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Tunnelling ruin the Game!

I play DBD every day and in every Match the Killer is tunnelling.

Why is nothing done there?

It takes the fun out of the Game. You can no longer escape because the killer is playing unfairly.

only recently are the killers all so that they play like that.

I've been playing dbd since release and love the game but now I'm on the verge of saying no I'm leaving the game.

The Match start Killer have fast one down and camp/tunnel this person. And the round is as good as lost.

every and every and every round.

how do you see it and what is your opinion on it?

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Comments

  • Config
    Config Member Posts: 306

    If u killer could make 12 hooks se would. But the game doesn't allow that, if u try u will probably lose, maybe if u are a nurse with 4 slow gens, then yes, u maybe able to get 12 hooks

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Alternatively, nerfing a survivor perk that combatted tunneling to death.

  • DEMONANCE
    DEMONANCE Member Posts: 800

    you have basekit bt and anti tunneling perks like otr and ds what more do you want the devs to do? hold the killer in place for 60 seconds?.

  • NMCKE
    NMCKE Member Posts: 8,243

    How would solve camping / tunneling? However, the catch is you can't punish the killer for guarding the hook when there are survivors nearby.

    I heard ideas such as stunning the killer for 5 seconds or disabling their power, but that seems a bit overkill and could backfire if the killer needs to use those strategies.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited October 2022

    How would I solve it? To give you a fair answer I would probably have to think about what would be appropriate and fair.

    I know I wouldn't 'punish' killers, but I would also not make it so its easily accessible to where they can just cheese Camping/Tunneling.

    I think for one hooks in a way should work similar to how PH's cages work. At least the portion where if the killer remains in a specific radius without any other survivor in that same radius for a period of time, the entity takes that survivor and places them on a different hook on the map as far away from the killer as possible.

    Obviously I am just throwing an idea out there, so it could be tweaked should it create other problems. I wouldn't even include this in end-game because at that point the killer has lost most of their pressure and there is nothing else to pressure. So it could be something that only happens while generators are still up.

  • My_Aespa
    My_Aespa Member Posts: 545

    Unfortuantely, it will always be a strategy, you can't solve it. If the game isn't going in the killer's favor tunneling a survivor out (even if it's me), is a great way to add pressure and slow the game down a bit. It isn't fun for the survivors, but neither is being killed, and that's part of the game. We are already possibly getting basekit Unbreakable to help make the game easier for us to prevent the killer from slugging, which in my opinion, sucks a lot more than being tunneled. Try running Off The Record, it is such a life saver.

    Best anti-tunneling perks:

    -Renewal

    -Off The Record

    -Decisive Strike

    -Boon: Exponential (Try to get downed around the perimeter of the boon)

    -Borrowed Time

    -For The People

    -Guardian

    -Kindred (To allow for planning)

    *Also a tip for teammates: PLEASE LEARN TO TAKE HITS! Whether someone is on death hook, or being tunneled, or is trying to make it out the exit gate, please try to be a good teammate. *

  • Krazzik
    Krazzik Member Posts: 2,475

    The issue with anti-tunneling perks is that they don't stop tunneling. They make tunneling a little less effective and more punishable but if a killer wants to tunnel you, they're going to tunnel you and nothing can stop that.

    Tunneling the first survivor out is still the most efficient tactic regardless of map, regardless of killer, regardless of perks. It's just that strong.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Ever since they said that Kills/ Escapes gain MMR... that's what people do (by Any Means Necessary)

    That's what I gather from reading all of the complaints about it

  • NMCKE
    NMCKE Member Posts: 8,243

    That's not a bad idea, problem is how to actually animate that and so on. Great job buddy.

  • Hawk81584
    Hawk81584 Member Posts: 405

    tell that nonsense to the people on the other side of that.....and see how long people hang around on the game, if the game is miserable for someone they arent going to play it anymore....and that seems to be the ultimate goal with being able to take one player out every match and it does nothing but guarantees a w for one side.....if you cant see that as a problem, then theres nothing anyone is going to say thats going to change your mind.

  • Hawk81584
    Hawk81584 Member Posts: 405

    you seem to forget even if you do have that base kit bt killers just have to hit you once and then turn around and hit you again...its not like a gain invincibility for 80 seconds regardless if a survivor gets hit or not

  • Draxlore
    Draxlore Member Posts: 78

    No, the ultimate goal is to slow generator progress by making it 3v1 instead of 4v1.

    I play survivor whenever i want to play with friends and occasionally solo que. Ive been camped and tunneled and its part of the game. The draw to being a killer is making decisions and having different options to achieve the goals. If you make a wrong decision, you risk survivors escaping. The right decisions mitigate that risk such as tunneling certain players at the right times.

    Instead of complaining about it on a forum, why aren't you playing to increase your skill level to counter tunneling and punish it? you have the ability to make tunneling less effective and a bad decision by wasting the killers time.

  • RiskyKara
    RiskyKara Member Posts: 804

    I tunneled a few times and man it is addicting. I feel badly but it's effective as hell. Turns the rest of the game into something I can be more chill about

  • WalterBlack
    WalterBlack Member Posts: 180

    I think taking away the Killer's weapon for 60 seconds after someone gets unhooked is a pretty good idea. Just go break pallets or something.

  • Ayodam
    Ayodam Member Posts: 3,222

    Spare your words for you will not reach him. He is lost.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Don't think boon exponential or decisive strike are amazing for anti tunneling if the killer is very committed. A tunneling killer is going to grab you and run for hook straight away so you don't have time for a self res, and borrowed time is a bit meh, a lot of tunnelers will just put that deep wound straight on you when you get off hook, prevents dead harding their next hit.

  • RatbasterdJr
    RatbasterdJr Member Posts: 702

    I love being tunneled. I’m pretty strong in chase and can usually punish the killer for 2-3 gens before they either give up or I get adrenaline. Depends on map RNG as well.

  • Konnor24
    Konnor24 Member Posts: 184

    Thats assuming people are running those perks

    Thats a really crappy argument. You have to waste perk spaces to protect against tunnelling. Shouldnt you be using the 100 options of perks to increase your enjoyment of the game? Then killers whinge and cry about survs using the same perks over and over. Well if there wasnt so much tunnelling and camping, maybe they wouldnt need to?

    You are also basing this on playing in a 4 man. Most solo/2 & 2 games you do not have team mates taking hits for you or going out of their way to save/take hits. Half of the time you are left on hook until phase two anyway.

    Your argument has no merit

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    You pretty much hit the nail on the head with the pattern of "Just use perks a and b" quickly turning to "Perks a and b are overpowered and overused, nerf them"

  • My_Aespa
    My_Aespa Member Posts: 545

    Well... no perks are good for anti tunneling if a killer is committed... if a killer is certain on tunneling you then that's it for you.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Complains about almost everything will destroy it. This community is so whiny, its unreal.

    I have never seen an Online-Game with this amount of crying everywhere.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
  • My_Aespa
    My_Aespa Member Posts: 545

    Well it's better than saying "No perks help against tunneling, you're just gonna die".

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Most of the ones you suggested do help, Just feel the boon and borrowed time don't really contribute.

  • JohnnyB87
    JohnnyB87 Member Posts: 96
    edited October 2022

    That is NOT they're only goal. Their goal is to max out chases, max out breaking pallets, max out hits, max out hoooks....You can get max points without killing a single survivor. That tells you that you are one of many who make up their own rules for the game. There is no winning or losing, the ONLY objective is to get as many points as possible. The game is in a trash state because no one plays the game the way it is intended to be played, they ALL make up their own rules. One player said player numbers are up, but from what I've seen they are way down and will continue to drop cause the developers as well as players could care less about the true nature of the game and are just gonna let it die. Killers complain about salty survivors, but that also means they're just as salty. Both sides are entitled cause they don't understand the basics of the gameplay, they want a win/loss condition to make them selves feel better

    Post edited by EQWashu on
  • JohnnyB87
    JohnnyB87 Member Posts: 96

    Tunneling is not a legit strategy. The only way to counter is to gen rush, and that too is toxic gameplay and boring giving you the minimum amount of poinst possible. If you're just playing the game to get kills or gen rush, go play Friday the 13th, a game that is 100% about doing nothing but that pretty much.

  • JohnnyB87
    JohnnyB87 Member Posts: 96

    They need to make endurance permanent for that entire 10 seconds...That really is the ONLY way to stop camping and tunneling. If the killer has to hit you multiple times to get you, all the better. Every player says the game is survivor side, but it's definitely not. I play both sides equally and know that camping, tunneling, slugging as a killer should be considered taking game hostage, cause it's literally the definition of it. Its sad that Behaviour sides with their streamer trolls, but that's how all games are sadly. The game just needs to be dumped and reworked in all possible ways. Two games coming out next year that have similar gameplay will definitely make this game as popular as F13 LMAO

  • My_Aespa
    My_Aespa Member Posts: 545

    Shadow Step? It does if you're in chase and know how to mindgame, you can lose the killer. BT you can help someone get out of the gate if they are close enough and your teammates can take hits.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    This was something I brought up a while back, and really the only solution to the face-camping issue besides buffing survivor to ungodly levels of power, so it's good to hear others have the same idea!

    My only addition would be for this effect to cancel once all generators are done. I think, by then, it's one of the few things left for the killer to do.

  • Konnor24
    Konnor24 Member Posts: 184

    Tunnelling would soon stop if there was some buff to the person unhooked that they could not be picked up by the killer for 120 seconds after getting off the hook. Down them by all means, but it'd be a waste of time and then show true toxicity instead of wanting to win. The killer then has to slug that one player if he wants to kill them that badly all the while allowing others to get in a position to flashlight save or get in a position for a possible pallet stun.

    I know id not bother with that. Killers tunnel and camp because its the easiest solution. They dont care about being good at the game. They want to feel their egos and penis's getting bigger at the thought of getting a 4k making them good at the game.


    Playing both sides though i know how disgusting it is to be on the end of a 4 man swf bully squad. Thats not fun either. But both sides seem to have an entitelemtn. Both want to play how they want and not give a crap about how the other players are enjoying the game. But i've had countless friends get sick and tired of being bullied or camped/tunnelled so they put this game down and aint touched it since.

  • TheSubstitute
    TheSubstitute Member Posts: 2,571

    Sorry but you're the one with an argument with no merit. @Crowman is correct. I do see solo survivors taking hits for one another; it's one of the skills you learn to get out of low MMR (which is where what you're describing as solo behaviour happens).

    As well, your argument about not needing a perk is non-sensical. Why do Killers need gen slowdown perks? Shouldn't they be able to run varied perks to enjoy the game? That's the equivalent of what you're arguing.

    I do think the delta between strategy and counter needs to be examined but don't dismiss strategies that actually work.

  • Konnor24
    Konnor24 Member Posts: 184

    You do. I do not. But you are right. It happens at lower MMR. However, that doesnt meant everyone seems to want to get out of mmr. I take hits for those being tunnelled, so does my friend, yer we are still in lower MMR because of it.

    And yes, i have actually stated over the years on this forum that killers shouldnt feel like they have to run gen slowdown perks. So you're taking this point a bit out of context. We are talking about tunnelling, which i have stated, should not need every surv to run anti tunnelling perks. Because thats what this discussion is about.

    Likewise, Killers shouldnt have to take gen slowdown perks. It does suck the fun out of it and makes 95% of the perks pointless. For BOTH sides.

    Back to the argument without merit, once again i do, and it is you who do not because you are basing your argument on your own experience which happens to be the better experience. The point of your argument seems to be "everyone in low mmr should know taking hits gets you out of low MMR and into higher MMR" In reality, its me and my friend taking the hits, dying, and those who hide and do nothing all game managing to get out the hatch or exit gate. Resulting in MMR loss for those who tried to do stuff in the game and an MMR gain for those who did sod all. This happens all too often until me and my friend get sick of it and just stop bothering taking hits and low and behold, we survive.

    This game is balanced around two sets of players. Killers and 4 man swf. If you are a solo surv, 2 man or even a 3 man, you are running a huge risk because of who is on your team. The vast majority at lower MMR's are solo survs who will screw you over to survive while not being able to last longer than 15 seconds in a chase, then killing themselves on hook.

    No one should be punished for wanting to play the game as opposed to just sitting on a gen and pressing space every now and then while a killer is sat there doing nothing stood next to someone hooked.

    I woud rather have 100 games where i die but die fairly, have fun chases and play the game as the vast majority used to have fun playing it than survive 10 games against a killer who camps everyone else.

  • Konnor24
    Konnor24 Member Posts: 184

    Funny thing is, i've never seen camping and tunnelling this bad and i've been playing since Freddy first came out.

    The devs always used to say and usually killers were happy that 2 kills = a win. Its meant to be balanced that way apparently. Maybe times have changed. But now all i see is people say "i want to win" and a win for killer equates to a 4k apparently.

    I always saw a win as getting the most BP. Couldnt care less who survived. This game used to be about the thrill of the hunt/chase. Now its an ego inflation contest over who is left standing.

  • TheSubstitute
    TheSubstitute Member Posts: 2,571

    If you're arguing that game health would be better without camping and tunneling I completely agree. My point is simply those strategies work and shouldn't be discounted.

    Ideally I would like to see:

    (a) Reassurance get buffed to a longer duration and range.

    (b) DS get reverted back to 5 seconds and, ideally, working on both hook states for the perk while survivors get the current DS as basekit.

    (c ) Killers get a quasi Dying Light effect for gen slowdown on each hook but the slowdown effect disappearing when the hooked survivor dies (but only the slowdown for that survivor) and/or BBQ and Chili style aura reading (now there's both incentives and disincentives to not tunnel); and

    (d) Collision detection be turned off on the recently unhooked survivor for at least basekit BT duration or as long as they have an Endurance effect on. That way BT and OTR are much harder to use for bodyblocks and the Killer can't stop the survivor from reaching a loop

    Then after seeing the effects on escapes/kills balancing as appropriate.

    I understand facing tunnelling and camping is super frustrating at the beginning and I would like to see the above suggestions. In the meantime, though, strategies that work should become more well-known. They do work so saying they don't or can't doesn't help people counter them. There are some very valid arguments against tunneling and camping; I just don't think discounting the strategies that do work is one or them.

  • VentureBrosFan
    VentureBrosFan Member Posts: 52

    I prefer being tunneled all game than doing gens all game. It's more fun in a chase

  • Pulsar
    Pulsar Member Posts: 20,924
    edited October 2022

    Yeah, I agree.

    Tunneling is a crutch to a lot of Killers at this point.

    It's necessary against really good Survivors but the fact of the matter is, nobody plays against those players consistently.

  • rysm
    rysm Member Posts: 295

    This 100%. Some matches the gens are getting done so quickly that I tunnel to give myself a chance.

    Oh and if I see so much as a single teabag, hear flashlight clicks, or if a survivor makes an idiot out of me as killer, I will throw my chances of a winning game and you will be swiftly tunnelled out.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    My opinion on this is that killers should play however they want within the rules. Tunneling can be a good strategy. Against good survivors, winning by hooking everyone equally is not possible. Try playing killer sometime and you’ll understand

  • FlameGNG
    FlameGNG Member Posts: 746

    tunneling is boring yea but you can atleast run perks to kinda prevent it... Camping on the other hand is pretty bruh. There isn't really anything you can do i mean yes Camaraderie works but thats about it