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Solo queue teammates running Distortion are usually selfish
I don't think Survivors should be able to see the perks of other Survivors in lobby because there'd be a lot of dodging. For me, I would dodge any Survivor running Sole Survivor (which is over the top "I'm playing for myself") or Distortion. Typical match with Distortion in play, I and another teammate have two hooks, a third teammate has one hook and is in chase, and the teammate running Distortion hasn't been hooked and not in chase. They're hiding in a bush on Dead Dawg.
Start with three tokens. If the perk is to regenerate tokens, make it based on time spent in chase and not in the Killer's terror radius. Otherwise, three tokens is more than enough. I don't think the perk should regenerate tokens, though. It leads to too much selfishness in Solo Queue. It's like Keys before their rework. The teammate is playing for him/herself.
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I don't run Sole Survivor to be selfish. I run it because solo queue often puts me with survivors who aren't capable of winning that particular trial. Like, I'll be doing gen number 1, and they're somehow all slugged before the first gen is done. So I run Sole Survivor/Wake Up/Left Behind to try and salvage the routine matchmaking disasters and unplayable matches.
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Yeah no. Am I selfish in that I don't try to make sure that I get my equal time in chase and number of hooks as everyone else? Sure, I'm terrible in chase as survivor and I'm not going to be buying anyone much time, so I'm best serving the team by staying out of sight and slamming gens. I run Kindred so I can see if I need to go for save, which I'm happy to do unless they are being camped. I'll heal and bodyblock as I can. I run distortion to help keep me alive so I can do these things. Once gates are open, I have no problem sacrificing myself to get someone else out of the gate, but I guess I'm still the selfish one that needs a perk nerfed to force me into more (very short) chases that just leads to my teammates wasting time trying to rescue me.
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Only Solo Queue has such fatalistic perks, then. No Way Out isn't run because endgame is predetermined, it's because it's guaranteed slowdown.
My Solo Queue build overcompensates for team coordination, but that's a balance issue. Some are prioritizing coordination, others prioritize coordination. While Killer is at a decent spot and SWF is what it is.
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And then I play wraith with purple all seeing or scratched mirror Myers and they run out tokens because I have no terror radius XDDDDD.
I kinda love it.
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There are classes of perks for Solo that SWF don't have to run. Coordination and Survival are the classes, I think. The fact that Solos have to run these perks are a reason why they lag behind.
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I said Coordination twice. Survival and Coordination are the two classes of perks that only Solo Queue has to run.
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Tbh I often run distortion because it' gives away the killers build. Provided you're paying attention you can easily determine what add ons or perks a killers running as long as its aura related. Same reason I ran detectives hunch when ruin-undying was meta.
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When I play killer I don't think I've ever seen a situation where Distortion was a net positive to the team, if I hook someone in a workable 3 gen with BBQ and all I see is one survivor 3 genning themselves on the other side of the map and no other auras (Because Distortion) all that does is make me start proxy camping the hook under the assumption that there's multiple people trying to save/break the 3 gen.
It might be workable in SWF to figure out aura perks and addons but imo Object of Obsession does more or less the same thing (with the exception of when the killer is Undetectable) without also incentivizing the killer to avoid spreading hook states from not being able to find the Distortion users
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Yes! Not only is it a great perk, it gives you so much information. Lethal Pursuer is pretty common these days, you know they have it instantly and can plan accordingly. Just one example.
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And Spine Chill and Urban Evasion and Sprint Burst.
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I don't notice any weird behavior from Distortion users. It's a stealthy perk, but one that has uses (primarily, telling you what aura perk the killer has so you know what to avoid later) and tends to function passively. Mostly I don't see it very much at all.
The ones I stereotype hardest are the Deliverance users. They love to rush unsafe farmy unhooks for the sake of their perk and are the most likely to ragequit if they get caught first.
Urban Evasion and Self Care are other perks I see people behaving badly with. And Left Behind, but at that point, that's just easy pickings.
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They should be able to see each other’s perks, but as the match is loading so no one can dodge. And I can think of at least five other survivor perks I would rather dodge than Distortion.
Also, aren’t most survivors who play solo generally more selfish than a SWF? Distortion or not. This game was designed for survivors to opt when to help teammates or not. Rewatch the trailers.
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I play Fortnite, too. Occasionally, random squads. You'll often have a teammate that leaves the match upon being downed rather than waiting to see if the rest of the squad can win the fight and heal said teammate. No one likes that teammate in the same way that no one likes selfish teammates in DBD solo queue. If BHVR thinks Survivor should be played selfishly, they're wrong.
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I've started running Distortion as a meme because people find a way to be upset at a 3/5 perk lol.
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Give it long enough and people will find a reason to ######### about just about anything, it seems.
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Not to be rude but your always going to suck unless you get into chases. Windows is a great perk if your not good at chase it helps you plan out where to go next. Even if you go down in 10 seconds you can learn from it.
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I get into chases, it's why I do actually run windows. Even if I wasn't doing saves and such, stealth is never perfect. I'll eventually get better at them with time, but for now, staying stealthy is the best option for me and the team.
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Survivor isn't so sweaty that you need all four perks to provide value, hell you can play well enough without any perks providing you get good items. Hence I usually throw in Sole Survivor as a fourth perk as an insurance policy. Not with the intent of screwing my team mates over, but if they're potatoes, it gives me a chance to escape.
My soloq loadout tends to be something like: Kindred, Exhaustion Perk, Healing Perk, Sole Survivor
Distortion could easily be contender for the Sole Survivor slot, likewise Windows could take the Kindred slot if I'm feeling particularly confident in my team mates.
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Depends alls it takes is DR and now your useless or a few aura perks can cause your stealth to be completely useless but you are right you will get better eventually. Try playing killer and watch how good survivors loop will help alot as well.
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Heh, I am a killer main. I'm dipping my toe into survivor to see things from a different perspective.
The only time the distortion breaks down for me is with a no TR killer with aura abilities. Even then, by the time I eat my 3 tokens, I know pretty well what aura reading they are running and how to counter if possible.
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I don't even see anyone using Distortion or Sole Survivor almost never, maybe it is frequen in lower of higher MMR. ¯\_(ツ)_/¯
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No, the reason why Solo lags behind is because solo players are generally bad at the game. You can give solos voice communications and their escape rate wouldn’t improve much because bad players are still going to hide behind rocks in the furthest reaches of the map, refuse to solve Mr Baldys box, run the killer to your hook, let you get to second stage, and all the other crap they do.
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Yeah that's your side of the story.
What more likely then not happened is that the distortion survivor avoided Lethal. Started working on gens and found that 2 people are on deadhook while a third is hanging on his first hook by the time he finished the first gen.
I would play selfishly too then.
It's always the people that completely throw a match that yell out selfish when other survivors decide to not go down with the ship they sunk
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"hiding in the bushes" "making no gens"
Sounds like a typical afterchat story, sry.
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I'm... Sorry... *They* are wrong? They designed the game. SWF wasn't even a thing at first. Solo queue and the "we're only a team if it benefits my escape" mindset is exactly how the game is meant to be played. That's why your MMR only cares if you escape. I am sorry if you dislike this design, but it's not your place to tell the creators that the game they envisioned is wrong.
If you want a real team and altruistic people, play SWF exclusively. They'll actually care about you. Expecting strangers to risk sacrificing 7500-9000 blood points (before offering and incentive bonuses) and the MMR increase for you is just entitlement.
You can be that guy that doesn't care if he lives or does trying to save someone else, but you have no right to demand it of others or to claim the game's design was "wrong" from the onset.
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As someone who has played with survivors who run full selfish builds, I just have to say, never judge a book by its cover. Judge a survivor by their playstyle not their perks. This is why bhvr will likely never show what perks survivors have in a solo q environment.
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I agree with you. For some their perks really represent their playstyle, but not always.
I've been trying to run different perks for the survivors I play so I can differentiate them a bit and it would be boring if I played everyone the same way.
I would be for being able to see a teammates' perks not so much to bully them or dodge (although I'm sure that will also happen if it becomes available) but so we have more info about each other. Like if someone has deliverance, it's obvious the team should let them get at least a save to get value of their perk etc. So it sucks this part is lacking and we don't know how to play around our teammates.
Personally I like distortion for the info it proves, but more often than not I don't run it because I can't seem to get the value I ideally would like out of it (say communicating aura reading perks to my team) and sometimes it keeps me too safe at the wrong times, which means weaker teammates are targetted when I would prefer it if they went after me. It's an awesome perk in general, but for soloq it is indeed more self-preservation and personally I like it for its potential teamplay perk that is only possible in SWF.
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Mmm, Distortion isn't bad. Honestly, if it helps them survive that gives the Killer another target other than you. I REALLY wish that we could have a gesture to indicate we are booners so people could show me boons, or maybe not cleanse. xD
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Distortion is useful as an information perk, to figure out what the killer is running. If they have Lethal Pursuer, I'd like to know right away so I can move away from my crouch spamming teammate.
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That would be nice, finding a boon can take so long for booners sometimes that it makes me a bit annoyed at them, so I'd prefer it if I could ping it to them when I found one faster than them.
I just run small game to make my life easier when I play Mikaela, have come across so many Mikaelas not doing anything the first minute cause they are searching for boons.
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I use Distortion if Lethal Pursuer is used too frequently and I'm the first to be found. In my opinion this perk is not necessarily to encourage egotistical play, I still play very altruistic.
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The worst part is if two survivors are trying to do this in the same game, we often end up with the last two survivors refusing to do generators, because both of them want to hide instead. BHVR needs to a mechanic to stop excessive hiding from survivors, when the survivors aren't intending to do finish generators anymore.
We even have streamers showing off this hiding strategy, where they'll leave people to die on hooks, then just hide hide hide, and wait for everyone else to die. And once they start hiding, they make it clear they aren't even going to try to finish any generators, because they might get caught if they stop hiding.
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Facts
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They are objectively wrong though and to prove this you simply need to follow the crumb-trail they left in the past two years with forum comments posted by Devs and their Q&A livestreams on Twitch. A Dev I won't name has publicly stated on these very forums that SBMM was taking time to implement because they were working hard to ensure it was an improvement from the previous system they tested throughout several weekends over the course of a few months.
What do you think that old system they were testing was? It was just a random announced period between Fridays-Sundays where you would experience extremely long que times because the game was trying hard to pair you with only people of similar Escape/Kill rates....
Remind me what system we currently have in the game? Oh...that's odd. Its the same exact system they scrapped in the past except they paired it with the remade "Grade" system to make people think they actually changed anything. This is the same system they said they wanted to stay away from, specifically because the binary focus on Escapes/Kills led to skewed matchmaking and bad gameplay....By their own logic and words the system is a failure
The day they added SWF is the day that argument about the game's original design became irrelevant
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