some score events need to give more bloodpoints

"self healing great skill check" 300 (up from 150)

"altruism healing great skill check" 300 (up from 150)

cleansing/blessing a hex 2000 (up from 1500)

cleansing a dull totem 1500 (up from 1000)

killer stun 1250 or 1500 (up from 1000)

"heal" 750 (up from 500)

"fully mended" 250 (up from 100)

"protection" 400 (up from 200)

"hook rescue" 1500 (up from 1000)

"hit" 350 or 400 (up from 300)

"hooked" 750 (up from 500)

"sacrifice" 300 (up from 200)

I also suggest adding a score event which grants each survivor 2000 bloodpoints if they survived until the 5 minute mark and another 2000 bps if they survived until the 10 min mark. Though the "survived" score event would only give 4000 or 5000 bps to balance it out.