primal Instinct; The Cerberus can lunge at survivors, similar to Demogorgon. When ready to lunge, its Terror Radius is considerably decreased, allowing it to crawl stealthily near a Survivor to race over and lunge at them to bite at. Survivors caught in the lunge are put in the Injured and Dying State.
Special Ability: Apex Predator; The Cerberus can smell the fear and agony of survivors from previous trials. It follows the scent to Survivors outside your Terror Radius. Survivors within The Cerberus's Terror Radius, at this time, are detected by Killer Instinct. This lasts for 30 seconds at default. In the process, you have the option to let out a roar so loud it will impair nearby Survivors' hearing and vision for a brief 3 second. Survivors outside can hear it from a distance. This can only be done once per use.
Unique Item: Repellent; Survivors that spray themselves with this are lose their scent for a default of 15 seconds during Apex Predator. Only 2 Supply Chests will spawn to provide you a Repellent. Repellents guarantee 4 uses for each can. Survivors should use it wisely.
The Cerberus comes with three New Perks:
Perk 1: "Nature's Cruelty"; Like most monster movies, Survivors that split up are taken one by one. Survivors that stay separated for longer than 20/15/10 seconds are inflicted with blindness until reunited with another Survivor.
Perk 2: "Heightened Senses"; Whenever a Killer gets stunned or blinded, they can see the Scratch Marks or all Survivors walking and crawling for 30/60/90 seconds. Heightened Senses has a cooldown of 120 seconds. This can be countered by perks that hide Scratch Marks.
Perk 3: "Hex: Evolution"; When you get your first sacrifice, the Hex activates. See the Scratch Marks of Survivors change from red to blue. The blue Scratch Marks are slightly/moderately/considerably brighter. This persists for as long as the totem is standing. (Too OP?)
Mori Concept: The Cerberus pounces a Survivor, pinning them to the ground, allowing all three heads to bite, chew and gnaw on their prey. It then lets out a beastly howl.
Outfit Concepts; Three headed Rottweiler, Three headed Tiger/Lion, Three headed Bear, Three headed Husky, a baby Hydra, Glow in the Dark maybe.
Cosmetic Options: Mask (Helmets and Collars); Body (Breed/Species); Weapon (Claws and Teeth)
Gameplay Concepts: When carrying a Survivor, The Cerberus can stand on this hind legs. When vaulting a window, it leaps through it. When it breaks a wall, same thing. When breaking a pallet, snuffing a Boon, or closing the hatch, it crushes it with its paw. When breaking a generator or maybe opening the gate, it bites at it. After using a basic hit, the Beast reloads by letting out a quick roar or a low growl. When stunned or blinded, the middle head beast wines, and the other two growl and bark. Whenever a Sacrifice has been made, the Cerberus will howl in victory.